Baseball Simulator 1.000

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Baseball Simulator 1.000

Among all the baseball video games released for the NES console, Baseball Simulator 1.000 was certainly among the most transparent efforts to try and be unique, to stand out from the genre crowd. Released in 1990, it was developed by Culture Brain, who produced a handful of other 8-bit titles, such as Kung-Fu Heroes and Scheherazade.

Gameplay

Want to simulate an entire 165-game season among six teams in a pennant race? You can, with Baseball Simulator 1.000. You can even hop in and out of whichever games you choose, or stick to one particular game, or participate in every single match-up. Statistics are tracked all year long, batting and pitching alike.

Baseball Simulator 1000

Want to create your own team, entirely from scratch, down to their individual names and statistical aptitudes? You can with, Baseball Simulator 1.000. The instruction manual even winkingly suggests that you can use this feature to recreate an all-star squad composed of your favorite real-life athletes.

Want to just play a shorter season with one team, such as 5 or 30 games? Want to watch two computer rosters play against each other, just to get a feel for the simulation? Want to track pitcher fatigue over a series, change line-ups, or even shift fielders mid-inning? You can, with Baseball Simulator 1.000.

Baseball Simulator 1000

Really: Baseball Simulator 1.000 is quite a thorough, dynamic 8-bit baseball simulation. Even if you just want to play one simple game, you have options: You can play against the computer, or against a human opponent. You can pick one of six different fields, each visually different for its setting, including one set in space. You can still alter batting order. As you choose the teams, you can select which league they come from – which, intriguingly, affects the use of Ultra Plays, as only teams from the Ultra League can utilize them.

As it turns out, Ultra Plays are the primary hook of Baseball Simulator 1.000, the single biggest gimmick to try and differentiate itself from other sports titles. The premise is that, in additional to the usual nine innings of offense and defense across a standard 8-bit baseball simulator, the players have basically been given superpowers.

Baseball Simulator 1000

Pitchers can, for example, throw a pitch that comes to a complete stop for a moment before continuing its flight. Batters can, to cite one sample, hit a ball that will have multiple shadows on the ground, making it very difficult to field. But fielders, too, can utilize abilities such as leaping impossibly high into the air in order to make a catch.

These Ultra Plays are used by hitting a certain button, such as B as a fielder or hitting Up twice as a pitcher. Once selected, they will be visibly indicated by an icon, but usually also by a sort of special animation. Spectators will note pitchers bursting into flames for fiery pitches and batters whirling like a tornado before smacking an especially thunderous knock. These descriptors, of flames and tornadoes, are not figurative: They are the shapes taken literally in animation, cartoon-like in their appearance.

Baseball Simulator 1000

The Ultra Plays are optional, entirely dependent on whether any Ultra League teams are participating in a given game. As a concept, the Ultras hit a sweet spot: Well-planned, with much variety, and executed in a way that does not break the gameplay entirely. However, as a gimmick, it is one that ends up as annoying just as often as it seems fantastic. In an attempt for balance, teams are limited to how many Ultra Plays they can perform per game, but such effort seems a little futile.

The special plays do lean on the defense a bit, though. Pitchers are favored in Ultra Moves, where pitches are made nearly unhittable. Yet half the time a batter will try to use an Ultra Move, it will be wasted on a short pop fly, or a quick little ground-out to the shortstop.

Baseball Simulator 1000

Maybe the comet strike Ultra Move is the best for batters, but slapping home runs is not too terribly difficult anyway, given how tiny the field is. Seriously, fielding is a nightmare: The ballpark is small, the fielders run terribly slowly, and diagonal movement is a clunky joke. At least even non-Ultra fielders are given a little jumping ability at a tap of the A button, but it proves inconsequential in the face of stacked odds.

The actual batting screen is fine, just fine. As a baseball simulator, those intense pitch-by-pitch at-bats are well-done, and seem to be fine-tuned to a mechanical science by Culture Brain. It is a shame, really, that the fielding is done so poorly, then. When placed head-to-head next to other baseball titles, most of them will shine as being an obvious improvement in the field. However, the real strike against Baseball Simulator 1.000 is that even a new NES player can tell that fielding is wonky, without necessarily any prior baseball-game experience.

This is what dooms Baseball Simulator 1.000 to the middling, not-the-best pile of baseball games, in this reviewer’s mind: The intrigue of the Ultra Plays would be awesome, if they did not backfire half the time; otherwise, the core mechanical make-up of the matches is just not strong enough to completely hold the fort against its opposition, even in the same genre.

Graphics

With its crazy Ultra animations, very mold-breaking character models, and the gorgeous array of different environments to play in, not to mention the absurdly colorful scoreboard model – Baseball Simulator 1.000 is beautiful. The visuals are a strong point, and go a long way towards enjoying this to its greatest possible extent.

