NES

One of the most iconic systems since the Atari 2600. The NES changed the way we looked at console gaming. Here you will find reviews for the Nintendo Entertainment System.

NES

Crystalis

This week I have one of my favorite picks period. Crystalis is the equivalent of an upgraded Zelda title. The game itself is jam packed with action around every corner. The story line is also very interesting since it takes place in the not so far future. The year is 1997, now back in the NES era this would have made more sense since we were in the early 90s but nowadays it doesn’t make much sense since the year has passed and well, just saying they should have made it the year at least 3000. Lets move on, the game is only one of few Zelda-clones which there weren’t many to begin with(The only other one being Faria as far as I know). SNK learned well on how to apply the Zelda-like mechanics.

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NES

Dragon Warrior

You take role of a warrior (Elwood?) in order to save the princess and slay the dragon. Dragon Warrior(Quest in Japan and lately here) is the one that started it all in terms of quest style games. If you get a chance to check out the library of games for the Famicom you’ll realize that there are a vast amount of Dragon Warrior(Quest) clones out there. Most of the good ones were translated by true RPG fans while some others might or not still be in the works. Either way, you’ll have your best bet playing this classic of classics as you take a quest in the most initiative way through a realm full of freaks!

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NES

Elevator Action

After completing a level, the next stage is generated, with exactly the same building, but a randomization of red-door locations. Also, the A.I. gradually become smarter and more sneaky in their tactics (for instance, they may vary between crouching and not crouching when they fire at you), against the sole defense of the player: A semi-automatic pistol that can fire three shots at a time, and kills instantly, much like the one-shot deaths the player may endure.

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NES

Mike Tyson’s Punch Out

The game starts with a tune-up fight: A guy named Glass Joe, who is really just a punching bag, or practice to get used to the controls. The graphics look cool, decent sound effects, and Mario is your referee. Between plumbing and rescuing ladies, you wouldn’t think he’d have time for a night job, but good for him living the American Dream. Glass Joe goes down, and there a huge list of un-politically-correct boxers in my sight.

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NES

Cool World

The level design is also very questionable. Some require puzzles to be solved, like on Main Street when the player needs to enter the Slash Club, but has to figure out that he has to blow the lid off a green trash can with a bomb, then push it to the left in front of the bouncers, in order for the smell to drive them away from the entrance. Another level is an unforgiving skateboarding level, with lots of one-hit kill opportunities, slightly reminiscent of that aggravating Great Wall of China stage from Bart Vs. The World.

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NES

Baseball Stars

This time around, Baseball Stars for the NES takes top honors as it’s a game well over due for a mention right here at Retro Gaming Life. The game itself combines the RPG elements with sports elements in a very satisfying way. You can start up with a horrible team and win games to earn money to buy steroids for your players so they will get stronger and run faster. Is this what the American past time is all about? You bet! You are also able to name your team whatever you want, as I would name mine the Chomps. We finished last in our first season of play but ended up buying enough steroids to strengthen for next season.

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NES

Die Hard

There are 40 baddies to kill throughout the building levels, by fists or weapon. You’ll need your fists, because I find myself running out of ammo very quickly. But, it’s just as fun pummeling these ass-wipes. After dispatching the Germans (YIPPEE KAI YAY, MY FRIENDS!!), use the elevator to the next level, finding more weapons (NOW I HAVE A MACHINE-GUN, HO HO HO!!) and more bad guys.
Some cool features include listening in on their radios and the “foot meter”. This is because like the movie, you’re actually running around in bare feet, OVER GLASS!!! You’ll replenish health by drinking soda and finding first-aid kits.

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NES

Disney’s Chip ‘n Dale Rescue Rangers

There is a loose storyline involved the literally named villain Fat Cat and his nefarious efforts at small-world domination, and eventual kidnapping of the chipmunks’ friend. As the player defeats levels, he or she can actually choose a course through different stages, with multiple paths available, similar to Bionic Commando. In addition to the Mega Man games, it seems that allowing the player to choose their own path was a Capcom design staple.

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NES

Batman

Another item he can find is health to boost his life meter, which at full strength allows him to take several hits before dying, although even Batman’s death is impressive, as he bursts into a flash of fire. Suffering damage does not incur knockback, and grants a brief moment of invulnerability. Mastering Batman’s skills in movement, melee combat, long-range weaponry, and inventory management will be key to success, as this Batman game boasts a challenging difficulty curve that will prove to be a worthy conquest for even a seasoned retro gamer.

