WET is a unique-looking game with a lot of fun features. What it lacks in depth, it makes up for with a Kill Billesque storyline and visual styling, and ridiculous gunplay that is over the top and absurdly fun. Unfortunately, WET isn’t a perfect game because it lacks creative depth and can feel repetitive, but it is definitely a fun shooter if you’re just looking to kill a couple of hours. ~Geoff Calver



WET tells the story of female assassin Rubi Malone. Rubi carries a pair of revolvers and a sword, and she dispatches her foes with style. The game obviously focuses on having fun while completing your mission. Rubi is beautiful and athletic. She is able to run along walls, jump high over obstacles, and slide for ungodly lengths of time along the floor, all while shooting not just at one enemy, but at two. The game encourages you to run along a wall and then jump into mid-air and slide along the floor while killing enemies left and right. As you perform such combinations, you have points rack up. The more points you gain putting together awesome acrobatics and the more enemies you kill while performing the acrobatics, the faster your health will replenish and the more points you’ll have to spend towards upgrading Rubi’s weapons at the end of each mission.

WET - Xbox 360

WET tells an interesting, if a bit convoluted story. The game begins with Rubi watching a suitcase being handed between two men in an ornate room in Chinatown. The suitcase is her target – she needs to retrieve it – and she crashes through the glass ceiling and begins shooting up the place. This leads to a chase where she follows Simmons, the man carrying the suitcase. It turns out the suitcase holds a heart, which a man named Ackers has hired Rubi to retrieve so that he may have heart surgery. He rewards her well and comes back a year later asking if she can go to Hong Kong and find their heir to his crime fortune, Trevor. From there, Rubi travels around the globe through a twisted plot of backstabbing, lies, and falsehoods. She gets beat up a few times, engages herself in high-speed chases, and in the end, prevails.

WET - Xbox 360

The story of WET is fun in that it is over the top, just like the gameplay. The twists and turns are at times so ridiculous that you feel you are watching a ‘70s B grade action film. And that’s the point. WET is fashioned to look and feel like a Kill Bill or even more aptly, Grindhouse style of film. It is over the top, action-packed, and features a grainy visual style meant to replicate cheap 70s Technicolor film.

WET - Xbox 360 - Gameplay Screenshot

Unfortunately, though the upgrades to Rubi’s weapons are decent (she can eventually gain access to shotguns, SMGs, and crossbows); they don’t change the gameplay dynamic much. The novelty of putting together acrobatic kill combos begins to get stale when you realize that the AI isn’t very intelligent and are mostly just cannon fodder. The difficulty in playing through WET is fighting off huge numbers of enemies rather than thinking about how to do so.


The graphical style of WET is completely unique to recent video games. The only other game I can really think of that reminds me of WET in terms of atmosphere, film influence, and graphical styling is the old driving combat game Interstate ’76, where bellbottomed 70s hipsters drove around vehicles outfitted with guns. It, too, was over the top in its action and in its depiction of its heroes, and it screamed of 70s B-movie styling.

WET - Xbox 360

WET makes great use of its graphical deficiencies. The graphics engine behind WET isn’t all that great. The character models look decent but not special, the locales are colorful and varied, but the amount of detail on the buildings, vehicles, and in everything else around you isn’t anywhere near that of many newer titles. What is impressive is how the team working on WET managed to work around the weakness of their graphics engine. The 70s B-movie looks manage to make it okay that the graphics aren’t like Gears of War or Metal Gear Solid 4. The screen has little dots all over it like grainy film, and occasionally a bar will move through the screen like a slide in a film that suddenly shows itself. If you’ve ever see a Quentin Tarantino film, you know what the visual style of WET is. And it’s really unique and fun.


The sound in WET is a mixed bag. The music is fantastic. It features a great score, and beyond that, there is a ton of original music made specifically for the game by artists ranging from Gypsy Pistoleros to The Chop Tops. It is excellent music that is loud, vicious, and fits right in with the game style.

WET - Xbox 360

The voice acting ranges from good to great. Rubi’s voicework is fantastic. Voiced by Hollywood actress Eliza Dushku (who is the lead character, Echo, in Fox’s Dollhouse) she sounds great and her voice really gives life to her over the top female assassin character.

