The Obsolete Gamer Show #7: Tre Cardwell, Hollyanne Setola, The Sacramento Kings

The LAN party is alive and well! We talk with Tre Cardwell of LVG Lan about getting gamers together in the age of online gaming and what it takes to put together a successful LAN party. We also reminisced about video game related trolling done in our youth and not so distant past.

We also premiered out new Gamer Stories segment where we hear stories of achievements, humor, romance and pure ownage during gaming sessions and we were happy to start with Hollyanne Setola’s gamer story.

Finally, Obsolete Gamer has been doing Gamer Profiles for years and we continue to reach out to gamers from all over the world to discover their favorite game. We have had a lot of great profiles from celebrities to professional gamers and even a professional baseball player and now we can add the Sacramento Kings to that list as we premier their Gamer Profile.

LVG-LAN Nov 2016

January 30-31st, 2016
Doors open at 12pm
Bank Street Annex (In the Easton Circle)

LVG LAN Facebook

Early Access Sign ups

Venue Details

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Gamer Profile: Loris Malek

[youtube id=”GfAN71kbG7c” width=”633″ height=”356″]

Gamer Profile: Loris Malek

Name: Loris Malek

Title: President

Company: Moon Spider Studios

Favorite Classic Game: Super Mario Bros, Ninja Turtles, Street Fighter

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more.

harold - moon spider studios

About Moon Spider Studios

If you’re sick of hearing, “I’m gonna revolutionize the video game industry!” you’ve come to the right place. Moon Spider Studio, located in gorgeous Key Biscayne, Florida, is home to a collection of veterans and young-bloods focusing on high production values, top-notch visuals, and fun gameplay. The company was founded in 2009 and is a private, independent studio developing on multiple platforms. Only 15 minutes from downtown Miami, Moon Spider is situated mere blocks from some of the most beautiful beaches and fantastic windsurfing in the western hemisphere.

Amrack’s Gamer Profile

Picture of me 1

Hey folks, my name is Amrack, as of now I’m a platinum League of Legends player who is getting back into streaming. But before we get into anything present, let’s go over a little history about my past.

My Name: So my name originated from my youth (like most people). To me a name is like a connection to the past that you can never experience again; it’s a memory of what I once was. When I was little (~8 years old) I use to write crazy RPG adventure books. I used to stay up talking to my brother (because I bunked with him) and role played stories with him so I had more content to write in my chapter books. Though my characters changed from story to story their names remained the same. Names like “Drakis”, “Amrak” (yes, it’s misspelled for a reason), and “Larkins”, to name a few. These were my online names that I gravitated to choose when playing games with my brother.

I took more of a liking to Amrak more than any of the other names I created because, my family wasn’t very religious at the time but my mother use to tell us things like: “what comes around goes around”, meaning if we lied or misbehaved bad karma would come our way. Well, when my siblings and I were younger (some not even born), we used to travel to Newark, NJ to see family (or what is left of my outside relatives) and on these trips we played all sorts of road games. One that really stuck out was when we played the ‘palindrome game’, it didn’t last long but it was a good mind exercise. I don’t recall being able to shout one out, my older brother and sisters always beat me to it. But I did try to make sense of the word ‘karma’ since it comes right back at you (‘back’ being the keyword here, as in ‘BACKwards’). I thought I was clever in thinking: “What is the opposite of karma?” – “Well what is karma backwards?”. The word “Amrak” didn’t mean anything but I liked the ring to it; thus creating a main character in all of my stories.

– I dont know when but i’ll be posting a part 2.

Stream: http://www.twitch.tv/amracklarkins

AND REMEMBER!!!!

Teemo 420

Oh, I got RP for this. Be Jealous! 🙂

Kevin Cerdà: BeautiFun Games

 BeautifunGames

Name: Kevin Cerdà

Company: BeautiFun Games

Position/Title: Game Designer

Favorite Classic game: Magic & Mayhem

Why is this game your favorite: This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration.

Paul Stephen-Davis: Retro Army

retro army

Name: Paul Stephen-Davis

Company: Retro Army Ltd

Profession: Coder/Artist/Designer/Director

Favorite Classic Game: Final Fantasy 7

Quote: “Just an unbelievably huge game, with an amazing immersive world, fleshed out with some great characters that yougenuiely care about”

Bio: Retro Army is a new developer of PC games, based in Edinburgh, Scotland. Our primary mission is to listen to and serve our customers needs. Our secondary mission is to hire young people looking for a break into the games industry, and to then train them within a fair/creative environment, to set out to do what they need to do.

metal wars

Project: Medal Wars : The First One

Quote: “I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it”

Project Info:  Medal Wars : The First One is a goofball WW1 shooter currently in development for Windows PC. Taking inspiration from the old classics Medal Wars sets out to create a bonkers 2D shoot-fest with it’s unique targetting system ( You can perform headshots & footshots!), and to immerse the player in a world chock full of insane characters! Taking the role of a fresh recruit, It’s down to you and your madman partner ‘Buddy’ to save the inept Green Army from total destruction. After the invasion of Pebble Beach the Black Army seem unstoppable, with more tricks up their sleeves than Houdini, you’ll need to use your head as well as your trigger finger if you’re to become the greatest soldier ever! Made by just one guy Paul Stephen-Davis this is the result of four years of slave labour, love, and dedication! Prepare yourself for Medal Wars!

Tony Oakden: Charlie Dog Games

Charlie Dog Games

Name: Tony Oakden

Company: Charlie Dog Games

Profession: Programmer, Game Designer, Teacher, Producer 

Favorite Classic Game: Exile

Quote: Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine.  Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place.  I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator.  Just brilliant.  I think the author is working on a mobile version.

Bio: Tony became interested in computer programming and games as a hobby in the early 1980’s but that soon became an obsession and a career.  His experiences began with the first home computers and continued as hardware matured through 6 generations to the super consoles of today.  He has worked on a huge range of projects from one man indie games up to very large AAA titles.  His best know credits are for producer on the PC version of Bioshock and programmer on the Playstation version of Driver 1.  Tony has developed games for many different platforms including: PC, Playstation 1, Xbox360 and Android.  He continues to develop games for mobile devices and currently has three games available for download from the Android store published by his own company “Charlie Dog Games”.  His Android games will soon be available on IOS.

He has developed serious games for applications such as marketing, resource management in the mining sector training and mental health nursing.  His clients include: BHP Billiton and Fuso trucks.

From a technological stand point Tony stays abreast of modern trends and uses a variety of tools and middleware for his work.  He is interested in all aspect of virtual world and game development but he is deeply interested in the procedural generation of large complex worlds and AI ecosystems.  He hopes to release a game based on these ideas sometime in the future.

