The Night of the Rabbit

[youtube id=”L_IUlcXo8jg” width=”633″ height=”356″]

The Night of the Rabbit

The point-and-click adventure game is not extinct, but it has been largely in hiding over the last several years. It is not a surprise, video games have evolved a great deal over the years, with a lot of AAA titles sporting amazing, fully animated visuals and high-priced voice and musical talent. Still, I have a soft spot for the genre. They are not generally the first games I go out to play when I see one released, but every now and then a storyline, or some gorgeous artwork will catch my eye and I settle in for a good old fashioned bit of video game nostalgia.

The Night of the Rabbit - PC - Gameplay Screenshot

I think perhaps my most recently point-and-click adventure was also courtesy of Daedalic Entertainment, back when I reviewed The Dark Eye: Chains of Satinav – which I liked quite a bit. I happily scored it an 8 overall and it was definitely time well-spent.

I was fortunate enough to get a chance to play The Night of the Rabbit, and it has a lot of the same hallmarks found that title as well – a likeable main character, a distinctive art style and good audio that helps present a story that is probably the biggest Daedalic has released to date and definitely worth your time if you are a fan of this genre of video game. It is still somewhat short of a play compared to some titles, but for an adventure like this, it holds up nicely.

Graphics – 9:

These are not a technical achievement by any means, but sometimes visuals simply resonate with you.

The Night of the Rabbit - PC - Gameplay Screenshot

The art style here is bright, colorful and shows incredible style and detail. The animations are quite good, especially for the lead character Jerry Hazelnut, a twelve year boy reaching the end of his summer. It is not going to tax out anyone’s video cards, and that is a good thing in this instance as I was able to just settle in on my laptop and run it very smoothly from my bedroom.

Sound & Music – 8:

The sound effects are usually minimalistic in nature, but are woven into the game’s events skillfully.

The Night of the Rabbit - PC - Gameplay Screenshot

The music was also quite good, never grating on my nerves and offering up enough variety to keep it from ever really getting repetitive. Best of all, there is a ton of well-voiced dialog to be had here. You can skip it if you want, but you lose some of the vibrance of the world all around if you do.

Gameplay – 7:

This is a click-and-point adventure, so from an interface standpoint you should know exactly what you are getting here.

The Night of the Rabbit - PC - Gameplay Screenshot

I never had any detection issues, it all ran smoothly enough. The puzzles generally work well, but there are a few that can strain your patience. I admit that sometimes I wish the games would point you in the right directly a bit more than this one did, but maybe that is my own personal preference.

Intangibles – 8:

I thoroughly enjoyed the story in general, and Jerry in particular as our protagonist.

The Night of the Rabbit - PC - Gameplay Screenshot

I touched on the length above, and I would guess I spent about fourteen or fifteen hours with the game. I suspect a big factor is how often you get ‘stuck’ on puzzles – which can certainly happen. There is some bonus content in the game as well, most notably a fairly basic card game called quartets – all of which is welcome because once you have beaten the story and seen it through to the end, there is not much reason to give it another go.

Overall – 8:

I actually liked The Night of the Rabbit a bit more than The Dark Eye.

The Night of the Rabbit - PC - Gameplay Screenshot

Both games have a distinctive style about them, both are point and click games, but they do some things differently as well. The spells you can learn on your quest in The Night of the Rabbit are actually quite fun to attain. As soon as I got one, I found myself pondering how it might be used in an upcoming puzzle of some sort. Point-and-click adventures are not for everyone, but if you are a fan of the genre, The Night of the Rabbit is very easy to recommend.

King’s Quest III Redux – To Heir Is Human

king's quest iii redux

King’s Quest III Redux

Finally, the time has come for you, oh adventure-loving and most precious reader, to download and enjoy one of the best freeware adventure games ever released, for King’s Quest III Redux has -as was indeed quite elaborately foretold– been released. And though it sadly is the last game the incredibly talented AGD Interactive will release, you uncaring, heartless, game-obsessed bastard will be lucky enough to play through a true gem (and so will the rest of us). Download it right now from this place and don’t forget to thank the people responsible for it.
In case you are still wondering what the fuss is all about, know that King’s Quest III Redux is a PC/Mac remake of the original KQ3: To Heir is Human by Sierra, that adds a beautiful soundtrack, an excellent voice-over, a sleek point-and-click interface, amazing 256-colour VGS graphics and a ton polish to an already great game. And is it really that good? Well, of course it is! Having already played its review build, I can guarantee its quality, but this very post will not be a review. Oh, no. The review will appear within the week, just to give you time to savor the experience. Go on, get downloading. Here are a couple of tasty pics to further excite you…


king's quest 3 redux boat
kings quest 3 redux castle

Related @ Gnome’s Lair:

Gemini Rue: A Noir review

[youtube id=”foZp9ToBewA” width=”633″ height=”356″]