The Final Word

WET is a fun, action-packed game that takes lots of inspiration from 70s B-grade action movies and Quentin Tarantino’s work. It isn’t going to keep you up at night wondering about where the plot will go next, and it isn’t going to be on any “game of the year” lists, but it certainly is a fun title that is over the top and features great styling, music, and an innovative approach to how you go about taking out enemies.

The Scorecard


+ Great atmosphere that evokes Kill Bill, Grindhouse, and cheap 70s action films

+ Fun gunplay

+ Easy to pick up and play for just a few minutes

+ Excellent music

– The storyline is a bit convoluted and doesn’t really draw you in

– The graphics are dated

– The AI is about as smart as my fish



As I prepared for the excruciating experience of preparing my entry into the Review a Bad Game Day worldwide self-flagellation exercise, I realized two key historical gaming themes: first, the rise of the 3D adventure was not without its failures along the way, and second, the history of putrid games released on the PC is an unfortunately long and varied one. My choice, the promisingly-titled first-person AD&D game, Deathkeep, is an evidential exhibit in both.

Deathkeep - pc game - gameplay screenshot

To understand Deathkeep we need to journey back in time to 1987, when Strategic Simulations, Incorporated (SSI), was granted the AD&D license from TSR, Inc. The next seven years were wondrous for the PC Dungeons & Dragons player, as the company released many quality RPGs, beginning with the Gold Box series (of whichSecret of the Silver Blades remains my all-time favorite), the Eye of the Beholderseries, and the later SVGA games such as Menzoberranzan and the Ravenloftgames. I can recall many hours of gaming in the AD&D universe thanks to the talented development teams at SSI. Unfortunately, this review is not about one of those games.

Deathkeep - pc game - gameplay screenshot

The AD&D license expired in 1994, which meant that no new development of games using the AD&D ruleset could be initiated, but games already under production could finish their development cycle. This is how Deathkeep could stay alive and be released on April 30, 1996, a full two years after the license had expired. So between the extra time given to the game and the need to make it the crowning achievement – the legacy, as it were – of the SSI experience with the AD&D universe, you would expect this game to well-nigh pulse with energy while still in the box. You would certainly not expect what appeared to be a very late April Fool’s Day prank from the lads and lasses at SSI.

Deathkeep - pc game - gameplay screenshot

The game begins with a brief semi-animated (mostly a slideshow that occasionally animates, similar to the early days of graphic adventures) which sets up the quest: Stop a generic AD&D villain from reacquiring his long-lost power by recovering three special Orbs from his ancient lair – his “Deathkeep” – which he raised amidst a Dwarven fortress, and deliver them to an ancient three-armed skeleton creature’s temple hidden within that same fortress. Well, not every game can have an interesting and creative storyline, and the hope of those starting the game was that perhaps the game itself would rise above the “every DM in the world has run this story” plot. Unfortunately, the opening sequence may have been the highlight of the game.

Deathkeep - pc game - gameplay screenshot


The first real worry that this game might be broken comes immediately after the opening sequence, when you choose your character. Typically in a RPG, a player selects their gender, race, class, abilities, equipment, and so forth, customizing their character and giving it their own unique stamp. In Deathkeep, the game presents a total of THREE characters to choose from: a male Dwarven Fighter, a female Elven Mage, and a male Half-Elf Fighter/Mage. Astonishingly, that’s it. Not even a choice in gender for each character, so if you’re not into cross-dressing but you do like playing Mages, you’re out of luck. At least you could name your character.

Deathkeep - pc game - gameplay screenshot

As for the gameplay itself, the control mechanism was efficient enough: you could opt to use your keyboard or your mouse for a full range of motions. Combat was handled by facing the creature you wanted to disappear and clicking on your mouse until it was gone. No real problem, aside from the incredibly chunky graphics, that is. Maps and inventory screens displayed in 640×480, but the game ran in 320×200, resulting in walls with very poor textures, and creatures that looked like they would be right at home in today’s Minecraft but with lower resolution. The whole game was just hard on the eyes, and considering the some of the amazing games that were released that same year, SSI really had no excuse.

Deathkeep - pc game - gameplay screenshot

So why was Deathkeep such an embarrassment? The answer lies in the timing of the loss of the AD&D license and what system the game was originally designed to play on: the Panasonic 3DO. Deathkeep was first released for the 3DO in 1995, a full year before the Windows release. The 3DO was a 32-bit video game system whose core processor ran at 12.5 MHz, and whose video output was either 640×480 or 320×240 (on 60 MHz North America systems…50 MHz PAL versions ran much better graphics at 768×576 or 384×288). The game was simply ported over to Windows, with less than stellar results.  Of course, the game wasn’t all that good on the 3DO, either.

