Star Wars Jedi Knight: Jedi Academy

Jedi Academy captures the excitement of lightsaber combat perfectly and not to far into the game allows the player to select between single, dual or a staff lightsaber. The problem with Jedi Outcast was the amount of tedious levels you had to play before you got your lightsaber, in this game you have it from the start and can customize it to your liking. I tend to favor dual lightsabers in green and purple, I have no idea why. After completing the single player I was actually surprised when I logged into multiplayer to find servers still running and being played online.

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We Interview Chris Avellone From Obsidian Entertainment: Part 2

Well, in terms of influential yet obscure, that cuts a lot of games out – I feel a lot of the more common games have had a big influence on my designs (Portal, Chronotrigger, Ultima Underworld). If I were to name some “obscure” ones, I’d probably say System Shock 2 is the top of the list (it’s basically a design doc for how to make a great game), Amnesia: The Dark Descent for introducing a challenge mechanism that could simultaneously terrify you, Bastion’s narration mechanics, and Wasteland for proving to me how you could use game mechanics in the context of a “conventional” RPG to make some truly brilliant levels if you took a step back and thought outside the box.

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