the software toolworks

Alfred Chicken

The visuals are not awful, but they lack a certain polish. In a way that is difficult to describe yet obvious the moment you see it, the art used is very “flat,” lacking outlines or layers, giving the human player a “washed-out” sensation for everything. All this, despite the fact that the game prides itself on not having a big single color for its backgrounds, instead plastering little stars and crap across the canvas of the levels. Another instance: The first stage’s color sample is in a yellow and brown theme, even though Alfred himself is yellow and brown, and the whole event just feels stale and yucky. [...]