Deathkeep - pc game - gameplay screenshot

Here’s a little humorous tidbit of knowledge found in the game’s documentation for anyone wondering why I don’t have any screenshots of gameplay: Deathkeep does not permit Windows multi-tasking. Attempts at doing so exits the game. Not a single screenshot utility works, not the standard PrtScn/Paint combo, not Gadwin, not MWSnap, not Screen Rip32, nothing. Perhaps the developers wanted no visual evidence that might implicate them in this sorry mess of a PC-RPG, perhaps not. Truly this is a bad, bad game.


Deathkeep was promoted as a 1st person 3D game set in the AD&D universe, with “…dungeon delving the way you like it – fast, furious and fun!”  I was one of the unfortunates who purchased the game upon its release (and still have it in my collection of AD&D PC games), and after revisiting it for this review, I am reminded of what I thought back in 1996: This game is neither fast, nor furious, nor fun. It’s games like this one that helped spawn the world-wide “Review a Bad Game Day” phenomena which hopefully will help gamers tell other gamers of some of the pitfalls that await them, while simultaneously presenting an opportunity for us to share our pain with sympathetic readers. So my fellow retrogaming enthusiasts, consider this a solemn warning: should you encounter the excrement that is Deathkeep in your travels, run, don’t walk, away from this game before you suffer as I have suffered!

Another World

Another World (Out of this World)
Another World (Out of this World)

Another World review (Out of This World) by Honorabili

One Sentence Review:
“Masterful action-adventure storytelling that set the way for games like Abe’s Odyssey and others.”

Overall Score:
10 out of 10


Another World (Out of This World in the US) is a CLASSIC video game that is a perfect blend of adventure and action. The game is a platformer and plays similar to the original Prince of Persia, except with guns and the later Abe’s Oddysee.

The story goes something along the lines that you were working at a science lab with a particle accelerator during a really bad thunderstorm and lightning hit when you were conducting an experiment and that made a dimensional shift happen that took you into… Another World! As soon as you get there, you are being surrounded by these crawling little creatures that if you allow them to get near you will paw at you with a little venom tooth and it’s pretty much game over. I won’t ruin any more little surprises. This game simply has to be played.

The game needs no dialogue as the ways the characters react was simply amazingly done. The gameplay is fast and fluid. The game has cut-scenes that are really quick and whose animations are really well done for 1991. They’re not like cut-scenes in today’s games for which you might as well just eat popcorn or something else while watching. Another World plays very fast.

The game is available on 3DO, Amiga, Apple IIGS, Atari ST, DOS, GBA, Mac OS, Mega-CD, Mega Drive, Mobile phone (Symbian OS), SNES, Windows, Windows Mobile.

The game is from 1991, made by Eric Chahi, with music by Jean-François Freitas.

Here is the intro to the game:

Fun Factor:

Games where everything kills you are a lot of fun for me. There’s parts in this game where you are running for your life and shooting like a real gun fight. It feels more like combat from a movie like Ronin rather than something like Rambo.

The first time one plays this game, the game will most likely blow you away. The fun of exploring a hostile environment plus being a fugitive makes for a great adrenaline rush, as well as having to THINK. Fun Factor gets a score of 10 out of 10.

Difficulty & Difficulty Versatility:

Although I’ve played this game many, many times, it’s relatively easy to die. Pretty much everything will kill you in one attack, so you need to be careful at all times. Since the death system is realistic and it will depend on your knowledge of knowing how to react as well as your reflexes, the difficulty is perfect and real. Difficulty gets a score of 10 out of 10, since it’s realistic. I’d say this game is “NES hard”.

Since you can’t change the difficulty, Difficulty Versatility gets a score of 7 out of 10. To make the game easier would take away some of the excitement one gets playing the game. (This isn’t a modern noob-friendly game, so deal with it!)


You can pick up Another World at gog.com for $9.99. Their version gives you the game DRM-free, its manual, a bunch of hi-res wallpapers from it, its development diary, a technical handbook, as well as the soundtrack for the game. Considering how much of a classic this game is to me, $10 is a good value (the cost of going out to dinner) for a classic game that one will never forget. Value gets a score of 8 out of 10.