Gemini Rue

You should have heard of Gemini Rue by Wadjet Eye Games by now. It is, after all, the indie, AGS-authored, point-and-click adventure that has actually (well, finally) made it to a more mainstream gaming audience, earning glowing reviews left and right. Then again, being of a more indie persuasion, you, precious reader, might remember Boryokudan Rue by  Joshua Nuernberger, the dystopian, neo-noir sci-fi adventure with a thing for both action and mystery that won the 2010 IGF Student Showcase award; well, they are both the same game, though publisher Wadjet Eye have added a full voice-over and helped with polishing things over.
Gemini Rue titleGemini Rue title
The result is a truly impressive game, that, interestingly, has one of the best plots I’ve recently seen. Oh, and lots and lots of beautifully rendered 2D rain. Anyway. The two playable characters of Gemini Rue, Azriel and the aloof Delta-Six, star in a mature adventure that sits somewhere between Blade Runner, Rise of the Dragon and Beneath a Steel Sky. The pace of the realistic sci-fi plot is excellent and the storytelling itself quite remarkable, as Gemini Rue follows Azriel, the rogue police officer with a dark past and Delta-Six, the inmate at the Center 7 facility who has had his memory wiped, in a mostly dark story taking place in a beautifully noir setting.
Azriel’s attempts to locate his brother take him to the dark city of Pittsburg on the unnaturally rainy planet of Barracus, where the Boryokudan, an organization not unlike the mafia, are running things and engaging in a most destructive, yet apparently exotic, drug trade. Delta-Six, on the other hand, spends his days in the aforementioned rehabilitation facility, where he attempts to discover his true allies and his true identity while trying to escape. As you should have guessed, those seemingly disconnected stories collide in the dramatic and definitely climactic final part of the game, that leads to a pretty brilliant finale. Mind you, these are not happy Sierra characters in a fairy-tale land and they most definitely are not people you’d invite over for tea and biscuits.
The game setting, the game world if you prefer, feels both big and interesting. It’s a labour of love that you’ll love to explore, especially if you care for its decidedly retro aesthetic. What’s more, it’s mostly evenly split between the gritty, rainy planet Barracus and the sterile Center 7 facility. A deep visual contrast, that helps highlight the differences between the two playable characters and the situations they are in.
The characters in Gemini Rue, though not all of them extensively developed, are for the most part well-written and believable, with the two leads being by far the best and more elaborately developed. Gemini Rue does after all  focus on them protagonists, and has them face a dark setting, more than a few, uhm, unhappy scenes, betrayal, death, and their dark pasts. This, you see, could also be described as a game about identity; also as a game that treats amnesia as punishment.
The Gemini Rue controls follow, for the most part, a pretty standard point-and-click system, but do sport a few intriguing new mechanics and additions. You, beside fiddling with your traditional inventory, get to shoot stuff in a tactical-arcade manner, control two characters, use a handy phone/digital organizer thing, access terminals and even physically manipulate other characters. The puzzles themselves are mostly easy, yet highly entertaining, very well implemented, and feel perfectly integrated into the plot, and, before everyone starts screaming against the shooting sequences, let me just remind you that combat systems appeared in quite a few Sierra games too. What’s more, the action sequences work, fit nicely into the setting, help change the game’s pace, and are perfect for the sluggish reflexes of the average adventurer.
I did really enjoy playing through said shoot-outs, (almost) as much as I enjoyed playing through the game without a walkthrough and getting only mildly -and, importantly, very briefly- stuck; never in a truly old-fashioned hair-pulling way mind. There’s nothing in there that can’t be solved with a bit more exploration and some thinking, whereas the only part I disliked was a pretty tedious mechanical little puzzle that was both generic and not that well explained. Oh, and this is wisely sized game too -should take you anything from 6 to 8 hours on the first playthrough- without any boring and/or filler parts. The fact that Wadjet Eye have implemented a fantastic in-game commentary makes a second playthrough necessary…
As this review is finally coming to its conclusion, I know I just have to mention the visual retro glory of Gemini Rue with its deeply atmospheric VGA graphics, the impressive character portraits, the weather effects, the tons of top-quality animation, the successful framing of each room, and the lively yet hand-painted backgrounds. The sound consists of some lovely ambient effects, mostly rain apparently, a very impressive -in most cases- voice over, and some atmospheric, subtle and slightly bleak music, that sadly doesn’t play throughout the game. All in all, Gemini Rue is a brilliant mix of old and new on every level, that manages to be entertaining and even (mildly) thought-provoking. If this were released sometime during the nineties it would now be considered a major classic.

Verdict: One of the very best commercial indie adventures I have ever played. It’s beautiful, gripping, seamlessly combines the old with the new and I would thus describe it as an absolute must-buy for adventure gamers of all persuasions. Get it here. Now, please