Tony also teaches programming to second year Advance Diploma and degree students at the AIE.  Through teaching he hopes to pass his knowledge and enthusiasm onto the next generation of game developers so that they will get as much pleasure from the industry as he has.

tilt & swipe banner

Project: Tilt and Swipe

Project Info: Can you Tilt? Can you swipe?  If yes then you can play this amazing new puzzle game!  It combines physics, skill and puzzle solving. You’ll need manual dexterity, quick wits and puzzle solving skills to get through the 40 levels.  The game, and the first three sets of levels, are free for the first twenty minutes, then if you like it you might want to buy it.

Controls are simplicity itself.  Twist and turn the phone/tablet to roll the balls about in the box.  Once you have two or more balls touching you can remove them by swiping over them with your finger.  Remove three or more for a score bonus!  But watch out, if you accidentally leave a lone ball behind then the level can’t be completed and it’s game over!  It’s simple, novel and completely addictive.  Anyone can do it.

Guillaume Bastide: Anuman Interactive

Anuman

Name: Guillaume BASTIDE

Company: Anuman Interactive (through Joystick Replay label)

Profession: PR & Communication Manager

Favorite Classic Game: Donkey Kong (Game&Watch)

Quote: This is one of the first game Very simple but very hard too, especially challenging my father on the high score ranking 🙂

Bio: Created  in 2000, Anuman Interactive is a french softwares, applications and videogames publisher. Launched in March 2013, after Anuman Interactive recovered the “Joystick” and “Tilt” brands, the “Joystick Replay” Label  includes the remastered versions of the big classic titles of the video game history. More informations on http://www.anuman-interactive.com/en/

Project:

logoJR_final_white_bg_SansElipse
Released:
“Crazy Cars – Hit the Road”, “The Bluecoats – North vs South”
Incoming: “Fire & Forget: The Final Assault”, “Prehistorik”

Project Info:

The Bluecoats – North vs South trailer

Crazy Cars Trailer :

J.A. Laraque on 1337 Lounge Live!

jaon1337loungelive

J.A. Laraque on 1337 Lounge Live!

The Gamer Profile Story

So here is the story. When we first created Obsolete Gamer, one of my personal goals was to talk to as many people as possible and find out what their favorite classic game was. To reach this goal and bring people to the site I created Gamer Profiles. The idea was simple. We asked people what their favorite game was and why. At first it was hard to get people to respond, but we were lucky enough to know the founders of Origin PC and they became one of our first gamer profiles, but I was just getting started.

I wanted more and I figured if you can get one profile then why not 100. We added profiles from small indie companies all the way up to people from Capcom and more, but then I said: How about celebrities. I am a big fan of the Jace Hall show and wanted to interview the man himself. We sent out e-mails, but he was very busy at the time working on his web series as well as the remake of V. For a time I thought I would never get his gamer profile, but then after several delays he promised to send one.

A man of his word, in a few weeks I had it and from there I was determined to get many more and so I created the sub category of GP All-Stars, but it did not end there with Jace. Later we got a full interview and we teamed up to help our respected sites. I participated in video game discussions and talked with his staff about my ideas. Then I got an e-mail I never expected.

I was asked to come on the show 1337 Lounge Live. I was ecstatic and within a few weeks we shot the promo you see below. Here is the story of the video, the 1337LoungeLive hosts forgot about a very important interview with video game legend, Jace Hall, and try to cover it up! Xander and Jennifer are super cool and the whole experience was incredible. Now, this is a promo and it is for my appearance as a guest on the show on April 26th from 6PM to 8PM PST. I will be hanging out and talking with fans of all video games.

So I ask you to spread the word and hang out especially if you love classic gaming. Who knows if this goes well maybe we can do more. Either way it will be a fun time so I hope to see you there. In the meantime check out the video and let us know what you think.

CREDITS:
Written by: Jennifer Zhang & Xander Denke
Directed by: Adam Rady
Produced by: Jennifer Zhang, Xander Denke, Adam Rady
Cinematography: Jared Hoy
VFX: Adam Rady
Starring:
J.A. LaRaque……. as himself
Xander Denke……. as himself
Jennifer Zhang……. as herself

Jonathan Malave: Kuroato Media

Kuroato Media

Name: Jonathan Malave

Title: Founder, Game Designer & Producer

Company: Kuroato Media

Favorite Classic Game: Final Fantasy 7

Tell us why it is your favorite: It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think Square Enix should remake it.

 

Gamer Profile: Sandeep Parikh

sandeep_parikh_legend_of_neil_effin_funny_the_guild

Name: Sandeep Parikh

Known as: Zaboo, the Warlock

Series: The Guild

[youtube]https://www.youtube.com/watch?v=RQ6hgzzk_o8[/youtube]

Favorite Classic Video Game: Galaga and The Legend of Zelda

Quote: I played Galaga with my older brothers, they would steer and I would shoot. Happy memories there. And then Zelda is what truly transformed me into a gamer. I made a whole show about it! www.legendofneil.com it’s about a guy who get sucked into Zelda and has to fight his way out.

Bio: Sandeep Parikh acts in fun stuff like The Guild only when he doesn’t have to audition. (thanks Felicia!) He’s primarily a writer/director. His latest creation is the Comedy Central produced webseries, The Legend of Neil which is about a guy who gets sucked into Zelda. Sandeep also founded and runs EffinFunny, a stand up and sketch comedy community. He’s currently in talks with everybody about producing everything. He’s repped at William Morris. They’re busy so don’t call. Unless its about Sandeep, then do call.

TGI Trading Card Profiles: Matt Bradford

 

Matt Bradford

Name: Matt Bradford

Favorite Classic Game: TRON: Deadly Discs

[youtube]http://www.youtube.com/watch?v=Dk7dLhKzC8U[/youtube]

Details as to why it is your favorite: One of the first games I used to play (and got addicted to) with my Dad when we first brought home the Intellivision. Like many classics from that time, it connects me back to the 80s when gaming was still new to me, and I wasn’t spoiled by all the advancements that came after.

Bio: I’m a freelance editor/writer who contributes as daily news contributor for www.gamesradar.com and as 2012’s Puzzle Expert in the latest Guinness World Records Gamers Edition. I was also the Editorial Director for Twin Galaxies International until earlier this year. When I’m not living and breathing video games, I’m also writing for numerous radio stations and publications from my home in Barrie, Ontario; where I live with my most excellent wife, Marijana, and our soon-to-be gaming child.

