Wolf

The game mechanics really sold the “be-a-wolf” concept. Sound effects of birds and other noises of nature provided ambience, while the graphics were crisp and the scenic vistas marvellous to look at. As your wolf travelled it became either hungry or thirsty, and needed to be satiated. The game simulated a wolf’s incredible sense of smell by showing various scents that your wolf discovered, some close, some far, and all trackable. Humans were a severe danger and were to be avoided at all costs, and could be detected by both sound and scent. You could even howl!

Read more

Gemini Wing

Your ‘tail’ of Gunballs following you around can be a bit distracting too, but this isn’t the hardest shmup in the world either. The sprites and backgrounds are both pretty varied, and the sprites in particular look nice. However, Tecmo missed some great opportunities as well. For example, the first stage takes places over a giant canyon of some sort. Some parallax scrolling here could’ve looked amazing and given the game a real sense of scope! Nevermind though, it’s still looks decent enough. The music and sound effects are pretty average though, it has to be said, and not something that you would even notice really unless you actually tried to.

Read more

Penguin Land

Luckily, with his eggs trapped on apparently such a hostile planet, Overbite is free to walk and jump around the rounds to his hearts content. A vast majority of the blocks are blue ice blocks. Overbite can break the ice blocks beneath him by pecking them and the egg can then be pushed through the gap. Be careful though – the egg can’t fall more than three blocks downwards without breaking, so you’ll have to take some time to consider which blocks to break.

Read more