Eye of the Beholder

[youtube id=”dwDQEqU-1IQ” width=”633″ height=”356″]

The holy symbol or spell-book must be in the characters hand and right clicking brings up a menu from which you can select your spells. Again players of current gen games will be familiar with the spells as they have only been added to over the years, not removed. ~Rusty Quiva

Eye of the Beholder

To this day one can often find reference in  any official Dungeons & Dragons game to “the Heroes of Waterdeep”. This game is what they are referring to and i count myself lucky to have played this and its 2 sequels (Eye of the Beholder II: The Legend of Darkmoon and Eye of the Beholder III: Assault on Myth Drannor). I have fond memories of sifting through reems of old-school laser print-outs of maps made entirely of ASCII characters trying to find my way through some complex dungeon puzzle.

Story: Waterdeep is having some problems with their sewers. The local council employs 4 heroes to do something about it. A few steps inside the sewers and a trap is sprung sealing the intrepid party inside. To escape they must venture deeper into the sewers which turn out to be the beginning of a sinister dungeon.

Gameplay: You start by creating your 4 heroes. Players of current gen D&D games will be somewhat familiar with the character creation process.

Once you have all 4 created you can enter the game and begin your adventure. Characters have 2 hands each in which can be placed a variety of weapons, or in the case of clerics and paladins a holy symbol, and a spell-book for mages.

Dungeons and Dragons - Eye of the Beholder

The weapons are activated by right clicking on their image next to the characters portrait. Melee weapons will be swung and ranged weapons will be fired or thrown. The hand that was just used becomes temporarily unavailable as the character recovers from its use. Spells are managed in a similar manner. The holy symbol or spell-book must be in the characters hand and right clicking brings up a menu from which you can select your spells. Again players of current gen games will be familiar with the spells as they have only been added to over the years, not removed. All spells had to be memorized before hand and the number of castable spells was limited by level. So a player would choose which spells to memorize and would then need to rest to be able to cast them. Inventory is a bit similar to Diablo in that each character has slots for particular equipment and a number of backpack spaces for everything else.

Everything in EoB takes up a single space and nothing stacks, with the exception of arrows fro which there is a quiver. Something not seen in D&D games since the EoB series is food rations. Characters get hungry and failing to feed them when their food bar is empty would result in hit-point loss. Movement in the game was square based like wolfenstein and relied on the numeric keypad. Puzzles were solved by interacting with the environment, for example clicking on a lever or placing a gem in a hole.

Dungeons and Dragons - Eye of the Beholder

The player party could grow to include 6 characters total, either by finding other living characters or resurrecting the bones of dead ones found in certain places. Characters in the front rank of the party could use melee attacks while those behind were limited to ranged weapons and spells.

Monsters range from kobolds at the start of the game right up to the Beholder itself at the end. Beholders have 11 eyes, 10 on tentacle-like stalks and a main central one. In the rules of D&D each eye is supposed to cast a spell, but for this game the beholder is limited to about 5 spells. Like its predecessor games EoB would also allow players to move their parties that had successful completed the game into the next game (EoBII) a feature not seen in other games until recently (mass effect 2). The dungeon is broken up into levels, but the gameplay is not entirely linear, requiring the player to return to certain levels after obtaining certain items or to gain certain equipment.

Dungeons and Dragons - Eye of the Beholder

Graphics: Excellent back in its era. Made full use of VGA graphics and was colorful and appropriate. The interface was simple and required little to no explanation. there were not a lot of sprites for each monster, but enough to let you know which way it was looking and which way it was moving and how it was attacking you. The screens I’ve included are only from the first few minutes of the game, but suffice to say there are few different looking areas, each inhabited by its own monsters.

Sound: Again, pretty awesome for its era. Made good use of your sound-blaster pro, but like most games from this era was equally good, just pumped out of a PC speaker. It is a common misconception that a PC speaker is only capable of beeps, but this is not true. The speaker is capable of the same range of sounds as any sound-card it just takes longer to program. However i do know of games that were released even earlier than this with better sound (like pinball dreams which had sound coming out of the speaker akin to today’s MP3s…  No really! It had voice and all).

Controls: Keyboard only or keyboard and mouse. Keyboard only is more difficult, but the game is paced so that with practice a mouse user would only have the advantage of convenience not speed. movement is via the numeric keypad using 8 for forward, 7 for turn 90 degrees to the left, 9 for right, 4 and 6 for strafe left and right and 2 for step backwards.

