The Obsolete Gamer Show: Zac Eubank (Hyper RPG)


You’ve seen many type of Twitch TV channels. Most of the time it is a simple stream with a game and a gamer and that alone can be all it takes to make a good channel. However, what about those who take it to the next level, those who really add more to the TV part of Twitch TV by upping the production value and offering a variety of shows 5 days a week?

We talk with Zac Eubank who created the Hyper RPG Twitch channel that will do just that. Now this isn’t Zac’s first run at this, he was the show-runner for Geek and Sundry’s Twitch channel and with Hyper RPG his goal is to offer even more unique programming for fans to enjoy.

Zac talk about what you will be seeing on his channel and the hard work and though that goes into creating a channel that is fun and will keep you engaged. If you ever wanted to know about creating content for Twitch TV you need to check this out.

Hyper RPG! is an independent Twitch channel led by Zac Eubank, former Show-runner of Geek and Sundry. This Redmond-based studio is centered on capturing all the Pacific Northwest has to offer in gaming: behind-the-scene studio tours, interactive digital and tabletop gaming, interviews with key game industry game makers, and more. Hyper RPG! can be viewed for 10-hours-a-day, Monday – Friday,

Check out the Hypre RPG Twitch Channel here.

The Obsolete Gamer Show: The Music of Forza 6 with Michael Nielsen and Kaveh Cohen


If you love games you’re more than likely to love video game music. This goes double it you love racing games. There is something about the sound of a good tune while racing down the countryside or on a track. What does it take to but such a score together to make an iconic soundtrack?

Forza 6 Soundtrack

With the release of the Forza Motorsport 6 video game soundtrack we sit down with composers Kaveh Cohen and Michael Nielsen who talk to us about their love of music not only for video games, but their work in television on shows such as, Wolverine and the X-Men, The Chronicle and The Science of Star Wars and films such as Avengers: Age of Ultron, Ant Man and Guardians of the Galaxy.

We talk about the ins and outs of music the fans love to hear and how each track is created specifically to hit that perfect emotional moment.

You can check out more from Michael on his official website.

You can check out more from Kaveh on his official website.

William Volk on Is E3 Necessary


E.A. is pulling out of E3. While many gamers might reply, who cares, the question is, will other big names in the video game industry follow suit.

William Volk breaks down the company thinking when deciding to attend the video game convention and if soon it will not become necessary at all.

See the full interview here – https://www.youtube.com/watch?v=pCR6B…

Regina Carpinelli: Yes, he demanded steak


Regina Carpinelli CEO of Stan Lee’s Comikaze tells us about some of the strange requests celebrity guests can make while at conventions and how Con managers talk to each other to insure the best experience for their customers and fans.

Check out the full interview here – https://youtu.be/E28VieBjmLc?t=54m58s

Check out information on the expo here – http://comikazeexpo.com/about

Armored Warfare: A Slight Spin on Tank MMOs

Whether fighting on the frontlines in a heavily armored MBT or causing havoc from the back in a tactical artillery vehicle or finding someplace in-between one can always find their place of enjoyment in Armored Warfare. Set in the modern world, players find themselves either playing the role of a mercenary making his way into the world in Armored Warfare’s notable PVE environment or making the difference in immersive PVP settings. When ready to go even the most casual players can dive right in with a simple WASD movement controls and a point-and-shoot mechanics; unique maps, tanks, and tactics however it also keeps even the most hardcore gamers engaged in the action.

The Basics

Similar to its biggest competitor and predecessor World of Tanks, each player starts out with a personal “garage” and two starter tanks. From here the player can look at possible upgrades and retrofits for their selected vehicle, look at the two currently available dealer trees, customize their “base”, look at their dossier, choose to create or join a battalion, or hop right into their first battle as a PVP or PVE tanker. The most original idea being the “base”; simply put it is a players own customizable buff-station. By using the 100 free “raw-materials” given to the player on a daily basis he or she could choose to purchase buildings which would increase the rate crewman earn experience, cut premium costs, or even cut the repair cost for a tank!

