Westwood

Commodore Amiga

Eye of the Beholder

Everything in EoB takes up a single space and nothing stacks, with the exception of arrows fro which there is a quiver. Something not seen in D&D games since the EoB series is food rations. Characters get hungry and failing to feed them when thier food bar is empty would result in hitpoint loss. Movement in the game was square based like wolfenstein and relied on the numeric keypad. Puzzles were solved by interacting with the environment, for exapmle clicking on a lever or placcing a gem in a hole.

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Commodore Amiga

Dune II: Battle for Arrakis

The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defenses and vehicles.

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