TGI Trading Card Profiles: Matt Miller

MATTHEW-MILLER

Name:  Matthew S. Miller

Favorite Classic Game:  Night Stalker (Intellivision)

[youtube]http://www.youtube.com/watch?v=UaqbN480Wog[/youtube]

Why it is your favorite: With seemingly endless game play and a crafty A.I., Night Stalker not only tests your skill and reflexes, it challenges your will.  Squaring off against a relentless and perpetually respawning invisible robot (from the 80,000 point mark on) along with three other omnipresent threats in an enclosed battleground, one is routinely faced with split second fight versus flight decisions, which provides edge of the seat excitement.

Bio:
Age:  32
Occupation:  Manager of Merge/Purge Services
Interests:  Gaming and attending heavy metal shows

Gaming Achievements:  I currently hold fifty individual world records and two team world records at Twin Galaxies.

William Lukas Black: Mr. Gravity

Mr.-Gravity-Indie-Games

Name: William Lukas Black

Title: Art Lead (Mr. Gravity)

Company: Mr. Gravity

donkey-kong-country

Favorite Classic Game: Donkey Kong Country

[youtube]http://www.youtube.com/watch?v=OuZO4qCLY4o[/youtube]

Why it is your favorite game: I liked how the art in (Donkey Kong Country) popped out at the player. It was one of the first games I can recall that tried to combine 3D (style) characters into a 2D platformer. I also liked how varied the environments were in that game.

Seppo Santapukki: Prank Ltd

Prank ltd logo

Name: Seppo Santapukki

Company: Prank Ltd.

Profession: Creative Director

Favorite Classic Game: Mega Man 2 (NES).

Quote: The second Mega Man was my first encounter to the series, igniting a love that still keeps growing after 20 years – thanks to Mega Man IX and X. It taught me patience, dexterity, and above all: trying even harder upon failure. Additionally, one can only respect the fact that the music is still in a league of its own. In case you don’t believe me, just check out the video!


Bio/Current Event: After a long while in the making, finally seeing Prank’s first game – Ant Raid – becoming closer and closer to its final form.

Olivier Vermeille: Zallag

Zallag logo
Zallag logo

Name: Olivier Vermeille

 

Company: Zallag

 

Profession: Marketing & PR Manager

 

Favorite Classic Game: Final Fantasy Tactics (PlayStation)

 

Quote: The first game I remember playing was a game called “Sorcery+” on Amstrad CPC. I can’t quite grasp what it was like but I remember it as something amazing with beautiful graphics. It would be quite painful to look at it today so I’m not going to dwell on this and will rather talk about the two games that took me away for hours and hours: “Ultima VII” and “Might & Magic 4&5”. These amazing game made me love RPG but I only played on PC at that time so I only knew about “Western” RPG ; up until the PlayStation and the famous Final Fantasy VII. This was another revelation yet it’s not my “Favorite Classic Game”. I’ve kept this spot for “Final Fantasy Tactics”.

 

It came out around the same time as Final Fantasy VII yet it was completely different. As the name suggest it was a Tactical RPG and the graphics were mixing 3D elements (for the battleground) with 2D (characters’ sprites).

 

What I liked about this game was how mature it was (despite its “cute” character design with noseless characters and funny Chocobos). It was about politics, religion, betrayal, love, murder, friendship…all mixed perfectly with a near-perfect gameplay experience. I won’t go into detail about the mechanics but let’s just say that it was extremely motivating to level up your characters. All thanks to the “jobs” system which lets you change jobs and still keep some of the abilities you previously learned.

 

All in all “Final Fantasy Tactics” is one of the greatest game I’ve played from beginning to end with accessible yet challenging difficulty as you progress. The team members that will join you as the story develops are also particularly memorable (they even included “Cloud” from Final Fantasy VII and explained his presence in the game in a very clever way as well!).

 

I can’t wait for the iPhone version to come out (which will be the adaptation of the PSP version as far as we know).


 

Optional) Bio/Current Event:

1° We release in December 2010 the Minis version (Playstation Network) of the amazing iPhone game “SHIFT”. Called “SHIFT extended” and compatible with both PS3 and PSP, this version will offer twice the content from the original game.

 

2° We have just released Gods vs Humans for WiiWare and PC. A nice mix of a Tower Defense game and a God Game with adorable characters 😉

Daxon Flynn: BattleGoat Studios

Battlegoat Studios logo
Battlegoat Studios logo

Name: Daxon Flynn

Company: BattleGoat Studios

 

Profession: Game Designer

 

Favorite Classic Game: Rampart

Quote: A quick thinking strategy game that uses a trackball to build walls with tetris like pieces to defend your castle and fight enemies with your cannons. An arcade game that I actually beat with one quarter from start to finish.


 

Bio/Current Event: Supreme Ruler Cold War

Chris Gerspacher: Kerberos Productions

Name: Chris Gerspacher

Company: Kerberos Productions

Profession: Lead Artist

Favorite Classic Game: Ninja Gaiden

Quote: It was a hard pick, but I mentally went through all my NES carts and I have to pick Ninja Gaiden. Bouncing from wall to wall, ninja star throwin’, minion dodgin’, hack and slash boss battlin’ – the original twitch gamer experience for me, personally.


Bio/Current Event: Chris is no longer the youngest member of the Kerberos team, for which he is thankful. If you’ve seen the Sword of the Stars II engine demo, you’ve seen exactly what Chris is working on.

Darren Grant: Kerberos Productions

Kerberos logo
Kerberos logo

Name: Darren Grant

Company: Kerberos Productions

Profession: Lead Programmer

Favorite Classic Game: Die Siedler (Settlers in NA)

Quote: The original prototypical city builder game, before the PC genre was really branded. No other city builder I know of has ever made the interplay of economics this tactile. Hours of zen tweaking and balancing rewarded with a flourishing ant farm community of little settlers going about their tiny tasks!


Bio/Current Event: Darren entered the biz programming on Homeworld:

Cataclysm, while spending his off hours prepping for the annual Fragapalooza in Edmonton, Alberta. He is currently working on the MARS 2 engine for Sword of the Stars II.

Simone Bevilacqua: BOH

BOH game
BOH game

Name: Simone Bevilacqua

Profession: Software engineer

Favorite Classic Game: <none>

Quote: I have no favorite game because there are so many I love that it’s just impossible to choose. Anyway, I’m mostly into C64 and Amiga games (but, of course, I’ve also seen/played many games on many other systems).

Bio: I started programming as a kid on the C64 with BASIC, then I passed to Amiga, where I started with AMOS Professional, but then went for assembly and direct programming of hardware. In 2004, since it was no longer possible to have fun with assembly and fiddling with hardware, I started working in C, using libSDL as an abstraction layer.

Personal website: http://saimobvq.interfree.it (some of my projects can be found in “thecomputermaniac” section).

Project: BOH

Project Info: BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.

You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.

 

With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!

