Superfrog review

Arguably SNES displayed the most – 256 colors on the screen at once in its games and Genesis – 64, whilst Amiga in most cases only 32. Superfrog and mastermind geniuses of evil – Team17 – behind it however, managed to pull as much as they could out of hardware and the game runs at 64 colors, as well as Genesis titles do. Those colors are so smartly picked, mixed and rotated though that it looks as if there were many more… So, in theory whilst being similar to Genesis it does look bit less colorful than some of SNES games do. But I shouldn’t judge the book by it’s cover… And I shall not judge the games purely by their visuals either! …Today.

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Another World

Music is absent from most of the game except during the intro and ending. Although we are used to having most games playing music most of the time, in real life we don’t go around hearing a theme song in the background all the time, which makes the game have a suspenseful atmosphere. The intro music is tenseful. The ending theme nice and very soothing. Overall the music in this game gets a score of 7 out of 10.

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Trine

The rogue archer is basically the most powerful character in the game. She can fire a ton of arrows that although they don’t do as much damage as the warrior, you can eventually fire multiple numbers of them and you can dispatch enemies safely at a distance. The best ability she has is firing a grappling arrow, sort of like the grappling hook gun that Batman has, which you can use to climb up, slide down, rock back and forth, swing, and all sorts of crazy acrobatics. She can light torches by firing flame arrows at them. For me, she’s basically the main character to use.

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