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NES

Toxic Crusaders

There are even the usual beat-’em-up elements like a skateboard level (quite essential to any 80’s or 90’s gaming experience) and even an underwater stage. The enemies are pattern-based, as repeated plays will make passing the waves of baddies much easier as the player learns their vulnerabilities, most of which amounts to “do not attack in a straightforward manner; rather, move up or down directly into an attack, or even let them move vertically to you as you are swinging.” Each of the six levels has a boss fight, and there are items hidden in destructible objects that can increase health or mop meter.

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NES

Rygar

This game looks grand, from the multi-colored environments that take Rygar through areas of sandy deserts, snowcapped mountain peaks, and even lush woods, to the varied monstrous enemies he encounters, to the detailed backgrounds that put a finishing touch on enhancing the setting. Gameplay itself proceeds at a smooth clip, despite some definite flickering issues, even with just a couple or a few enemies on the screen. Rygar looks like the rugged hero he should, and one can hardly find complaint with the original canon at work here.

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NES

The Uncanny X-Men

The “graphics” found in X-Men are genuinely bad. The character sprites are tiny, with only the palette colors enabling you to discern who is who, and not making any effort to showcase the famous characters with any marquee on-screen presence whatsoever. The different levels are a poorly designed, crappy-looking tile-based mess of background haziness, foreground busyness, and bizarre enemies coming from every angle. The navigation screens, like the level selection or character selection, are dull and minimalist, completely uninspired and not making even the least effort to appear interesting or like the developer cared at all about the final product.

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NES

Wrecking Crew

Another title for the books! Wrecking Crew is a simple game that keeps repeating and repeating over and over. The game consists of Merio which is trying to destroy buildings and such. There is this dude called Werio that won’t let him do it, in fact he is trying to hammer his ass to prevent him from wrecking everything(must be an environmentalist). Your main objective as Merio is to well wreck everything but along the way you have to deal with Werio and some fish with legs that try to kick your ass. The worst part of this game is that you can’t jump! I guess the hammer must be too heavy for Merio to jump with.

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NES

Jaws

Usually, movie-themed video games are developed too quickly, as they seek to capitalized on a film’s popularity as rapidly as possible. While this may have been the case with Jaws, it does not show; the game is actually decent on its own merits, with some interesting themes. For example, there are a few modes of play: The overworld view, where the boat seeks upgrades while trying to avoid Jaws; the diving scenes, where the diver attacks creatures while collecting items; and bonus scenes, where bombing jellyfish (yes, bombing jellyfish) earns extra points toward upgrades; and a special section, whenever Jaws’ energy is depleted in the diving scenes. There is even a “hidden” mini-sub upgrade for the diver, making him faster and providing more firepower

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NES

Star Wars: The Empire Strikes Back

This was the second and final Star Wars game released on the NES, and for some reason, it feels like it takes a step backward. Maybe it is the slightly more linear gameplay, the seemingly increased challenge, or an intangible “feel” that separates it from the original, but this game is not as fun as the previous. As a two-dimensional platformer, it is decent at best, and eclipsed by many earlier titles from other developers. Some of the portions of the gameplay that are not taking place in a side-scrolling environment are nice, but do not detract from the title’s primary fault: Its immense difficulty.

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NES

Airwolf

Seeming to focus on connecting with the source material of the television show, the game features enormous close-up shots of characters and features (the Airwolf crest must been seen to be believed, and the pocketknife beside the glasses on the sheet of paper that missions get typed onto is a nice touch) between stages, emphasizing the looks of those details rather than the in-game graphics, which are rather crude. The weapon fire is generic geometric shapes, the enemy craft are ill-defined (though decent), and other than the needlessly complex-looking control panel, the entire background is separated into two colors: One for ground, the other for sky, and the colors change every level.

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NES

Arch Rivals

On its surface, Arch Rivals is a basketball video game on the NES. There are a few features, though, that make it somewhat notable. This is not a five-on-five version; rather, this cart features two-on-two full-court style hardwood action. Additionally, the player only controls one character on the team, rather than the switch of controls used in many other games. However, the player can tell the teammate what to do, in the sense that pressing the pass button (B) not only makes the teammate pass the ball, but the player’s character is actually shown, via speech bubble, telling the teammate to do so, or to shoot by pressing the A button (also used to jump on defense).

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