Super Star Soldier

Each weapon can be powered-up four times by collecting successive icons. Grabbing more after that has a smart-bomb effect. Whichever main weapon you choose, you can bolster it with either heat-seeking missiles or a pair of shot-absorbing drones, both of which can also be powered-up. Contact from an enemy or their fire reduces the power of your weapons by one level so as long as you keep collecting icons, you should be able to progress quite far into the game. Luckily, the desire to do that is much greater here than with the prequel and part of this is down to the graphics which are superb.

Read more

Heavy Unit

Much like the recently-reviewed TransBot for the Master System, this game features a ship that can transform into a flying robot-type thing, and much like TransBot it’s a gimmick that really doesn’t serve any useful purpose. Here, that ability is one of a very small number of power-ups, and is basically a different weapon. Your ‘Heavy Unit’ ship looks fairly unspectacular and in fact is, in pretty much every way. Its default weapon is a puny pea-shooter and, unfortunately, power-ups with which to upgrade it are not frequent.

Read more