Overall: An excellent game which will keep you busy for days without a walk-through and at least a full day with one. Has some replayabilty by trying different party make-ups. The ability to move your party into the sequels is awesome. The simple GUI means that back then and today a gamer could pick up how to play in minutes. I never saw a single bug and the game never crashed out.

Prehistorik 2

Prehistorik 2

Prehistorik 2

This is one more of the first ever games i played on the PC. Prehistorik 2 is a dos platformer (an-oter sequel from which I did not play the original) developed by Titus interactive in 1993. I remember I had no idea how to install a game on the family 3.86 computer and I had to ask my cousin to come and install it for me.

Prehistorik 2

The premise of the game is very simple, you are playing as a caveman finding hamburgers and fridges full with modern-day food everywhere killing animals and dinosaurs along the way while trying to get to the end of the level. It’s a game full with secrets which added a-lot in the level of entertainment it was offering.

Why I love it

Prehistorik 2

Like I said before it’s one of the first games I played on my 3.86, it is clear that a-lot of time was devoted by the development team to make this game a fun and an enjoyable experience. The large amount of secrets that can be found and little details, like the caveman becoming out of breath if he runs for a big distance are just some of the things that show that the makers where passionate about what they were doing.

Free Stuff: DOSBox

DOSBox Logo
Dos Box logo

If you are a fan of classic PC gaming (pre-windows era) then you need to have and use DOSBox, especially since it’s free and there’s hundreds of DOS games legally free all over the internet.

You can download DOSBox for free at its main site here. You can adjust the speed of the game using hotkeys and it’s not just for gaming. I’ve ran a bunch of DOS applications that banks, doctors, lawyers, and accounting clients of mine still use that are from the DOS days. It’s the best legacy program I know. This is one of the top favorite programs of the Obsolete Gamer Staff.

You can get many free games from Abandonia and Home of the Underdogs.

Get out there and get them!

Free Stuff – Lure of the Temptress

Lure of the Temptress
Lure of the Temptress

Free Stuff – Lure of the Temptress

If you love old point-and-click graphic adventure games then you will enjoy playing Lure of the Temptress for free from Good Old Games.

This game was like previous graphic adventure games except that the NPC characters would go about doing their own thing, even if you didn’t interact with them. That’s a very cool factor in a game, and even many games these days don’t have that.

You get the full game and the manual from this version.

Click here to download the full free game from Good Old Games.

GOG Sale – Master of Magic

Master of Magic cover
Master of Magic cover

GOG Sale – Master of Magic

The grand daddy of Magic meets Civilization games (literally) is finally available on Good Old Games for $5.99. This game had many improvements over the original Civilization 1, that we now see in modern games, and the later sequels of Civilization.

You could make cities, just like in Civilization but you could do things like boost production or change the terrain using spells. Your armies level up (to a degree), as well as you getting hero units which can dramatically change the way your armies behave (sort of like Heroes of Might and Magic except that these heroes fight). You could boost army performance as well by enchanting their weapons, stats, etc. You could boost heroes as well by giving them magic items.

You research spells, manage your economy, explore areas that have monsters or the armies and cities of other wizard’s empires, etc. You cast spells in combat or in general to manipulate the world. The game is AMAZING and one of my favorite strategy games of all time. Basically, any of the early games published by Microprose were! (Civilization 1 & 2, XCOM 1 & 2, Master of Orion 1 & 2)

Click here to go to the sale!

Master of Orion

Master of Orion box cover
Master of Orion box cover

Master of Orion 1 (MS-DOS) Review by Honorabili

One Sentence Review:

“The original explore, expand, exploit, and exterminate space mega empire game.”

Overall Score:

10 out of 10

Overview:

This is the grand daddy, 5000 lb gorilla of space empire games. From the now dead Microprose, this is one of those games, among XCOM and Master of Magic and Civilization that made that company a gaming legend.

You take the role of the immortal emperor of one of many emerging races that just discovered the ability to travel to other star systems and begin the competition for colonization, later leading to war, and galaxywide politics as to who will win the war for supremacy or the votes of all nations as the race to unify the galaxy as the leader of a mega empire (ending the game).

