Lost Planet 2


Everyone knows that it’s more fun to read a bad review than it is to read a good one. One thing you learn quickly in journalism school is that it’s also more fun to write a bad review. This simple fact has led me to always let myself cool off before writing a piece on something that has gotten under my skin. Even with this cool down period, I still find myself cursing Lost Planet 2.

The original Lost Planet was released in early 2007 for the Xbox 360 and later for the PC and Playstation 3. The third-person shooter showcased battles against massive bugs called the Akrid and impressive snow-covered environments. The story focused on Wayne, a young man who joins up with a group of Snow Pirates to combat the nefarious plans of NEVEC, your typical evil corporation.

The unmemorable story was given a pass because of how fun it was to jump in mechs known as Vital Suits (VS) and blast away soldiers and Akrid alike.

Lost Planet 2 receives no such pass. Now, in addition to an even more forgettable story, gamers must slog through a fundamentally broken game.


Set a decade after the original, Lost Planet 2 features six episodes, each told from a different perspective. The snow-covered world of EDN III has been thawing for 10 years, causing an increase in Akrid activity. Many rival factions are fighting for the precious thermal energy (T-ENG) that is harvested from the big bugs. The plots of each individual episode intertwine in various ways but the ties are not strong enough to form a decent narrative. Characters in each episode are interchangeable thanks to Capcom’s decision to mask every character in the game. Your armor clad heroes are so indistinguishable that in one cutscene I believed my character had been killed, when in reality it was just a teammate that looked identical to the protagonist.


The few times the plot gains momentum it fails due to the game’s pace-killing mission structure. Each episode is divided into chapters and each chapter is divided into several missions. The missions last at most 15 minutes, so any action packed sections end just as they really get going. Some of the shorter missions barely last five minutes making the front and back-end loading and statistics reports jarring and disruptive. Breaking up the chapters in this manner seems even more pointless when you consider the fact that you can’t save your game between missions.

The episode environments are varied but you’ll end up doing basically the same thing in every one. While the game tells you that the objective is to take control of a train or cause a mining drill to spin out of control it always comes down the same thing: taking control points. The T-ENG data-posts from the original game seem to be the most important thing on EDN III. These points are apparently the only control scheme on the planet so every mission has you capturing all of the posts on the map while shooting waves of faceless goons.


While gaining control of the precious posts various small forms of Akrid will harass your squad and every so often a massive Category-G beast will show up. The battles against these colossal Akrid should be the thrilling highlights of the game. In reality they’re just as tedious as the standard objectives. Everyone weapon in the game, including those attached to the various Vital Suits, slowly chip away at the Cat-Gs’ life bars. The battles start out thrilling but a few minutes in it devolves into shooting the glowing weak point with your pea-shooters until the bug drops.

The Cat-G fights showcase just how little thought was put into Lost Planet 2′s design. In the very first encounter you’ll be forced to spend 15 minutes slowly killing the Akrid with the default machine gun. As the beast rises out of a lake you get a great view of Vital Suits and rocket launchers. The problem is, they’re on the other side of a door that doesn’t open until after thebattle. All the wonderful toys are for mopping up leftover Akrid while activating, you guessed it, data-posts.


The design missteps drive the fun from Lost Planet 2. The clear focus on co-op makes playing solo an exercise in futility. The mini-map doesn’t indicate the altitude of objectives making finding data-posts in cluttered levels more tedious than normal. There are quicktime events peppered throughout the cutscenes but they’re so infrequent that it’s easy to put the controller down and forget they even exist. When one does pop up you have to fumble to find it and input a single button press. I know just about everyone complains about QTE-heavy games but putting just a random few into a title doesn’t solve anything. Unlocks provided by a slot machine more likely to give you nick-names than weapons, the fact that when hit you can’t fire back, being knocked-back by every attack (often sending you off a level), atrocious AI; the list of poor ideas grows more and more as you play the game.

Then there’s the unnecessarily convoluted controls. Buttons are given four or five uses causing you to often do the exact opposite of what you meant to. Want to transfer T-ENG to teammates so they can heal themselves? Press triangle and L1. Press triangle a split-second too soon and you’ll switch weapons instead. Press L1 a split-second too soon and you’ll throw a grenade at your pals. To activate a data-post you repeatedly tap circle. That also happens to be the button for melee attacks. I often found myself smacking data-posts with the butt of my rifle instead of activating them. It’s also sprint so you could very well just run past the posts.


