Airwolf

Seeming to focus on connecting with the source material of the television show, the game features enormous close-up shots of characters and features (the Airwolf crest must been seen to be believed, and the pocketknife beside the glasses on the sheet of paper that missions get typed onto is a nice touch) between stages, emphasizing the looks of those details rather than the in-game graphics, which are rather crude. The weapon fire is generic geometric shapes, the enemy craft are ill-defined (though decent), and other than the needlessly complex-looking control panel, the entire background is separated into two colors: One for ground, the other for sky, and the colors change every level.

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