I’ve replayed this game about 30 times so far, although I know exactly what’s going to happen in every scene. I enjoy having the factor that I might not respond fast enough and still die. That makes the action more realistic offering a challenge not found in most of today’s games. Replayability gets a score of 8 out of 10.


The sound is particularly important for this game. It makes up a lot of what make it great and what keep you feeling inmersed in the atmosphere of this game. My favorite sounds are the blasts from the energy gun and the cackle of the lightning and particle accelerator in the intro, as well as hearing enemies die. Sound gets a score of 10 out of 10.


Music is absent from most of the game except during the intro and ending. Although we are used to having most games playing music most of the time, in real life we don’t go around hearing a theme song in the background all the time, which makes the game have a suspenseful atmosphere. The intro music is tenseful. The ending theme nice and very soothing. Overall the music in this game gets a score of 7 out of 10.


For its time, the graphics and animations of Another World were simply amazing. I remember when I first played this game it had made me justify having upgraded to the Amiga for my gaming platform from my c64. Considering how well this game has always ran, how fluid everything looks, and how real the characters act, Graphics get and deserve a 10 out of 10.


This game almost never crashes, except maybe my Amiga version (mainly because my machine had overheating problems, my old Amiga 600). I give Stability/Reliability a score of 10 out of 10 for the gog.com version. I give the Amiga version a score of 8 out of 10 because of the rare crashes.


The controls for this game are self-explanatory. The only thing that might get some getting used to, the first time you play, is how responsive the character is to running and shooting. One quickly learns to control the character perfectly. Controls get a 10 out of 10.


This game has always run flawlessly and fast on all platforms. Performance gets a score of 10 out of 10.

My history with this game:

This is one of the games I’m most fond of from my Amiga gaming days. The story, atmosphere, and cinematics are unforgettable.

Longplay of the game:

The following video shows you somebody playing the game all the way through. It’s not a super long game but it’s still a classic game that holds a special place in my heart. This is the Amiga Longplay playthrough by cubex55 for Another World.

Leave your comments and feedback below, on our forums, or our social networking websites!

Titan Quest

Titan Quest logo

uh, which one of you works in the audio-visual department?

Why am I going commando in this scene?

Have you been itching for Diablo 3?
Have you had a yearning for your characters to walk around without pants?

Titan Quest is calling and you are just poor enough to buy it!

To be fair; let’s state the obvious… the game is a less original version of its idol at the original selling point of $49.99… this fateful reviewer would have demanded a refund. In general, however, the game is serviceable and you can lose several hours without complaint.

The story goes along the Greek mythology route in a somewhat moronic layout:
You are the Nameless Hero! Bad Stuff is happening and the gods are not able to handle it (Where is your Zeus, now? Moronicles…) and as that is a fairly familiar state to the average action-rpger… let’s rumble!

Titan Quest - Lich
Yes, master pet…sir.

You get to advance along 2 of 6 trees of special powers and use whatever equipment you qualify for along the way. This probably the largest difference and can lead to unusual characters that are definitely fun to consider and play (a hoplite-type that levels with AOE fire effects? Checkus-Majorus). I decided to make a pet-user… no, not a farm-lover sort. But when I decided on the necromancy-path (a real natural fit into the heroic Greek tradition?); I became the servant of the Lich. The Lich is apparently from a Dungeon and Dragons game and, there of, proceeds to be better then anything you might actually fight in the game. It clears rooms, draws attacks and kills bosses with maximum evil floating for dramatic effect. And your part in this, after summoning the Mega-Lich and upgrading it faithfully? You are its bitch treasure-collector and re-summon it when the hordes of useless fantasy stereotypes actually kill it (it can happen a few times every ten hours of play).

Where I cannot mock the game too harshly (don’t worry, we’ll return to that shortly) is that the animation art and music are pretty good. Things look great for the time period of release and the music is pretty atmospheric and appropriate for what ever land (or tomb) you are adventuring in. The voice-acting consists of scared folks telling you about monsters that haven’t killed them and their families yet… Sometimes you get a scantily-clad female character begging for your help. No commentary on whether a relationship with a female centaur could go ‘all the way’ with a minion treasure collector. Not bad… but far from a good use of decent voice actors. Sometimes you get the gruff-soldier telling you how he has held out against the said monsters… very ‘eh’ reports. In essence if he/she has an exclamation mark above his/her head, its a quest related babbling. Diamonds mean that the voice acting was wasted on a script requiring the actor to be sorrowful that giant bird creature is eating his livestock or something else you cant do anything about.