The game consists of you taking turns (non-simultaneous) with your rivals, managing your planets’ development, research directions (allows multiple research projects at a time vs 1 in later space empire games, which I think that’s unrealistic), your spy projects (they can sabotage, steal tech, be sleepers), your diplomacy (make alliances, actually never do almost, and trade tech, start trade deals, threaten and demand tribute, end and start wars), and conquer conquer conquer. You can orbitally bombard planets to dust basically or be smart about your killing (because later the weapons can literally scorch all populations out of existence, even one ship) and enslave, I mean welcome the conquered population to your empire.

There are different races that each has an advantage, whether a bonus in diplomacy or faster production or research or better combat skills (space or ground combat, which is good for taking over planets) or spying or their people breed like rabbits or some don’t require any terraforming whatsoever (which is a major part of the game, being able to actually claim and live on planets aka breathing is a major technology).

The game is won be either eliminating all rivals or becoming the new emperor of a unified star empire.

This is the game that inspired most future space empire games such as Space Empires, Galactic Civilizations, Sword of the Stars, Sins of a Solar Empire, etc.

Fun Factor:

This game is like crack. If you love micromanagement and having to defend 6 fronts at a time, this is the turn based strategy game for you. Since the game is turn based, you can take your time planning where to attack next or who to try to start a war with (or make them fight each other by making your spies start a fake terrorist attack vs each other). The game makes you feel as though you are using your brain and even to this day, over 15 years of me playing it, I’m always finding out new little secret strategies to deploy. If you’re a war gamer, you will agree that this game has a Fun Factor of 9 out of 10. It’s a game for thinkers.

Difficulty Versatility:

The game has like 5 difficulty settings and it becomes really brutal the higher you go. You can scale the size of the galaxy so that you can play a long or REALLY long game. This sometimes has a harsher effect on how hard it is. Imagine having to fight a fleet of 20 war planets producing full time vs one of 4 planets. It requires you to have the logistical foresight to be able to take on such an onslaught. I give the Difficulty Versality a score of 10 out of 10.

Value:

Well, Microprose is dead and basically so this game is now free. You can get it from sites such as http://www.abandonia.com/ or http://www.homeoftheunderdogs.net/ and run it on DOSBox for free. You can also opt to buy Master of Orion 1 + 2 together for $5.99 from Good Old Games. Since this game is amazing and it’s free or very cheap, the score for Value is maxed out at 10 out of 10.

Replayability:

I’ve been playing it at least 2-3 times a year since the mid 90s. It’s one of those games that is on a permanent list to play each year. Like Civilization, once I start playing this game it’s hard for me to do anything but that for a good 2-4 weeks, each time. Replayability gets a 10 out of 10.

Sound:

I usually have the sound off, but the sounds are okay for an early 90s DOS strategy game. I give the Sound a score of 6 out of 10.

Music:

The music is alright but I usually shut it off and play some classical or epic music in the background. Keeps the game play strong and my concentration on maxing out planets and blowing up enemy fleets. The Music that comes with the game gets a 6 out of 10.

Graphics:

Of course, the graphics are now way dated, but for it’s time they were pretty great for a war game. The weapon beam effects look great for DOS and even the homing missiles look threatening although it’s just a grey arrow almost. Considering the style behind the Microprose games of this time and that it’s a war game, Graphics get a 9 out of 10.

Stability/Reliability:

The game never, ever crashes, itself. Sometimes DOSBox has some issues when you ALT-TAB but that’s a problem with DOSBox, not the game itself. I give Stability/Reliability a score of 10 out of 10.

Controls:

The controls are simply point and click with a few hotkeys integrated. The hotkeys however are not necessarily shown in game and you’d have to read the manual or look them up online. Some are essential like B for scrapping your missile bases in case they are too obsolete or your war front has moved up from that location and you’re wasting resources maintaining them. I give controls a 7 out of 10 because although some are hidden, they do what they’re meant to do properly and keep the game playable.

Performance:

This game will run godlike on any computer, maybe even a mobile phone. Performance instantly gets a 10 out of 10.

My history with this game:

This is actually one of the first PC games I’ve ever bought and it was well worth it as it has given me literally over 1000 hours of gameplay. I played it first on a 486 so you have an idea how much of a place in my gaming history this game has. Because of it’s turn based nature I’ve even played this game while working and that’s very doable so long as you have good multitasking skills and a good memory as to your strategems. I hope you will all start playing this classic even as a new gamer, you will learn new ways to think and that’s always, always rewarding in itself.

Master of Orion manual
Master of Orion manual