board games

Gambler

This is not a game for the anti-gambling crowd. When playing this game you gamble at every opportunity, and often entice your opponents to gamble with you. You bet on the horses. You visit casinos. You play bingo. You play the lottery. If there’s a way for you to gamble in this game, the designers’ thought of it and you’re part of it. There is even a special “Sweepstakes” dice shaker that you use to try to win big. Mind you, my sister and I played a lot of this game in our younger days, and the biggest gamble I make these days is taking a chance on a new brand of coffee at the grocery store, so it doesn’t seem to have corrupted our psyches with its wicked ways. [...]

Mouse Trap

Mouse Trap was indeed a GREAT game. It was inspired by the drawings of Rube Goldberg, whose complicated contraptions had entertained Americans through the middle of the 20th Century. Unfortunately, although Marvin Glass acknowledged Mr. Goldberg’s influence to the game’s design, declined to play the then quite elderly artist any royalties, which Mr. Goldberg had neither the resources nor strength to fight. It’s hard to believe, but board game history is full of dastardly deeds such as this –just ask who actually invented the game of Monopoly. (But I digress…again.) [...]

The Six Million Dollar Man: Bionic Crisis

Bionic Crisis was a game that contained both elements of chance and deductive reasoning. To set up, each player took one of the four Console Boxes and inserted a Console Card into it. The red and yellow board pegs are placed somewhere where everyone can reach them. Then the deck of Bionic Circuit Cards was shuffled, and one was dealt to each player, who kept it hidden from his or her opponents. Finally, the deck of Number Cards was shuffled, with each player given three cards and the rest placed face down for everyone to draw from during gameplay. Once set up, the play began. [...]

WHOSIT?

Released in 1976, WHOSIT? is a game where players begin by randomly taking one of 20 Character cards, keep it hidden from other players’ eyes, and then try to guess who has which card based upon the questions they draw from the Question Card deck. Players answer YES or NO depending on the question, such as, “Are you holding something?”, “Do you have glasses?”, “Are you male?”, or “Do you smoke?“ Lucky players can draw a “Ask ANY Question” card, which contains all the questions in the deck on one card. [...]

Why everyone should have some eurogames in their tabletop collection

One of the best Ameri-trash games I have ever played is called Arkham horror. This is a phenomenally themed tabletop game set in the Cthulu mythos. The game does an excellent job in making you feel like you are a paranormal investigator in the roaring 1920’s trying to stop this great evil from destroying the earth. When you sit down and look at this marvelous game set up on a dining room table you are intimidated into thinking this game is way too complicated for me to play. When you look through the rulebook it makes the game seem like it is more complex than it actually is. [...]

Stop Thief

It’s a game of deductive reasoning, meaning random guesses won’t help you. The Electronic Crime Scanner can replay the clues to aid you in your quest to locate the thief. Once you think you know where he is, you call the police, and hope to hear the sounds of the thief being taken away to jail. But if you’re mistaken, you’ll hear the sound of the thief escaping, and a big raspberry for your trouble. That sound still makes me cringe as it represents the same thing today as it did over 20 years ago: the utter failure of my detective skills. [...]

Why I agree that we are in the golden age of boardgaming

When playing a euro game you will sit there and look at the game and say wow this game really has no story or theme to it but wow what a great game. Now when it comes to what they call ameritrash games these are games that have an amazing theme but can definitely use some mechanics to help it along. When you play one of these games you will love the story or the theme but will with the game played a little bit better. Now to give you guys some examples of eurogames would b e games like the castles of burgundy. Castles puts you in the role of a duke that has a bit of land and has to build his land through tiles that you pick up dependant on two dice that you roll. It is an amazing game based on the mechanics but when you see the actual game and theme you think this can’t possibly be fun. [...]

Ten Questions: Yehuda Berlinger: It’s Alive

After some experimenting, I began to realize that there is nothing holy in the end results of a game. Often as not, they are just that way because the designer or publisher had to choose something. Often, it was the first number they came up with, or whatever matched the type of game that they liked to play. Since different people like different things, it seems obvious to me that games should be played differently by different people. There is no “right” way to play the game, despite what the rules say. There are better and worse rule sets, but even then, if people like playing the worse one, why stop them? [...]

