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Reflections: Titanfall Beta

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I wasn’t sure what I would think about bots being mixed in with human players, but it really does increase the amount of action, downtime isn’t an issue because there’s always something to shoot at.  ~Eric Hollis

Titanfall Beta

Part Halo, part Mirror’s Edge, part Armored Core, this highly anticipated FPS amalgamation was released as a public beta this past weekend.  Does it live up to the immense hype?

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Here are my initial thoughts:

Not to start on a down note, but it would be really remarkable if the environments were at least partially destructible.  Sure, this would make the battle a lot harder for the soldiers, but it would also add a little more heft to the formidable power of the Titans.  Also, blowing up buildings with shoulder-mounted rockets is always an enjoyable time.

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Ejecting out of your Titan while it turns into a nuclear bomb and torches your opponent is absolutely thrilling.  You can actually sabotage Titans while in soldier mode which keeps the playing field a little more even.  My favorite moment over the 25 matches I participated in was ejecting out of my Titan, launching my would-be Titan-jacker into the air, and then shooting him in the face before I hit the ground.  I’ve never played a game where I could do that.

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The leveling progression is taken right out of Call of Duty, pre-made loadouts are available at first, but after a few matches customization options open up at a frequent pace.  There is also the introduction of “burn cards” which enable you to temporarily power up your character, these are one-use only items you earn based on match performance.

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Titanfall runs very smoothly, I didn’t notice any lag while playing, always a good sign, especially with an open beta.  I was playing on the One, not sure how it holds up on the 360 where most of the copies will be sold.

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I wasn’t sure what I would think about bots being mixed in with human players, but it really does increase the amount of action, downtime isn’t an issue because there’s always something to shoot at.  For people like me who are abysmal at shooters, this means I actually get a few charity kills every match.

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Surprisingly I didn’t feel completely out of my element like I normally do in first person shooters.  The gameplay seemed both balanced and accessible.  I’m sure this might change when the full game launches, but I didn’t have any moments where I wanted to quit due to frustration, something that happens to me in every single other online frag-fest.

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Titanfall’s beta was level capped to 14, which was a really good idea, because a lot of people would be in the high 50’s by this morning if it weren’t.  The first taste is always free, after that it’s sixty bucks in March.

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My biggest problem with the game?  The release date.  I had a blast playing it, but nothing in my mind can compete with the release of Dark Souls 2. Did you play Titanfall this weekend?  What did you think?  There’s plenty of time left to try it out, they aren’t talking the beta down until the 19th.

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