 

BOH has been created with lots of passion and care to offer, with its old-school style, a fascinatingly different video gaming experience.

Features (as of November 28, 2010)

* immersive & thrilling gameplay

* 40 missions + 10 secret missions to unlock

* missions divided in 5 levels of difficulty

* multi-phase missions

* multi-floor battlefields of any size/shape

* mind-blowing puzzles and deadly traps

* many and varied power-ups

* several different kinds of enemies

* hand-pixelled 2D graphics

* real-time field of vision and lighting

* atmospheric audio and rich soundtrack

* 7 themes

* online world standings

* possibility of creating missions and themes

* Danish, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations

BOH runs natively on AmigaOS, AROS, Linux, MacOS and Windows. It comes as a shrink-wrapped DVD box containing a pressed CD-ROM and a 24-page color printed English manual, or as a downloadable ISO image.

Mariina Hallikainen: Colossal Order

Colossal_Order logo

Name: Mariina Hallikainen

Company: Colossal Order

Profession: CEO

Favorite classic game: Theme Park

Quote: I used to play Theme Park when I was a teenager. It was insanely addicting and fun! I played it for hours at a time and it must have made my mom worry a bit. I guess it didn’t come as a surprise that I made a profession out of games later on.

Bio/Current event: We’re working on our own super addicting simulation game at Colossal Order!

Lorenzo Pasini: Aurea Section

Aurea Section logo
Aurea Section logo

Name: Lorenzo Pasini

Company: Aurea Section

Profession: Biologist, 3D Modeler/Game Designer

Favorite Classic Games: C&C/Red Alert, Total Annihilation for strategy; Freespace 1&2 / Xwing vs Tie Fighter for space games; Duke Nukem, Half-Life for shooters, GP1/2 for racing.

Quote: Some italian ones that are hard to be properly translated in english 🙂


Bio: AureaSection is a small independent team developing games with a focus on solid core mechanics, practical design and sustainable development.

They are the creators of the known Half-Life modification called The Specialists, an action game featuring a unique mix of guns and melee combat and the first multiplayer game ever offering interactive slowmotion.

After this first project their lives diverged for a while. Filippo went working for some years in Crytek, improving his programming skills and working with industry veterans. Lorenzo took some years to graduate in Biology and Michele, after the high school managed to improve his musical composing skills which will be possible to appreciate in our games.

However, they always kept in touch with the idea, one day, to make their own games.

Naumachia: Space Warfare is their first standalone game and it will present their unique take on the space sim/combat genre.

Naumachia Space Warfare banner
Naumachia Space Warfare banner

Project: Naumachia: Space Warfare

Project info: It’s a first person space game with both fighter simulation and real-time strategy command of several units.


Johan Andersson: Paradox Interactive

Paradox Interactive logo
Paradox Interactive logo

Name: Johan Andersson

Company: Paradox Interactive

Profession: Executive Producer

Favorite Classic Game: Impossible Mission

Quote: It was on a game compilation I got with my first computer (c64), and I just loved the “speech” whenever you started a new game. “STAY AWHILE…. STAY FOREVER!”


Valerie Wicks: Legacy Interactive

Legacy Interactive logo
Legacy Interactive logo

Name: Valerie Wicks

Company: Legacy Interactive

Profession: Associate Producer

Favorite Classic Game: Chrono Trigger

Quote: “Every moment is fun and every moment I care no matter how many times I play it. I’ve always loved Chrono Trigger for that- for being so good to me.”


Bio/Current Event: I went to film school, and still write for film when I’m not at work. The reason I’m in video games is because while I was trained for movies, I believe I come from games. They were my most beloved influence until college. All my “movies” play like games, so I decided it was in my best interest to transition. In my new career I tested for Square Enix, and then I was hired as an Associate Producer at Legacy Interactive. My hope is to establish myself as a writer/producer so that my “games” will play as they should.

Daniel Haffner: Highbrow Games

Avatar Boogie 2 box art
Avatar Boogie 2 box art

Name: Daniel Haffner

Company: Highbrow Games

Profession: Game Designer

Favorite Classic Game: Bionic Commando

Quote: The bionic arm made you feel like a badass all the way through the game, and allowed you to do some really cool things once you got some skill.  All the music maintained the consistent military theme while being catchy and inspiring – every once in a while I’ll go download and listen to some remixes of the level 1 theme.

Finally, the whole end sequence (spoiler alert – killing Hitler) was a over-the-top for a NES game!  I liked both BC: ReArmed and the 3D Bionic Commando remake too, though of course not as much as the original.  I was really disappointed that the 3D remake was so poorly-received by critics, and the company that made it (Grin) had to disband, but maybe I was blinded by nostalgia.


Bio: I founded Highbrow Games in 2009; the name was chosen out of irony, since the game I was working on was called Barf and Beer.  I shipped that and several other projects for the Xbox Live Indie Games channel, the latest being Avatar Boogie 2.   I try to make products that are unique and can carve out a niche, as opposed to competing in crowded genres such as shooters and platformers.

Project: I just released Avatar Boogie 2, in which your Xbox 360 avatar can perform dance moves, or you can simply watch NPC avatars dance (to your own music, or the included music).  It’s not so much a game as it is a neat visualizer.  I plan to return to game development with my next project, which involves rapping and is still in the prototype phase.

Project Info: Player avatars can now dance freestyle with a troupe of 100 other avatars following along! Add to that 100% brand new music, dances, and dance floors, and user-controllable strobe and multi-colored lighting, and you’ll be tearin’ up the dance floor! 11 canned dance animations and songs, and 20 freestyle dance animations await you in this awesome follow-up to the original hit, Avatar Boogie!


David Costarigot: Zallag

Zallag logo
Zallag logo

Name: David Costarigot

 

Company: Zallag

 

Profession: Co-founder and Managing Director

 

Favorite Classic Game: Skies of Arcadia (Dreamcast and GameCube)

 

Quote: I actually discovered this game a little later than most gamers. As I didn’t own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and quite difficult to find in stores. Despite these accessibility issues, I’ve had tremendous fun playing this game. I think it’s the RPG that occupied me for the longest time (120 hours). I’ve completed the main story and almost all of the secondary missions. This game is a must-have in my opinion because of:

  • Its unique universe (a whole world floating in the sky, flying ships, a great variety in the different areas…)
  • Its great sky battles with the flying ships.
  • It’s really captivating scenario.

 

All in all it’s the general atmosphere that fascinates me and the adventure actually reminds me of Star Wars mixed with the universe of pirates!

A very unique game which unfortunately didn’t have any sequel.


 

Bio: Established in 2009, Zallag is the first video games publisher specialized in the publishing, the distribution and the promotion of dematerialized games. Zallag is interested in all current platforms (WiiWare, Nintendo DSiWare, XBOX Live, PlayStation Network and PC) and also offers comics to extend the universe of its games.

