Hewson Consultants

Commodore 64

Paradroid

I’ve always assumed that this is a rather complicated and puzzley game but the first few minutes I played it were spent moving my amusing-looking droid around shooting all the others I encountered. I suspect it gets more involved than this, however, and that indeed proves to be the case, but not by as much as I thought. As mentioned, the object of the game is to take out all the other droids on each deck of the ship. The humorous droid I spoke of is the very weak one you start off with and a device known as the ‘Influence Device’ allows you to exert control over it. You can move it around the spaceship in the eight basic joystick directions and it can fire an energy weapon in its direction of travel. The decks of the ship vary in size and all but the smallest are divided into numerous rooms. Droids occupy these rooms but you won’t know how many there are until you enter.

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Commodore Amiga

Onslaught

These are basically boss fights but feature a floating, four-armed head! You control a hand that can move around the edge of the screen and fire magic stars, and this you must do until the strange creature is no more. Victory means you’ve won the territory and then it’s on to the next. The temple stages are the same as mind duels and there are also plagues, crusades, and rebellions to contend with. These occur at random intervals and make the going even tougher, particularly the latter which costs you a previously won territory. During the battle sections, it’s also important not to let too many enemies past you unscathed as if enough of them make it, they can grab your banner too!

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Sega Genesis

Stormlord

The action is spread over ten gruelling levels and you have a set number of fairies to rescue on each (within a time limit) which are of course dotted around in mostly inconvenient places, often surrounded by traps, enemies, or both! Luckily Mr. Stormlord can contend with both. He is able to fire magic stars or, if you hold down the fire button for a second or so, a more powerful sword. Either of these will take care of most monsters easily enough which include wizards, dragons, goblins, caterpillars, bees, skeletons, and flying fiery things. Unfortunately the traps cannot be shot. These generally consist of plants of both man-eating and pod-spitting varieties, pits of fire, rain-clouds of death, fire-breathing dragon heads and more besides.

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