Capcom also expects you to read the game’s manual. While this is something I frequently do, major features should also get a mention in the in-game tutorial. The dodge roll, an very important maneuver, isn’t even referenced in the control page of the options menu. By the way, it’s executed by pressing X and L3 at the same time. Yes, dodge rolling forces you to either use the uncomfortable claw method of holding the controller or take your thumb off the right stick, causing you to lose the ability to stay focused on what you’re escaping from.

Also omitted from the game’s tutorial are the T-ENG powered weapon caches. The glowing boxes require an infusion of the precious energy to open up. The weapons inside are almost always worth the sacrifice but if you don’t read the manual there’s no clue about how to open them.

I desperately wanted to like Lost Planet 2. Capcom’s MT Framework engine does a stellar job making the massive Akrid and environments look great. The music conveys an epic feeling and the front-end menus are well-crafted. The game isn’t completely devoid of fun. Playing with friends greatly improves the experience but in the end it’s still a prime example of wasted potential. For every thing the game does right there are three or four truly awful design choices. Lost Planet 2 is easily the biggest disappointment, so far, of 2010.

Lost Planet 2 was developed and published by Capcom. It was released on May 11, 2010 for the Playstation 3 and Xbox 360. A PC version will be released on May 18, 2010. A copy was purchased by this author for review on the Playstation 3.

Games Coming Out May 2010 For Consoles

Coming Soon sign
Coming Soon sign

May can bring many things, flowers, a step closer to summer break and your girlfriend getting the marriage itch. Let’s focus on games being released for consoles, after all, if you don’t get your girl flowers and marry her you will be spending your summer break alone.

Iron Man 2 (May 2nd)

The two is for double the action as you can select Iron Man or War Machine. Some of the major changes in the game are centered around Iron Man’s suit. In part 2 your suit A.I. (Jarvis) will automatically switch between power modes. For example, when you are flying more power will be given to boosters and when walking your weapons and shields will have more power. In addition the game has a lot more detail, Iron Man can destroy multiple parts of buildings and the environment before it comes crashing down. Finally the bosses are bigger than ever giving you a true comic book fighting experience. Overall, IM2 looks to be a great improvement over the first one.

Lost Planet 2 (May 9th)

It’s summertime on the Lost Planet, in part two of this shooter you move away from the ice and snow of part one and find yourself in a lush tropical paradise, well, maybe not a paradise unless you call being surrounded by huge hulking monsters and killer lizards paradise.

One of the coolest things about LP2 is the new four player co-op, now you and four of your buddies can venture out together to take down your enemies. Team work is key because you can kill each other with your weapons and general splash damage, but together you can also lay some real hurt on the local inhabitants.

In the co-op mode you have your own life bar and a team life bar. When you die you can spawn at specific points and rejoin your team, but as your time members die the team life bar drops as well. When the team life bar is empty its game over.

Lost Planet 2 has kept everything that the fans liked in the game including the various weapons, mech suits and vehicles. The grapple is still in the game and even more useful than ever as you can use it to climb on to the large bosses and ride them to death.

Alan Wake (May 16th)

Alan Wake is an adventure/horror/thriller/action game. The game looks and plays very much like a television series complete with recaps and cliffhangers between levels or “episodes”. In Alan Wake you play a struggling writer who takes a trip to the country with his wife (can you already see where this is heading?) His wife disappears and Alan begins his search for her believing she is being held for ransom.

Soon Alan discovers this sleepy little town is engulfed in an evil “darkness” that can not only posses anything it comes in contact with, but it can manifest itself into various shapes and creatures. For the most part the name of the game is to stay in the light. Light is not only used for protection, but offense as well as that is the only thing that hurts the darkness. However, you are not just running from shadows, as the body count rises the police will show up to investigate and guess who they will want to question first?

This game looks pretty cool and if you liked games like Silent Hill, Fatal Frame and Alone in the Dark then this is definitely a title to pick up.

[added by Honorabili] Red Dead Redemption, May 18th

This game looks like a much more modern and epic version of Gun, one of my favorite western games, ever. Hopefully it will also have the same kind of level of action and in-depth storyline, and incredible soundtrack.

Super Mario Galaxy 2 (May 23rd)

If you suffer from vertigo this game will kill you, in Super Mario Galaxy 2 Mario continues his planetary tour with his pal Yoshi and this time you can control his tongue and inhale pretty much anything in sight. A brand new move available to our favorite plumber is his drill that allows him to dig into and through planets to collect coins and traverse from one side to the other.

Now of course all the puzzles, jumps and characters are still there and the visuals are still as colorful and vibrant as ever. Simply put if you are a Mario fan you need to pick up this title.

So there you have it, there are more games being released in May but these are the ones we are most interested in. Feel a game should be on the list, let us know.