RISK, Strategies Explained

Risk (BGG entry), according to sources that prefer to call themselves voices and are not to be taken seriously, is one of the most successful, imitated and thus influential board games ever devised. It also is a particularly enjoyable game, that comes in a variety of flavours ranging from Star Wars to Lord Of The Rings to Classic, with the added bonus of being less prone to shatter friendships than Diplomacy. Also, also, Risk has the dubious honour of being the first truly mainstream wargame. [...]

Demonlord

Dwarfstar Games, a former division of Heritage USA, that was recently (as in 2003) saved from ultimate financial doom by Reaper Miniatures, was quite the board game creator back in the early 80s. They released solo-games, micro-games, epic-games, goblin-games, strategy-games, even 2-player games (!), with such lovely 80s names as Barbarian Prince, Dragon Rage, Goblin, Demonlord or Star Smuggler. Good news is you can download all these games for free, print them out and play them. Or just browse through their PDF manuals, tokens and maps and have a glimpse at gaming history… [...]

Zombies 2

Assuming those interested in Zombies!!! 2 are already Zombies!!! players (well, they really should be, as the original game is quite required to enjoy the Z!!!2 affair), I’ll get right to the new stuff. Ruleswise you get a slightly tweaked core ruleset, that helps speed the game up and clean up slight problems, a nice FAQ and quite a few brand new rules. Without wanting to spoil the overall fun-of-the-fan I’ll just mention two of them: 1) you get to ride vehicles, 2) tougher (government enhanced) zombies are introduced. [...]

Guillotine

Game mechanics are wonderfully simple: the noble cards are arranged in a line, each player collecting the head of the noble at the front. Players can alter the arrangement of the line, by playing specific action cards (such as bribing the guards, rescuing a Noble etc.). The player with the most valuable collection of heads wins. It’s that easy. It’s luck you need in this game, not wits. [...]

War on Terror

After all, the second edition of The War on Terror will soon be released. And -according to its publishers- it will be great. Spectacularly so. Oh, and yes, you can also get your cute little faces on the game’s money via one, two, three, four, five, six outrageous auctions. It’s all part of the aptly (let alone, cunningly) named Get Your Face on Money craze funded by the ever-popular World Bank of Capitalism. Or -of course- not. [...]

Proletariat

We’ve already enjoyed Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Something: The Something Else, but now the time has come to rise, raise our left fist and salute Proletariat: The Uprising. It’s a vaguely satirical, not particularly funny, yet quite interesting RPG-ish board game. Grab it here. It’s free. Obviously. [...]

Talisman Returns

“Talisman is a cult fantasy board game for 2 – 6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centres around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom.” [...]

Puttanopoly

An Italian adaptation of Monopoly, that does to board games, exactly what Pimp: The Backhanding (by none other than the prestigious White Wolf of Vampire fame) did to card games. Unfortunately, it’s only in Italian. Still, the idea is internationally understood. Be a hooker, avoid evil pimps, get to the rich customers, avoid Jack-the-Ripper wannabes and cops and (that’s the Monopoly bit) protect and expand your turf. [...]

Class Struggle

Class Struggle manages to combine marxist theory, excellent humor and sheer fun. Each player is randomly (as in real life) assigned as a class and races towards the center of the board (in a spiraling way) in order to win the final confrontation of the classes. Should the workers or their allies win, it’s socialism. Should the capitalists or their allies win, it’s not. The rules are simple [...]

Space Hulk 2nd Edition

Silliness aside, the Warhammer 40000 universe, Space Hulk’s setting, is a very rich in detail and well-portrayed world. An unholy bastard of a fantasy and sci-fi setting it may be, but also one of the better gaming worlds around. Space Hulk 2nd edition (Space Hulk henceforth) is accordingly one of the better board games around. Perhaps the best I’’ve ever played, and one I can’’t recommend enough. [...]