Wolf

The game mechanics really sold the “be-a-wolf” concept. Sound effects of birds and other noises of nature provided ambience, while the graphics were crisp and the scenic vistas marvellous to look at. As your wolf travelled it became either hungry or thirsty, and needed to be satiated. The game simulated a wolf’s incredible sense of smell by showing various scents that your wolf discovered, some close, some far, and all trackable. Humans were a severe danger and were to be avoided at all costs, and could be detected by both sound and scent. You could even howl!

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