 

Christelle Chandavoine and David Costarigot are both co-founders of Zallag. After more than 10 years of experience in the video game industry, they have decided to devote all their energy to the dematerialization market, which is currently in high growth. The tremendous success of Trine (digitally sold on PlayStation 3 and PC) on which they worked on speaks for itself: the game was granted the Editor’s Choice Award of the Best Downloadable Game (E3 2009).

 

 

Current Event:

  1. 1. We release in December 2010 the Minis version (Playstation Network) of the amazing iPhone game “SHIFT”. Called “SHIFT extended” and compatible with both PS3 and PSP, this version will offer twice the content from the original game.
  2. 2. We have just released Gods vs Humans for WiiWare and PC. A nice mix of a Tower Defense game and a God Game with adorable characters 😉

Rolf KloeppelL: Neonga

Neonga logo
Neonga logo

Name: Rolf Kloeppel

 

Company: Neonga

 

Profession: Chief Executive Officer

 

Favorite Classic Game: Civilization (I-V)

 

Quote: The Civilization Series had a major impact on my whole gamer life and I do not regret a single hour I have spent building up empires and ruling the world virtually.


 

About Neonga AG: Neonga AG is a publisher free-to-play Massively Multiplayer Online Games. These are offered for free as PC downloads, browser games, in Facebook or to be played on mobile handsets. The games are associated with “Item Shops”, where players can acquire specific premium goods. The company was founded in Berlin in July 2010. The Board consists of Rolf Klöppel (CEO), Benjamin Kaiser (CTO) and Stefan Hinz (CMO).

 

 


Nacho Pintos: Frugal Games

Frugal Games logo
Frugal Games logo

Name: Nacho Pintos

Company: Frugal Games

Profession: Game Designer / Developer

Favorite Classic Game: Pac-man

Quote: I’m not a person with ‘favorites’. It’s always hard for me to say which books, films, songs or people I like most, or have been the most influential, because their memory and my perception of them varies wildly over time.

However, I re-play Pac-Man every time I stumble upon a new version/clone/homage/reworking of it. I can’t help it, it’s so perfect, so seminal. All ‘collect-everything’ games started here. The setting is absurd: colored ghosts, yellow dots, a pizza-like avatar… That’s what I miss most in current games, and what keeps me going back to classics: no ‘realism’, just a different, weird gameworld, with different rules, set up with very scarce resources, and yet it works and is addictive, balanced, brilliant. Unique.


Bio: Frugal Games is me, doing design and programming, and Pedro Pacheco (http://unosetenta.com) doing all-things-visual. So with just two persons, we had but to turn resource scarcity into a virtue. Our mission is making small games filled with great ideas (a 120 hour epic FRPG in 4 DVDs wouldn’t be frugal, would it?) We both love how simple, small games from the past felt so big and vivid in our minds, and we want to recreate that feeling. It’s not about nostalgia or love for retro-things, but to bring back the imagination of the player into the equation of gaming.

Project: Flee, for Android devices

Project Info: Flee is an obsessive recreation of the LCD handhelds that were so popular in the 80’s, like the Game&Watch series from Nintendo: one game in one machine, in your hands. We’re both in our early thirties, so these devices were our first contact with portable digital videogames. That’s where our player days started, and that’s where our videogame-maker days begin.

For me the most crucial design target was to make the player feel that he’s holding in his hands one of those devices, forgetting that it is actually a state-of-the-art smartphone. This led to the two most-highlighted (by the press) features of the game: the device gets dirtier the more you play (you can clean it if you want), and the effect when pressing the screen (to reveal the hidden graphics behind) – I would like to develop on the concept of aging user interfaces in the future. But Flee is not just these two gimmicks, there’s actual gameplay inside.

On Mode A (most LCD handhelds had two game modes) you control the main car and have to avoid the obstacles, along 30 levels of devilish difficulty: cars that move at different speeds, rabbits that weave from lane to lane, almost impossible car-labyrinths… We wanted the game to be very, very difficult and fast. On Mode B, the player controls the hordes of rabbits that approach the main car, which now moves on its own, through 18 levels; there were many ideas for more game modes but these turned to be the most meaningful. Furthermore, you can play both modes at normal or Turbo speed. There’s also a game manual that meticulously mimics those of the 80’s.

We added features unseen in old LCDs: a game ending (on mode A, level 30) with a misteryous hidden message, a 20-song soundtrack that emulates the car’s radio (after finishing a level, you hear the radio tuning to a new station while a new song fades in) and a global Scoreboard using the Scoreloop service for Android.

Michael Austin: Hidden Path Entertainment

Hidden Path Entertainment logo
Hidden Path Entertainment logo

Name: Michael Austin

 

Company: Hidden Path Entertainment

 

Profession: CTO

 

Favorite Classic Game: Legend of Zelda

 

Quote: “Any sufficiently advanced technology is indistinguishable from magic – Arthur C. Clarke”

It’s my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place.  I loved fantasy books as a kid, and creating video games is the closest to true magic that I think you can get- creating worlds where anything is possible, and where not only can you tell stories but you can help people create stories about themselves.

Bio: I have been making video games since I was 6 or 7 on the TI-99.  I’ve always loved computers and technology, and I’ve been fortunate to work on almost every area of game development, from animation to graphics to AI to game design.  Two career highlights for me were working at the Xbox Advanced Technology Group launching the 360, and starting Hidden Path out of my living room.

Defense Grid logo
Defense Grid logo

Project: Defense Grid

Project Info: I enjoyed working on Defense Grid more than any other project I’ve worked on in my career, although it’s one of the smallest.  I have always liked the tower defense genre, and we wanted to make a polished game that was well balanced and had high production values- I’m very proud of the result.  It’s energizing to have people love something I’ve put a lot of late nights and sweat into- it makes me very happy I work in games.


 

James Whitehead: Boss Baddie

Boss Baddie logo
Boss Baddie logo

Name: James Whitehead

 

Company: Boss Baddie

 

Profession: A little bit of everything

 

Favorite Classic Game: Turrican 2

 

Quote: No game has inspired me as much as this one. Most of my inspiration comes from sound and music, and as a 7 year old when I found this rummaging through my parents bedroom, it blew my mind when I first played it. The atmosphere isn’t dissimilar to Metroid – it’s just linear with vast, eventful levels. So obsessed with the game that my friends and I would play “Turrican” in the playground at junior school.

 

Those powerful initial feelings still sit with me. The soundtrack to both Turrican 1 and 2 are some of the most played albums on my iPod. Elements of Turrican can be found in Satan Sam, Lunnye, Wake. There are even direct references and cameos in our “metroidvania” project; Tormishire.

