Cinematic platformer

Xbox 360

Deadlight

In fairness to the developers, I’ve only managed to invest an hour in the game since launch day, which probably says more about the game than I’d like to admit. I found the voice over script contrived, the game atmospherics failing to impress and then there is that overly familiar nod to the walking dead, the “shadows” responding to loud noises…please!!.

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Game Reviews

Flashback: Quest For Identity

I remember reading through one of the many video-game magazines that were out at the time (don’t really remember which one), and there was a preview for a game described as “CD-ROM on a cartridge”. A game that was going to use motion-capture technology so the ‘platformer character’ would seem to have very fluid mobility. A game that was based in a dark sci-fi universe instead of the usual cute-fantasyland. A game developed by the French….alright I admit that last part didn’t sell me on it, but the rest made for a launch-day purchase, and those that know me realize spending full retail doesn’t come easily for me.

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