Geek Salad 002: Player Unknown Battlegrounds, LateShift, Rick & Morty and more

Randy breaks down Player Unknown Battlegrounds while J.A. gives his thoughts on the FMV game, Late Shift. This weeks board game reviews include Super Dungeon Explore and Rick and Morty Mr. Meeseeks Box O’ Fun.

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Gambler

This is not a game for the anti-gambling crowd. When playing this game you gamble at every opportunity, and often entice your opponents to gamble with you. You bet on the horses. You visit casinos. You play bingo. You play the lottery. If there’s a way for you to gamble in this game, the designers’ thought of it and you’re part of it. There is even a special “Sweepstakes” dice shaker that you use to try to win big. Mind you, my sister and I played a lot of this game in our younger days, and the biggest gamble I make these days is taking a chance on a new brand of coffee at the grocery store, so it doesn’t seem to have corrupted our psyches with its wicked ways.

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Mouse Trap

Mouse Trap was indeed a GREAT game. It was inspired by the drawings of Rube Goldberg, whose complicated contraptions had entertained Americans through the middle of the 20th Century. Unfortunately, although Marvin Glass acknowledged Mr. Goldberg’s influence to the game’s design, declined to play the then quite elderly artist any royalties, which Mr. Goldberg had neither the resources nor strength to fight. It’s hard to believe, but board game history is full of dastardly deeds such as this –just ask who actually invented the game of Monopoly. (But I digress…again.)

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The Six Million Dollar Man: Bionic Crisis

Bionic Crisis was a game that contained both elements of chance and deductive reasoning. To set up, each player took one of the four Console Boxes and inserted a Console Card into it. The red and yellow board pegs are placed somewhere where everyone can reach them. Then the deck of Bionic Circuit Cards was shuffled, and one was dealt to each player, who kept it hidden from his or her opponents. Finally, the deck of Number Cards was shuffled, with each player given three cards and the rest placed face down for everyone to draw from during gameplay. Once set up, the play began.

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WHOSIT?

Released in 1976, WHOSIT? is a game where players begin by randomly taking one of 20 Character cards, keep it hidden from other players’ eyes, and then try to guess who has which card based upon the questions they draw from the Question Card deck. Players answer YES or NO depending on the question, such as, “Are you holding something?”, “Do you have glasses?”, “Are you male?”, or “Do you smoke?“ Lucky players can draw a “Ask ANY Question” card, which contains all the questions in the deck on one card.

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Why everyone should have some eurogames in their tabletop collection

One of the best Ameri-trash games I have ever played is called Arkham horror. This is a phenomenally themed tabletop game set in the Cthulu mythos. The game does an excellent job in making you feel like you are a paranormal investigator in the roaring 1920’s trying to stop this great evil from destroying the earth. When you sit down and look at this marvelous game set up on a dining room table you are intimidated into thinking this game is way too complicated for me to play. When you look through the rulebook it makes the game seem like it is more complex than it actually is.

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Stop Thief

It’s a game of deductive reasoning, meaning random guesses won’t help you. The Electronic Crime Scanner can replay the clues to aid you in your quest to locate the thief. Once you think you know where he is, you call the police, and hope to hear the sounds of the thief being taken away to jail. But if you’re mistaken, you’ll hear the sound of the thief escaping, and a big raspberry for your trouble. That sound still makes me cringe as it represents the same thing today as it did over 20 years ago: the utter failure of my detective skills.

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Why I agree that we are in the golden age of boardgaming

When playing a euro game you will sit there and look at the game and say wow this game really has no story or theme to it but wow what a great game. Now when it comes to what they call ameritrash games these are games that have an amazing theme but can definitely use some mechanics to help it along. When you play one of these games you will love the story or the theme but will with the game played a little bit better. Now to give you guys some examples of eurogames would b e games like the castles of burgundy. Castles puts you in the role of a duke that has a bit of land and has to build his land through tiles that you pick up dependant on two dice that you roll. It is an amazing game based on the mechanics but when you see the actual game and theme you think this can’t possibly be fun.

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