 

I believe the series went downhill after the first 2 games as the games beyond this point lost their edge and creativity.

Bio: Boss Baddie is Alex and I. We’ve known each other for years and have collaborated on a few projects in the past starting with Madventures of the Love Rockets – an unfinished RPG set in a “League of Gentlemen” style world.

 

Project: Big Sky

 

Project info: I’m wrapping up development on this title so I guess it’s a little late to talk about it. It’s a side-scrolling, dual analogue shooter with some unique mechanics. I’ve been wanting to create a project like this for 9 months now and this is the end result of a lot of concept testing. It’s currently PC-only but if there’s enough demand I’ll look into porting it to other platforms.

Martin Cirulis: Kerberos Productions

Kerberos Productions logo
Kerberos Productions logo

Name: Martin Cirulis

Company: Kerberos Productions

Profession: Game Designer

Favorite Classic Game: Spaceward Ho!

Quote: Quick, dirty, elegant, funny and straight to the point.  Distilled essence of 4X with Cowboy speech events AND multiplayer network support LONG before that was cool.


Bio/Current Event: Martin spent several years reviewing games for magazines like CGW before making the switch to making games a decade ago. Martin is currently working out the unified mechanics of the universe in Sword of the Stars II.

Ben Bradley: Ben Bradley

Ben Bradley logo
Ben Bradley logo

Name: Ben Bradley

Company: Ben Bradley

Profession: Indie Game Developer

Favorite Classic Game: Battlezone

Quote: There have been several games called Battlezone released at different times so I’d better be clear that my favorite classic game is Activision’s 1998 “Battlezone” game for the PC. This was a blend of real time strategy and first person shooters – it took the two most popular genres on the PC at the time and combined them in their entirety. Add to that an amazing outdoor graphics engine and a story which was so clever I almost believed in it myself. After being gripped by the game I got into designing levels for it in my evenings after school. Eventually I made a full mission pack with new weapons and units. That was the point where I realised I wanted to be a professional game developer, so I owe a lot to this game!


Bio: I’ve been working as a game programmer for four years, but in 2010 I made the jump to living off my savings and developing my own indie game. This has certainly been an adventure and I’m really enjoying working on Substream and I’m looking forward to getting it out there.

Substream logo
Substream logo

Project: Substream

Project Info: My current project is a 3D flying shmup which is currently being developed for PC, with other systems to follow. What sets it apart is an ambitious approach to music synchronization – the game has a fully dynamic environment which constantly morphs and reform to fit the mood and themes of the music; and enemies act upon the melodies. All this animation is designed by hand, so the game is like playing through a carefully crafted interactive music video. Substream also features a spatial distortion where the universe repeats like a hall of mirrors. This means enemies appear in multiple positions simultaneously and can attack or be attacked from multiple angles, which gives an interesting twist to the gameplay.

Mark Sheeky: Cornutopia

Cornutopia logo
Cornutopia logo

Name: Mark Sheeky

Company: Cornutopia

Profession: Artist and Game Developer

Favorite Classic Game: X-COM UFO: Enemy Unknown

Quote: There are so many choices for a classic game. The best games combine action and strategy and my other favorites Airborne Ranger of Project Stealth Fighter on the C64 did that brilliantly, as well as Frontier Elite 2 on the Amiga. Oh and I can’t help but mention the brilliant Nethack on PC too!

 

In my games I aim to be original and fun. I programmed games for over 20 years, and in the time produced 50 titles, mostly shareware, from small fun action games to larger more in depth titles like Taskforce and the Flatspace series. Game development is difficult and very few people manage to do the programming, art and audio. Gradually I discovered that I liked the creative aspect best, and in 2008 stopped game development to concentrate on art and game audio for my website indiesfx.


Bio: Cornutopia is a one man development team consisting of Mark Sheeky, with help from Andrew Williams for play testing and ideas.

Flatspace II DVD Cover
Flatspace II DVD Cover

Project: Flatspace II v1.05

Project Info: This is the latest update to my most successful game, Flatspace II, a game that tried to cross a dungeon crawling game like Nethack, with a space trading game like Elite. Its random elements and intelligent autonomous universe are its key features. The game is available for Windows on Impulse for $24.95. Visit Flatspace for details.

Cosplay: Xtreme Beach Volleyball

 

Dear Warner:

The times we worked together on the night shift were quite fun at first. You are a very funny guy and the various websites you showed me made the long nights of chatting with mostly spammers manageable. Honestly I looked forward to you being on the night shift with me that was until you started playing that awful song.

It started innocent enough. “Hey, mind if I play some tunes?” You asked. I said sure, why not. After all everything else you had done up to then was cool. As I sat back and relaxed expecting to hear some rock or techno my ears heard the most peculiar sound. I asked; “What is that, turn it up.” That was a big mistake.

The beat was simple and the lyrics mind melting. Only a few moments went by and I knew the sound would haunt me forever. “What the hell kind of song is this, Warner!” I screamed. “Dude!” He responded. “What, you never heard Banana phone before?” Clearly I hadn’t because if I had I would have already gone insane. He just kept playing it over and over and as much as I didn’t wanna hear it I couldn’t get myself up to turn it off.

“I can’t get it out of my brain!” I cried.

“That’s Banana phone” He replied with an evil grin.

The song still rings in my head today. Warner cursed me with that damn song destroying the peaceful calm of the chat support night shift.

I hate you Warner!

Via Cosplay!

 

Aileen Bautista: Dinoroar Interactive

Dinoroar Interactive logo
Dinoroar Interactive logo

Name: Aileen Bautista

Company: Dinoroar Interactive

Profession: Founder and CEO

Favorite Classic Game: Where in the world is Carmen Sandiego?

Quote: For a 1991 MS-DOS game, this was my absolutely favourite PC game when I was growing up.  I remember playing this game with the likes of “Gods”, “California Games”, and “Doom”.

My fondest memory was catching Carmen Sandiego, feeling all awesome that I caught the bad guy.  For an educational game at that time, it definitely didn’t seem like it.  I was having too much fun trying to capture suspects and travelling around the world.  I also enjoyed getting my missions and playing “detective”.

This was definitely one of those games that made you want to play it continuously until you caught Carmen Sandiego.

Bio: I’m the founder and CEO of Dinoroar Interactive. (www.dinoroar.com)  You don’t see a lot of girl gamers who take action and start their own games company these days.  I guess thats why I started one.  I wanted to produce games that I like to play, things that are fun and that challenge me- but also taking into consideration smart and quirky gaming situations that people want to be in.

The team at Dinoroar are pretty mad and consists of a vast array of super nerdy talented people that are committed to creating excellent and exciting games and products for all our loyal gaming followers.