Let’s talk about your enemies along the way to Titan-killing.
Basically, you commit genocide with a smile to anything vaguely sneering and hairy or slightly undead. Apparently, none of the gruff soldiers you met or the stable cities you sell and buy your crap from has actually cleared anything from Greece’s countryside or its tombs (once you get to Egypt you should have been a near-Stalin level mass-killer-of-stuff-that-never-really-stood-a-chance-against-human-heroes). Is that a satyr settlement? Fireball the hairy savages. Are some amphibious critters strolling along a beach? Life-Leach the waterborne abominations to their tranquil beach graves.

If one thing can be said about the enemies you massacre; they don’t follow such things as common sense or a history book or silly crap like that. Slime puddles are next to rat-men in caves. Hostile boars infest 55% of Greece. Birds hang out with cat-people. It’s rather wonderful to realize that much like in movies with hot chicks; when stuck, the designers just threw in whatever looked cool and could pass for mythology. Sort of.

Speaking of ridiculous… Something that seemed a little ridiculous was the teleporting system in ancient Greece. The Greeks apparently discovered teleportation somewhere to allow the hero access to every city section once discovered. They even clear a patch of city in order to have built a ornate ‘teleporter’ area for exactly one man. Your bumbling, genocide-inducing self. Let me repeat this for effect; the Greeks. and later the Egyptians, have made a system of instant teleportation and yet… somehow… are under siege by horny goat-men and skeletons that are about as deadly as gnats with cold-symptoms.

Yes, makes perfect sense.

But, as an older game… available from our friends at Impulse and other digital distributors… It’s okay to fulfill the specific need to pass time.
I would say 5 out of eight tentacles, but i would give it a six if you can get the game for under 20 bucks.



Trine review by Honorabili

One Sentence Review:
“Symphony of the Night + The Lost Vikings + Out of This World = fun!”

Overall Score:

8 out of 10


Trine is a fantasy action puzzle platformer game that consists of three soul-bound characters that got trapped that way at the beginning of the game through magic making their way through each map in stages. You switch characters depending on which one you want to use, in the style of The Lost Vikings, only that all three characters take up the same place, rather than like in The Lost Vikings each being an independent character that you control once at a time.

The three characters are a mage, a rogue archer, and a warrior.

The mage can move objects around through magic and summon magic cubes/planks, which you can use to use to jump higher or drop on enemies.

The rogue archer is basically the most powerful character in the game. She can fire a ton of arrows that although they don’t do as much damage as the warrior, you can eventually fire multiple numbers of them and you can dispatch enemies safely at a distance. The best ability she has is firing a grappling arrow, sort of like the grappling hook gun that Batman has, which you can use to climb up, slide down, rock back and forth, swing, and all sorts of crazy acrobatics. She can light torches by firing flame arrows at them. For me, she’s basically the main character to use.

The warrior is supposed to be the main fighter, although the rogue archer is superior in my eyes. He mainly mashes things, whether parts of the terrain or boxes or enemies. He can also pick stuff up and move it around and he has a shield which absorbs most damage, so long as you angle it properly. He can also light torches, simply by chopping them with his sword.

There are 3 stats in this game, health, mana/energy, and XP.

Health is pretty self explanatory, with some enemies dropping hearts which can heal you. You can also heal by going to a checkpoint, if your health is lower than the minimum that difficulty setting designates as the minimum.

Mana/energy gets used up any time the mage does anything, or to do special attacks for the other two characters. The rogue archer mainly uses the energy to fire lit arrows when you pick up that power. The warrior uses energy to perform special attacks. You replentish mana/energy by going to the next checkpoint or by picking up blue vials which some enemies drop, which this is the most common drop in the game.

The last stat is XP. You pick this up in green vials that are scattered throughout the map (mainly in hard to reach places) and by killing enemies. When you get enough XP all three characters level up and you get a certain amount of character points which you use to purchase new powers or improve old ones.

The final thing to mention regarding general gameplay is that there are different treasures/loot hidden throughout the maps. Each one can boost your powers by a set amount or add a completely different kind of power to the character. For example, I picked up an item which lets my mage swim under water for unlimited amounts of time.

