Astro Wars Review

So, how does this Astro Wars play ? Well, as a shoot’em up, it is quite simple – move your earth ship left / right to avoid missiles from the fierce squadron of attacking fighters and fire back to blast them into smithereens. Once you blast away waves of enemy fighters, warships and command ships, you attempt the docking manoeuvre – landing the upper module to the rocket part of your earth ship. Succeed with this manoeuvre, and you are given extra points. Speaking of points, once you reach 9999, the counter resets to zero and you have effectively “clocked the game”. When you do end up finishing the game, you still want to re-play it. Now that is saying something for a game that has been around for 30+ years.

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Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile.

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Battlezone

For the few of you who haven’t played Battlezone, it’s a 1st-person, vector tank-shooter set on the freaking moon, of all places. Although gravity doesn’t come into play anywhere in the game, so they could have just set it on Earth. But, two aspects of the game probably will explain why they did it this way; One, the background is constant black, giving it a “30 Days of Night” feel to keep you on edge, but I’m sure the reason for this was for the bright green vector lines would show better. Two, they decided to throw flying saucers and tank-sized guided-missiles at you as an extra slice of variety of just shooting other tanks. Anyway, it works well and I now wouldn’t want it any other way. The HUD is all in red, which has your score, number of tanks left, and most importantly, a radar showing you exactly where the next tank is. When it appears directly behind you

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Star Castle

Now, something to keep in mind, which I did not know, your goal is not to destroy the entire outer shield because if you do it will regenerate. This makes the game harder because you want to hit the same spots and make a small window in the shield to take out the cannon. As you can see in the video, I was not very good at this.

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Zork

Who could forget Zork’s opening: “You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.” The text-based parser would respond to your directions, such as “Open mailbox” or even just “open”. Actually, the parser was quite advanced for the genre, as it was able to handle conjunctions and prepositions, such as “open the mailbox and read the leaflet,” and had a wide array of verbs and nouns that it recognized. Of course, if you tried a command that it didn’t know, the parser would just respond with, “I don’t understand that” or a pre-programmed witty response if you tried something the programmers anticipated you would, like typing in “jump” and getting “Wheeee!!!” as a response. For fun, type in any of the following: zork, win, repent, yell, and see what the parser says back.

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Doraemon

In Japan Doraemon is a phenomenon, being easily as well-known and popular as Mickey Mouse is in the US and Europe. Like most anime characters, he started out life in the pages of a manga series (comic books) which date back as far as 1969, but before long he had his own TV show too which now has over 2000 episodes and counting (they’re mostly pretty short though). He’s also starred in a number of films, and all of this has helped to cement his presence in most walks of life.

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