James Bond: The Stealth Affair

The story revolved around a missing F-19 stealth fighter, stolen from an American base and tracked (how did they do that?) to somewhere in Latin America. Who did it? Could it be the Russians pulling a Red October or could it be some Latin American tinpot dictator or crime lord? The danger of having a Latin American drug lord having stealth technology was sufficient to bring in the best troubleshooter in the business: James Bond. The action began as fast as our man James stepped off his flight into the Santa Paragua airport, holding only a briefcase and his airline ticket, with the need to somehow get past a maddeningly efficient airport security guard. “I don’t care who you are. In this country you are all outsiders.“ The game moved on from there, with a variety of puzzles to solve, as well as a few arcade action sequences to complete.

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Flashback: Quest For Identity

I remember reading through one of the many video-game magazines that were out at the time (don’t really remember which one), and there was a preview for a game described as “CD-ROM on a cartridge”. A game that was going to use motion-capture technology so the ‘platformer character’ would seem to have very fluid mobility. A game that was based in a dark sci-fi universe instead of the usual cute-fantasyland. A game developed by the French….alright I admit that last part didn’t sell me on it, but the rest made for a launch-day purchase, and those that know me realize spending full retail doesn’t come easily for me.

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