the pac-man dossier

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Everything you ever wanted to know about Pac-Man, but were afraid to ask

“The game studio I was a software developer for went under in 2008, and I suddenly found myself with a lot of time on my hands,” he said. “I started playing a lot of Pac-Man using the MAME emulator and realized that, as much as I enjoy playing Pac-Man, it would be even more fun to reverse engineer the game and finally learn how the ghosts work ‘under the hood’, so to speak. So I set out to fill in the many gaps in the internet’s collective knowledge base on the inner workings of Pac-Man. The goal was to conclusively prove how every part of the game functioned, especially everything related to ghost behavior, and put everything I learned into one reference document to share with interested parties.”

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