Computer Games

From the Commodore 64, to Amiga, the Atari ST and PC, we cover all your classic PC games here.

Computer Games

Jaguar XJ-220

As far as I go, I’ve played and beaten this game through about 20 times. I have however played this game over 100-200 times. The problem this game has is that you can save your progress but it’s RISKY. There have been many times when the game just gets stuck saving to a floppy disk and it’s basically just game over. That’s why I give Reliability/Stability a low score of 4 out of 10. The game itself doesn’t necessarily crash (although it used to make my Amiga overheat sometimes) but the save system is CRAP. I recommend setting a good 8-10 hours to sit down with a friend and beat the entire game in one sitting! That’s what we used to do.

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Computer Games

Another World

Music is absent from most of the game except during the intro and ending. Although we are used to having most games playing music most of the time, in real life we don’t go around hearing a theme song in the background all the time, which makes the game have a suspenseful atmosphere. The intro music is tenseful. The ending theme nice and very soothing. Overall the music in this game gets a score of 7 out of 10.

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PC

Rise of the Triad

ROTT had various weapons as well including pistols, machine guns, missile launchers and magic weapons. Of course, one of the coolest things was blasting an enemy into chunks and watching eyeballs fly everywhere, now that’s gaming!

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Commodore 64

Aztec Challenge (c64) review

Basic and obvious joystick controls. The fire button usually either makes you jump for some of the stages. Some stages have different kinds of jumps that vary in height/length. These are done by pushing the joystick different directions to vary the jump. In the traps stage, you press the fire button to stop running and up to jump. In the piranha stage, you press the fire button to dive for a few seconds, to prevent being eaten alive. Controls get a 7 out of 10 because the game doesn’t explain in game what you need to do and you might die the first time playing.

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Commodore 64

Lazy Jones

The difficulty is rather the same overall, although most of the enemies do kill you if you touch them once. I’ve had instances where I die simply by the game spawning an enemy as soon as I leave a door, which is pretty rough. You can set the game to give you from 1 – 9 lives. In the terms of Diablo, you can be “hardcore” and set the game to only give you 1 life if you really want a challenge. Since you set your mortality, difficulty versatility gets a rating of 7 out of 10. I find the game easy myself but it’s still nerve wrecking when you’re down to your life (or only) life.

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Computer Games

Master of Orion

The game consists of you taking turns (non-simultaneous) with your rivals, managing your planets’ development, research directions (allows multiple research projects at a time vs 1 in later space empire games, which I think that’s unrealistic), your spy projects (they can sabotage, steal tech, be sleepers), your diplomacy (make alliances, actually never do almost, and trade tech, start trade deals, threaten and demand tribute, end and start wars), and conquer conquer conquer. You can orbitally bombard planets to dust basically or be smart about your killing (because later the weapons can literally scorch all populations out of existence, even one ship) and enslave, I mean welcome the conquered population to your empire.

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Commodore Amiga

Techno Cop

Truth be told the graphics were pretty bad even for the late 80’s. Both the driving and side scrolling part of the game used the same backgrounds over and over with very little changes. Each level was the same, drive shooting at cars until you get your next subject then get out and traverse a rundown building until you find the boss and either kill or capture him. Your H.U.D. or heads up display took up 40% of the screen in the form of your arm and a predator-like wrist device which displayed your target, score, health, time limit, lives and an option to switch between a net or your gun.

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Commodore Amiga

The Amazing Spider-Man (Amiga)

One thing that freaked me out was the health meter on the Amiga display. It showed a picture of Spider-Man on the side standing tall in his costume. When you would take damage his body would slowly fade away revealing his skeleton beneath. So as you are playing and losing health you see yourself turning into a skeleton which to me added a really creepy element.

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