Armored Warfare 2

As for the dealer trees, Armored Warfare took an inventive spin on typical progression trees by allowing players to change their mind at the end of a tree instead of forcing a player who realized a certain role isn’t their style abandon their work and completely restart their progression on another tree. How does this work? Simple, currently the trees are set up in a tier system of 1 through 9 (similar to other progression trees the lower numbers are generally needed to be unlocked before the higher) for each vehicle type other then artillery. However the big twist comes into effect between tiers 8 and 9. After becoming renowned (completely maxing out the experience needed to advance to the next tier) with a vehicle, instead of simply continuing down the progression, the player can redeem one “tier 9 unlock” which allows the player to research and purchase any tier 9 from the same dealer without specifically having to complete the vehicles tree.

Armored Warfare 1

Sadly Armored Warfare is close to identical to its competitors when it comes to vehicle customization. In the actual garage tab the player is able to change a selected vehicles ammo type, consumables (such as repair kits to fix damaged modules), retrofits (such as intercom systems to boost crew skills), and some aesthetic options such as decals and paints. The distinctive portion comes in the way the crew members work. Unlike other games in the same genre, Armored Warfare not only has a set crew for a specific tank that provides set bonuses but it also has a commander with unique attributes that can transfer from tank to tank. These commanders are both given to the player at his or her first launch of the game and can be unlocked through dealer progression trees. Another slight difference is when you select the upgrade tab for a specific tank. Although it resembles World of Tanks in its module progression it has a slightly different experience bar. Instead of simply getting to 100% completion and being able to move onto the next tank, Armored Warfare also has tank exclusive unlocks that can be researched after reaching 50% of the total progression on a chosen tank (such as the commanders that were mentioned earlier)

Armored Warfare 5

Last but not least are the dossier and battalion tab. In comparison to similar games Armored Warfare has the same basic dossier (statistics page) layout with a slightly different format which allows the viewing of certain stats in graphic form. As far as the battalion is concerned from the looks of it – it is just a standard clan layout but because I have not experimented with it I cannot say with 100% certainty.

Gameplay Mechanics

When inside the game, be it PVP or PVE, Armored Warfare isn’t much different from any other game. The main objectives consist of either destroying all enemy vehicles or capturing and securing a specified point. Nevertheless it still does have its differences. When playing an artillery class a player’s attention is increasingly brought to counter battery as a large indicator on the players minimap occurs to opposing artillery upon firing as well as a set sound alert. If you are in any other form of tank and you are fired at by an opposing artillery a large text indicator will appear to warn the player of an incoming artillery shell. Also artillery get two special shell types: smoke shells and illumination flairs. The smoke shells can be placed between a spotter and a specified target to cover the advance or retreat of an ally. Likewise, an illumination flare can be shot to bring vision of any target within a certain radius underneath it to the entire allied team.

Armored Warfare 4

Another big part that sets Armored Warfare apart is its ability system for both scout and tank destroyer type vehicles as well as specific MBTs. When playing a scout vehicle (whether it is a recon or a fire support type) by default your “E” key will trigger one of a few specific abilities. These range from marking a target (force lighting them even if they go out of view as well as guaranteeing max pen rolls) to decreasing terrain resistance for a short period of time. Some of the fire support type scout vehicles even get rockets which are medium pen high damage guided missiles. The tank destroyers’ ability is very beneficial as well; upon activation a TD can fire three shots from the same position and only lose a small percentage of their camo rating. Lastly certain MBT’s come with the ability to launch smoke shells a small distance in front of their turret which would act in the same way as artillery’s smoke shells upon landing. Along with this some MBT’s unlock a active protection system which, while active, can shoot down incoming heat and missile rounds (artillery not included).

Final Impression

Armored Warfare is a fun and easily immersive MMO tank shooter with competitive graphics and some unique gameplay mechanics and whether you are new to the genre or an experienced tanker you are likely to enjoy its style.

The Obsolete Gamer Show: Piko Interactive


For those of you who have been fans of Obsolete Gamer for a while, you will know we started as a classic gaming website and love all things Retrogaming.

