The Commonplace Book Project

H.P. Lovecraft with all his unspeakable horrors, indescribable oddities and non-euclidean angles never really helped any visual artists, uhh, visualize his stories and -apparently- that's one of the reasons many -mostly Cthulhu- HPL inspired games failed to capture that distinctly Lovecraftian atmosphere and/or cosmic horror. The fact, mind you, that most of his protagonist were on the asthmatic academic side of humanity didn't help with the necessary video game action bit either.

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Wikileaks Stories: Interactive Fiction

Thing is, I may have more or less gotten to understand how Inform 7 works and have even managed to build some rudimentary example games, but I have so far miserably failed to come up with a basic design for the adventure. Actually, I've come up with four of the things, each one fixing on the previous ones problems and radically changing the game's structure. Apparently making a playable story about a real event isn't the easiest thing, though I do believe I've found a way to subtly integrate the necessary plot bits, while making for a hopefully enjoyable adventure. Provided things work out fine, this still unnamed project should be ready within a month or too.

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