Eye of the Beholder

Everything in EoB takes up a single space and nothing stacks, with the exception of arrows fro which there is a quiver. Something not seen in D&D games since the EoB series is food rations. Characters get hungry and failing to feed them when thier food bar is empty would result in hitpoint loss. Movement in the game was square based like wolfenstein and relied on the numeric keypad. Puzzles were solved by interacting with the environment, for exapmle clicking on a lever or placcing a gem in a hole.

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gog.com sale: Special RPG Promo, 50% off

This weekend Good Old Games has 4 RPGs on sale at 50% off: Sacred Gold edition, Septerra Core: Legacy of the Creator, Spellforce Platinum edition, and Stonekeep.

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