For this episode of OGS we feature Eli from Piko Interactive a company that develops and publishes new and previously released games for classic consoles. Imagine playing Duke Nukem 3D for the Sega Genesis, yes, you can do that!

We talked with Eli about his company, his gaming background and some of his favorite classic games. Fans of vintage games will really want to check this one out.

The Obsolete Gamer Show: Inside Pro gaming with Joshua Laus


We see the articles and the streams and sometimes even the big time tournaments, but what is it like being a pro gamer? We wanted to learn more about the community around professional gaming and eSports so we asked one.

Joshua Laus our eSports corespondent takes us through the world of pro gaming and believe me, it’s a wild ride.

The Obsolete Gamer Show: War of Rights


Now they say you shouldn’t have the same act twice but as a lover of FPS games we personally thought a game set in the civil war would be pretty awesome and that is exactly what War of Rights brings to the table.

This title intends to bring the gameplay and authenticity that not only gamers would expect but Civil War reenactors as well. We talked to the team behind War of Rights about what player can expect from the game.

The kickstarter was FUNDED. If you want to check out the game’s homepage click here: https://warofrights.com/default.aspx

If you want to check out our homepage click here: http://obsoletegamer.com/

The Obsolete Gamer Show: Behind the scenes of Twin Galaxies Live with Xander Denke


Step inside a video game streaming channel, but not just any channel, Twin Galaxies Live. We talk with Xander Denke about what it is like running and hosting a web stream and the challenges of dealing with guests and the audience.

The Obsolete Gamer Show: Loris Malek – Moon Spider Studios


We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for.

Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more.

The Obsolete Gamer Show: Judy L. Tyrer


When you have a passion for games that stays with you your entire life and the drive and focus to pursue what you want in life you can achieve great things. That was just one of the many things we learned in our extended conversation with Judy L.Tyrer.

We began with her early career and discussed her progression from starting out after university to working with companies such as Ubisoft and Sony Online Entertainment and then transitioned into her current project Ever Jane.

Set in the world of Regency England and the works of Jane Austin, the upcoming MMO is a refreshing change of pace from your standard kill and collect loot RPG. Judy walked us through the world her and her team have been working furiously on to have it ready for its January 2016 release date.

Check out Ever, Jane at – http://www.everjane.com/

Siege Breaker Sessions: Trademark This!

Tm_logo

Trademarking something isn’t new. Back when the NBA had its first back to back to back champion the term Three-peat was coined and trademarked. However, when it comes to simple words or phrases that many gamers may use in their streams or videos it can and add become a hot topic with a lot of anger.

We dive into the topic of both Sony and the Fine Brothers trying to trademark terms that could have had a big effect on many gamers. We also talk about some of our finest gaming achievements from days past and Rizim gives us another one of his famous rants.

Warning: The Siege Breakers Sessions Podcast is NSFW and and contains adult language, seriously if you get easily offended stay out.

You can find our podcasts at the following locations:

ITunes

Stitcher

iPodder

Player FM

Digital Podcast

Pod Directory

The Obsolete Gamer Show: Albion Online with Peter Newman & Christoph Hombergs


In this episode we’re talking Albion Online, the upcoming MMORPG that features a robust crafting system, player economy and PVP which you can play on your PC, MAC and even tablet devices. Christoph Hombergs joins us to talk about what players can expect in the world of Albion Online.

Additional we are joined by author Peter Newman. After the successful launch of his novel, The Vagrant, Paul is now writing for Albion Online soon to publish the companion book titled, Landfall. We talk with him about the story and how it will even include references to actual players and guilds within the game.

Check out Albion Online at: https://albiononline.com/en/

Siege Breaker Sessions: Kicking Kickstarter

kickstarter

Kickstarter was like that sexy girl that actually gave you a shot at dating her, you were happy, oh so happy, until she took all your money and you never even got to second base. In this episode we talk about what happens when gaming related Kickstarters leave you high and dry.

Warning: The Siege Breakers Sessions Podcast is NSFW and and contains adult language, seriously if you get easily offended stay out.

You can find our podcasts at the following locations:

ITunes

Stitcher

iPodder

Player FM

Digital Podcast

Pod Directory