Gamer Profiles

Gamer Profile: Loris Malek

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more. [...]

Amrack’s Gamer Profile

So my name originated from my youth (like most people). To me a name is like a connection to the past that you can never experience again; it’s a memory of what I once was. When I was little (~8 years old) I use to write crazy RPG adventure books. I used to stay up talking to my brother (because I bunked with him) and role played stories with him so I had more content to write in my chapter books. Though my characters changed from story to story their names remained the same. Names like “Drakis”, “Amrak” (yes, it’s misspelled for a reason), and “Larkins”, to name a few. These were my online names that I gravitated to choose when playing games with my brother. [...]

Kevin Cerdà: BeautiFun Games

This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration. [...]

Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it” [...]

Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version. [...]

J.A. Laraque on 1337 Lounge Live!

I wanted more and I figured if you can get one profile then why not 100. We added profiles from small indie companies all the way up to people from Capcom and more, but then I said: How about celebrities. I am a big fan of the Jace Hall show and wanted to interview the man himself. We sent out e-mails, but he was very busy at the time working on his web series as well as the remake of V. For a time I thought I would never get his gamer profile, but then after several delays he promised to send one. [...]

Jonathan Malave: Kuroato Media

It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think SquareEnix should remake it. [...]

TGI Trading Card Profiles: Matt Miller

With seemingly endless game play and a crafty A.I., Night Stalker not only tests your skill and reflexes, it challenges your will. Squaring off against a relentless and perpetually respawning invisible robot (from the 80,000 point mark on) along with three other omnipresent threats in an enclosed battleground, one is routinely faced with split second fight versus flight decisions, which provides edge of the seat excitement. [...]

Seppo Santapukki: Prank Ltd

The second Mega Man was my first encounter to the series, igniting a love that still keeps growing after 20 years – thanks to Mega Man IX and X. It taught me patience, dexterity, and above all: trying even harder upon failure. Additionally, one can only respect the fact that the music is still in a league of its own. [...]

Daniel Haffner: Highbrow Games

The bionic arm made you feel like a badass all the way through the game, and allowed you to do some really cool things once you got some skill. All the music maintained the consistent military theme while being catchy and inspiring – every once in a while I’ll go download and listen to some remixes of the level 1 theme. [...]

David Costarigot: Zallag

I actually discovered this game a little later than most gamers. As I didn’t own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and quite difficult to find in stores. Despite these accessibility issues, I’ve had tremendous fun playing this game. I think it’s the RPG that occupied me for the longest time (120 hours). I’ve completed the main story and almost all of the secondary missions. [...]

Nacho Pintos: Frugal Games

I can’t help it, it’s so perfect, so seminal. All ‘collect-everything’ games started here. The setting is absurd: colored ghosts, yellow dots, a pizza-like avatar… That’s what I miss most in current games, and what keeps me going back to classics: no ‘realism’, just a different, weird gameworld, with different rules, set up with very scarce resources, and yet it works and is addictive, balanced, brilliant. Unique. [...]

Michael Austin: Hidden Path Entertainment

It’s my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place. I loved fantasy books as a kid, and creating video games is the closest to true magic that I think you can get- creating worlds where anything is possible, and where not only can you tell stories but you can help people create stories about themselves. [...]

Cosplay: Xtreme Beach Volleyball

The times we worked together on the night shift were quite fun at first. You are a very funny guy and the various websites you showed me made the long nights of chatting with mostly spammers manageable. Honestly I looked forward to you being on the night shift with me that was until you started playing that awful song. Via Cosplay. [...]

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere. The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen. [...]

Mikail Yazbeck: TaleWorlds Entertainment

I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn’t run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a life long gaming love affair that still has me entranced with its simplicity, depth, and wonderful style both visually and aurally. I still find myself playing through the franchise(yes,even #4, go on, chuckle) and listening to the music while I design. [...]

Sara Wendel-Örtqvist: Paradox Interactive

I played it when it was released in 1997 and I hadn’t even started to learn English at that time, so my mother helped me understand what the characters said. I remember memorising several lines of dialogue and repeating them to my mother so I could get a translation. It is still the best game I ever played, mostly because of all the great memories I share with my mother. [...]

Lee Amarakoon: UTV True Games

It’s the game that got me into playing strategy games. With only 1 ship, you transported tanks and other units to the different bases scattered around the level in order to take over sections of the map. The ship had limited fuel, so expanding was very important since you could also refuel at the captured points. The ship could transform into a robot so you could attack the ground also. [...]

Melissa Burns: The Museum of Mobility History

Pitfall Harry entertained me for a week straight in the early 80’s while I was stuck at home trying to deal with the Chicken Pox. Even at a very young age I loved the thrill of completing a task under a tight deadline, and collecting all those treasures while timing the hazards just perfectly was the ultimate in entertainment. It kept me hooked well after I recovered from the pox. [...]

Frank Campbell: First Planet Company

I played Jetpac on my very first PC, the ZX Spectrum. Suddenly I wasn’t restricted by how long my pocket money would last in an arcade. I could assemble rockets and fight off aliens as much as I liked from the comfort of my own bedroom. The rubber keys, cassette loading and quaint 16k system requirements were all part of the charm, and every release from Ultimate Play The Game couldn’t come fast enough. [...]

Kyle Rhône: Tinderbox Entertainment

As a former traditional 2D animator I think that Earthworm Jim has some of the best character animation I’ve ever seen in a video game. The visual design is unique and the game play is responsive giving the player a tactile experience. Unlike most game franchises where the sequels usually get better as time goes on, this IP never really made any thriving sequels. The first game is still the most popular and still gets ported to new platforms. EWJ is a solid side-scroller even by today’s standards. [...]

Mathew Anderson: Petroglyph

It really all started with Jones in the Fast Lane in 1990. I’m a huge Simulation fan and found the game quite ahead of its time. The basic goal is to find food, get a job, go to school, and invest in an apartment and other things. A simulation about real-life… who would want to “play” that? Well, I did… [...]