Our focus is basic interaction- which means that the team provides smart, quirky and entertaining situations for you to be in.

 

Dinoroars’ innovative and interactive products and games gives anyone (of any age) an excuse to enjoy themselves for that brief moment in time.

Dinoroar memory loss
Dinoroar memory loss

Project: Memory Loss Games App. just recently released in the Apple App Store (for iPhone/ iPad/ iPod Touch at its introductory price of $3.99USD) and will also be available on Android and Symbian Market (release dates of Nov-Dec 2010)

Project Info: I wanted a game that was simple yet challenging and with this brief came up with our games app- Memory Loss.  It’s a skillful game that will get you HOOKED on its game play. Trust me this game ain’t for the light hearted.

 

It has 10 smartly created scenarios and the player will have a certain amount of items (and time) for to memorize the scene- then, it flips over to the actual game, where you have 60 seconds of play time to try and find all the items you saw previously.

Only ultra-super-duper tech head nerds will fight to the death to finish this game. (Like the Dinoroar team)  Will you be up for the challenge?

Memory Loss Games App. just recently released in the Apple App Store (for iPhone/ iPad/ iPod Touch at its introductory price of $3.99USD) and will also be available on Android and Symbian Market (release dates of Nov-Dec 2010)

 

 

 

 

Jon Hamblin: Big Ideas Digital

Big Ideas Digital logo
Big Ideas Digital logo

Name: Jon Hamblin

Company: Big Ideas Digital

Profession: Lead Designer

Favorite Classic Game: Police Quest II

Quote: “Ok, the Sierra games weren’t as cool as the Lucasarts adventures, but Police Quest II is a perfect storm of Miami Vice action and procedural pedantry, making it one of the greatest cop comedies ever. Far from the parking violations of the first game, the sequel revolves around Miami Vice-style jailbreaks, kidnappings, terrorism and motel sieges. But the key to Police Quest II’s brilliance is that they let ex-Highway Patrolman Jim Walls design the game. Imagine if Fast and Furious had been directed by a driving instructor (“Sorry Vin, you didn’t check your quadrants before jumping the flaming car into the fireworks factory – we’re going to have to do another take”), and you’ll start to get an idea of what I’m on about. Every time the game threatens to get exciting, good old Jim steps in and shows you how things would really go down. Don’t declare your gun before pursuing a suspect through an airport security metal detector? Shot dead by the Security guard. Challenge the terrorist on the plane without correcting the sighting on your gun at the range? A missed shot and a face full of machine gun kisses. Forget to put on your gas mask while running through the sewers? Death from a pocket of methane fumes.

 

Seriously, this a game in which you can die simply by crossing the road without waiting for the little green man. After a while, I began to think – maybe Jim Walls isn’t a pedant – maybe he’s just incredibly accident-prone. I mean, the poor man must be unable to open a can of beer without accidentally slashing his wrists open, only to be greeted with a giant hovering image of his own gurning face, telling him what a moron he is. Hilarious.”

 

Bio: Big Ideas Digital makes apps and games for all smart phone platforms. If you have great content, we have Big Ideas.

Say What You See
Say What You See

Project: Say What You See: The Collection

Project Info: Our current games project is Say What You See: The Collection, a hidden object-game where you have to find movie titles cryptically hidden as rebus puzzles in beautiful hand-painted scenes. It’s great fun to play with friends in a bar, at home on the couch, or even in the John. Some players have even dreamt solutions to its devious puzzles – why not give it a go and see if you can escape it’s cryptic clutches?


Donald E. Marshall: Legacy Interactive

Legacy Interactive logo
Legacy Interactive logo

Name: Donald E. Marshall

Company: Legacy Interactive

Profession: Sr. Producer

Favorite Classic Game: Civilization II, Kings Quest, Archon

Quote: Last night I stayed up late playing Tarot cards.  I got a full house and four people died. – Steven Wright

Bio/Current Event: Donald E. Marshall is one of the preeminent rising luminaries of the video game industry whose incredible imagination and vision are exceeded only by his staggering modesty.  An award winning playwright and writer, Don uses these skills design and produce games that feel remarkably like the TV shows and movies they’re based on.  At Legacy Interactive, he designed and/or produced games including “Murder, She Wrote”, “Ghost Whisperer,” “Mean Girls”, “Clueless,” “Pretty in Pink,” “The Apprentice: Los Angeles,” and “Igor”.  He also produced many of Legacy’s award winning educational games, including “Pet Pals”, “Pet Pals 2”, and “Zoo Vet 2”.

Kim Soares: Nitro Games

Nitro Games logo
Nitro Games logo

Name: Kim Soares

Company: Nitro Games

Profession: Lead designer

Favorite Classic Game: The Faery Tale Adventure

Quote: For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere.

The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen.


Bio: Nitro Games Ltd. is a Finnish game developer that produces high quality video games for worldwide distribution. Since its founding in 2007 the company has grown rapidly and become one of the largest game development studios in Finland.

The company focuses on creating interesting titles with strong intellectual property values. Our office is located in Kotka, Finland. Our internal team is comprised of skilled professionals who know what it takes to make a game that is fun to play and easy to sell. We also use some of the best outsourcing partners in the industry.

Nitro Games has just finished working on East India Company a PC-title combining trading, management and naval battles in novel fashion. The game was released worldwide in Q3 2009 by Paradox Interactive. In the game players will enjoy building the World’s largest trading empire and engaging in vigorous battles within a breathtaking cinematic game environment, in both single player and multiplayer modes. You can read more at our Games section.

Mikail Yazbeck: TaleWorlds Entertainment

TaleWorlds Entertainment logo
TaleWorlds Entertainment logo

Name: Mikail Yazbeck

Company: TaleWorlds Entertainment

Profession: Designer

Favorite Classic Game: Heroes of Might & Magic II

Quote: I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn’t run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a lifelong gaming love affair that still has me entranced with its simplicity, depth, and wonderful style both visually and aurally. I still find myself playing through the franchise (yes, even #4, go on, chuckle) and listening to the music while I design.


Bio/Current Event: I’m crazy Lebanese-American expatriate doing design/many other things work at TaleWorlds Entertainment in Turkey.

We’re currently designing Project Obvious: The Sequel and handling the release of our upcoming expansion pack to M&B: Warband.

Sara Wendel-Örtqvist: Paradox Interactive

Paradox Interactive logo
Paradox Interactive logo

Name: Sara Wendel-Örtqvist

Company: Paradox Interactive

Profession: Content Designer (scripting, writing and other)

Favorite Classic Game: Little Big Adventure 2

Quote: I played it when it was released in 1997 and I hadn’t even started to learn English at that time, so my mother helped me understand what the characters said. I remember memorising several lines of dialogue and repeating them to my mother so I could get a translation. It is still the best game I ever played, mostly because of all the great memories I share with my mother.