The game gets told as a fairy tale story, and it’s really well done in that sense.

As of the time of this writing, this game is only available on PC. You can play the demo here from Steam.

This is an indie title by Frozenbyte. It has gained a lot of acclaim/awards from other gaming sites. Overall, it’s a great, although short game.

Fun Factor:

This game is a lot of fun, especially the first time through. There are many different approaches and solutions towards getting through an area or fighting enemies and to me that makes for an intelligent game, which most games are not these days, especially a platformer game. The atmosphere and way the game got made keeps you playing. The first time I played the game I was dead tired and started playing it at 11 PM. I went to bed that day at 5 AM.

For the first playthrough I give the game a Fun Factor score of 9 out of 10. For the repeat plays, I give it a score of 6 out of 10, maybe even 7 if it’s been a while.

Difficulty Versatility:

There are different difficulties but they are mostly the same. The only difference I found in game play is that the amount of health that you get when a character dies and resurrects at the checkpoints is lowered the harder you set it. I got really good at this game real fast so I would recommend playing it right from the start at the max difficulty. Most of the game is pretty easy to me, but some parts are tricky. Difficulty Versatility gets a score of 6 out of 10.


When I got this game it was $5 (when I announced the sale last time). At that cost, the game is an amazing value.

When it’s not on sale, this game usually goes for about $20. At the time of this writing, you can get it for that much through ebgames.com in DVD and also as the downloaded version. You can get it for the same price through Steam.

You can also get it from Impulse here, which is one of our sponsors.


For $20, considering it took me 5-6 hours to beat the game the first time, it’s not so much a great value. At that cost, I’d give Value a score of 4 out of 10. At a cost of $10, I’d give it a 6 out of 10. At $5, I’d give Value a score of 8 out of 10.


This is a pretty short game. I’ve played it twice so far and the game was predictable the entire 2nd playthrough. I have a good memory and since I just played it back to back, I will probably revisit this game in a year or two. I’d give replayability a 4 out of 10, mainly because it’s such a well made game and the action is well done.


The voice acting for the game is great. I enjoy when they argue with each other, regarding the path they are taking for solving the main plot. It’s comical. The mage is a shy dork, the rogue archer is a hot sexy lady, and the warrior is a dumb jock.

The sound effects are well done too. The arrows sound real. The smashing of the warrior’s sword or the impact on his shield sound amazing. Sound gets a score of 8 out of 10. I would have given it a higher score, if it had more voice acting.


The music for the game is beautiful. It goes well with the atmostphere and the fairy tale setting. The music sometimes reminds me of a Tim Burton kind of fairy tale movie. Danny Elfman would be proud! It is written by Ari Pulkkinen. I wish it were available for download. The music from Trine gets a score of 10 out of 10. It’s simply beautiful.


The game looks beautiful. It reminds me sort of the style that the first Legacy of Kain: Blood Omen had, only from the point of view of a side-scrolling platformer instead of the top down and not pixelated at all. They look well drawn and the game is simply beautiful. For what this game is, the Graphics deserve a score of 10 out of 10.


The game runs rock solid even while alt-tabbing the living hell out of it. Nothing to complain here. It loads up quickly as well each time. Stability/Reliability gets a score of 10 out of 10.


The controls are simple and fluid. Standard WASD + mouse combo work like a charm for Trine. Once you’ve played the game for a while, you will be able to use each character almost as if it’s second nature to you. It doesn’t take long to get used to the controls. Eventually you will find yourself just drilling everything with the rogue archer and the enemies won’t stand a chance. Controls get a score of 10 out of 10.


The game runs perfectly on most gaming machines, even some obsolete ones. I never saw lag, not even once during any part of this game. The levels load up quickly as well. Performance gets a score of 10 out of 10.

My history with this game:

This was one of over 300 games I bought during the Steam holiday sale. Although the game is short I enjoyed playing it as much nearly as when I played Castlevania: Symphony of the Night for the first time. I would recommend it to people who like that game a lot, who are PC gamers.

Games for Windows sale: Batman Arkham Asylum $12.49

Batman Arkham Asylum title
Batman Arkham Asylum title

Games for Windows sale: Batman Arkham Asylum $12.49

If you have yet to pick up the best Batman game made to date, do so now for $12.49.

This is one of the best action games that came out in 2009. If you want to read our review of it, click here.

Click here to go to the sale’s site.

The game is on sale this weekend only.