Bio/Current Event: I studied Games Development – Design at the University of Skövde and graduated in 2009 with a B.A. of Media. I currently live in Uppsala with my boyfriend and commute to Stockholm. It takes about four hours every day so I have plenty of time to listen to music and read good books.

JerseyJosh: Game Casa

Gamecasa.net logo
Gamecasa.net logo

Name: JerseyJosh

Company: GameCasa.net

Profession: Staff Writer , Executive Editor, Talent

Favorite Classic Game: The Legend of Zelda – NES

Quote: Zelda was the first game that got me to think and prove I was the smartest.  Beating that game was my greatest accomplishment until the first time I got to second base.


Lee Amarakoon: UTV True Games

UTV True Games logo
UTV True Games logo

Name: Lee Amarakoon

Company: UTV True Games

Profession: FX Artist / Heaven Mage

Favorite Classic Game: Herzog Zwei (Sega Genesis, 1990)

Quote: It’s the game that got me into playing strategy games.   With only 1 ship, you transported tanks and other units to the different bases scattered around the level in order to take over sections of the map.  The ship had limited fuel, so expanding was very important since you could also refuel at the captured points.  The ship could transform into a robot so you could attack the ground also.   Since it was 2 player split screen the fight for territory control was great.   My friends and I would look over at each other’s screen to see who was doing what.  This trained us later for GoldenEye 🙂

Bio/Current Event: Currently making class abilities for Faxion Online.    If you’ve always wondered “how do they come up with the spells?” I want  to take you through an example spell creation in Faxion Online.  The spell design and implementation is done by Designer, Jonathan Pollard,   he provides me with a list of abilities with a description on what each one does.    For this example we’ll use Hellfire: summon demonic flames to burn an enemy, inflicting Unholy damage.   The ability asks for demonic flames and flames always look cooler in an unholy green.  Image1 shows the textures used in the spell,  they were created in Photoshop with brushes and various plug-ins.

Melissa Burns: The Museum of Mobility History

Museum of Mobility History logo
Museum of Mobility History logo

Name: Melissa Burns

Company: The Museum of Mobility History (MuMoh)

Profession: Principal, Mobility Public Relations

Favorite Classic Game: Pitfall on Atari

Quote: Pitfall Harry entertained me for a week straight in the early 80’s while I was stuck at home trying to deal with the Chicken Pox. Even at a very young age I loved the thrill of completing a task under a tight deadline, and collecting all those treasures while timing the hazards just perfectly was the ultimate in entertainment. It kept me hooked well after I recovered from the pox.


Robert Eng: GameTable Online

Game Table Online logo
Game Table Online logo

Name: Robert Eng

Company: GameTable Online

Profession: Vice-President of Operations

Favorite Classic Game: Jumpman

Quote: For the era it was a good game but I just have fond memories of the family Commodore 64, the industrial strength Atari style joysticks, setting the game to the endless “Randomizer” setting, and competing with my sister. Hours of repetitive fun!


Frank Campbell: First Planet Company

Planet First Company logo

Name: Frank Campbell

Company: First Planet Company

Profession: Marketing Director

Favorite Classic Game: Jetpac

Quote: I played Jetpac on my very first PC, the ZX Spectrum. Suddenly I wasn’t restricted by how long my pocket money would last in an arcade. I could assemble rockets and fight off aliens as much as I liked from the comfort of my own bedroom. The rubber keys, cassette loading and quaint 16k system requirements were all part of the charm, and every release from Ultimate Play The Game couldn’t come fast enough.

Planet Calypso Info

Planet Calypso logo
Planet Calypso logo

Planet Calypso is a sci-fi MMO.

Players hunt wild creatures, mine resources, craft and trade items as they expand their human colony on a distant alien world. Features include over 1600 square kilometers of land to explore, more than 200 avatar skills, PvP combat, missions, vehicles, a global auction and lots more.

Planet Calypso has no subscription fees. The PED currency used on Calypso has a fixed exchange rate of 10:1 with the US Dollar, allowing players to deposit and withdraw real money during their adventures on Calypso. Planet Calypso is a free download available at www.planetcalypso.com

Brain Kritzberg: Ninth Dimension Studios

Ninth Dimension logo
Ninth Dimension logo

Name: Brian Kritzberg

Company: Ninth Dimension Studios, LLC

Profession: Producer/Co-Founder

Favorite Classic Game: Contra for NES

Quote: I’m not quite sure why I love this game so much, but I just do!  I must have played it a million times with my best friend growing up and I still play it today.  When a game doesn’t get old after 20 years you know you have a winner!  It had several things going for it; Firstly, it was one of the few games that you could play in Co-Op Mode on NES.  Playing alongside your buddy blowing up galactic henchmen and crazy arm-flailing aliens is always more fun than doing it by yourself!  I also liked the assortment of weapons you could get your hands on; especially the spread-shot gun, where the entire screen was practically enveloped when you fired.  This game actually had really good gameplay, fun graphics, and was quite challenging.  Definitely my top pick!


Jeff Vogel: Spiderweb Software

Spiderweb Software logo

Name:Jeff Vogel

Company: Spiderweb Software

Profession: President, designer.

Favorite Classic Game: Ultima V.

Quote: It’s an old game, but it is one of the first RPGs that felt “modern”  to me and really sucked me in.


Kyle Rhône: Tinderbox Entertainment

Tinderbox Entertainment logo
Tinderbox Entertainment logo

Kyle Rhone – Tinderbox Entertainment

Name: Kyle Rhône

Company: Tinderbox Entertainment

Profession: Creative Director

Favorite Classic Game: Earthworm Jim

Quote: As a former traditional 2D animator I think that Earthworm Jim has some of the best character animation I’ve ever seen in a video game.  The visual design is unique and the game play is responsive giving the player a tactile experience.  Unlike most game franchises where the sequels usually get better as time goes on, this IP never really made any thriving sequels.  The first game is still the most popular and still gets ported to new platforms.  EWJ is a solid side-scroller even by today’s standards.



Mathew Anderson: Petroglyph

Petroglyph logo
Petroglyph logo

Name: Mathew Anderson

Company: Petroglyph

Profession: Community Manager

Favorite Classic Game: Jones in the Fast Lane (1990)

Quote: It really all started with Jones in the Fast Lane in 1990. I’m a huge Simulation fan and found the game quite ahead of its time. The basic goal is to find food, get a job, go to school, and invest in an apartment and other things. A simulation about real-life… who would want to “play” that? Well, I did…