Sound

Savvy listeners will notice similarity to Bad News Baseball in the sound department, down to the cadence of a certain background track and its drumbeat section. Those tunes, and the effects, are pretty good, if not as explicitly pleasant as the graphics.

Originality

Well, Baseball Simulator 1.000 certainly goes out of its way to separate itself from the pack of baseball games on NES. To a degree, it succeeds: The Ultra Moves are provocative, the customization options are in-depth, and the ballpark selection might actually be among its best spots. But no matter what selections are made, the actual baseball mechanics still have to be used, and thus are revealed for its weaknesses. A very competent batting set-up cannot make up for piss-poor fielding control and other minor elements that may make the player feel stacked-against. Add the fact that the Ultra Moves are often just as much a hindrance as they are a bonus, and you can look elsewhere for superior baseball action, even if Baseball Simulator 1.000 is serviceable.

Overall rating: 3/5 stars.

Bad News Baseball

Bad_News_BaseballBad News Baseball

Among those familiar with the Nintendo Entertainment System library of cartridges, if you were to challenge them to name a sports game made by developer-publisher Tecmo, odds are they would name a football title. Tecmo Bowl and Tecmo Super Bowl are the popular choices, and deservedly so, as they are well-crafted, excellent video games. However, Tecmo kept their design chops up their sleeve for others as well, one of them being a quirky fun-filled hardball simulation called Bad News Baseball.

Gameplay

Bad News Baseball covers all the bases (boy, we could really have a field day with the baseball puns here; haha, “field day”) that a basic baseball game needs to hit: One-player mode, two-player mode, continuation into a full season beyond just a single outing, some form of stat-tracking, and an engine more robust than Nintendo’s original, and awful, Baseball.

The NES had a lot of baseball games. Even within the genre of sports, the sub-genre of baseball saw more titles than other well-respected categories, such as the JRPG. Now, most people were likely just to find a favorite or two, or perhaps avoid the baseball games altogether; however, getting to know the full roster lends a lot of enjoyable comparison.

Baseball games were programmed so similarly that some of the differences might be slight, but they are there. For example, compared to the R.B.I. Baseball series, Bad News Baseball is more fielding-oriented: Runners are much more likely to be called “OUT!” at the base, whereas in R.B.I., the A.I. is very forgiving, considering a runner safe even if they are barely just touching the plate pixel-to-pixel.

Bad_News_Baseball

Compared to Base Wars, the over-field camera in Bad News Baseball is tighter, more honed-in; which is great, since Base Wars always had a problem tracking line drives, leading to lost fielders and a screen full of green. Compared to Legends of the Diamond, Bad News Baseball has looser hit detection during batting, making it easier to blast home runs. Yet, of course, because of the emphasis on defense and fielders, there is a delightful balance at work, showing Tecmo’s strength in planning.

To put is simply: Bad News Baseball is not only a great baseball game on NES, but a great 8-bit video game altogether. Every baseball game had some sort of celebratory animation for home runs, but Bad News Baseball has several that it can cycle through. Most baseball games, even then, had on-screen umpires – but in Bad News Baseball, they are bright pink rabbits.

Okay, that is a little strange, but it does add distinctive character to what would otherwise be “just” a well-made sports title. Those rabbit umps, along with the Eastern influence seen in the very cartoon-like characters and interstitials, give Bad News Baseball a very distinct identity.

But if silliness is not the player’s thing, the baseball is more than in-depth enough to satisfy even a serious player. Bad News Baseball tracks the statistics for every player , even down to attributes for how well a pitcher’s ball breaks to right and left (yes, each has a separate value), every batter-fielder’s arm strength and running speed, even the stamina of pitchers that not only necessitate in-game substitutions but affect game-to-game readiness as well. Furthermore, every batter-fielder is graded on which positions they should field, with every roster having far more than a simple line-up of nine available, thus granting the player full managerial sway to customize their batting order, fielding positions, and pitching rotation. Good stuff.

Bad_News_Baseball

This is all not to say that Bad News Baseball is without its share of faults, though. Missing out on the MLB license to use real players is a little unfortunate, as fine as made-up players are. Although the graphics are great, all the players look exactly the same: There is never any difference in height, weight, race, etc., only some differing pitching styles, which is a bit bland and unfortunate.

The ability to jump up or slide to the side to catch batted balls is nice, but not executed as well as it could be. Thinking three-dimensionally, if the ball is behind a player in a midair, it can still be “caught” by jumping into its pixel-drawn flight patch. This effect, while exploitable, causes some cognitive dissonance. Worse, though, is the slightly-too-long pause to get down to earth with the jump, as though gravity has been lessened for such mighty leap.

Speaking of physics, every at-bat feels a little “off” upon close examination. It really seems like hitting the “sweet spot” on the bat, dead center of the wood in the middle of a perfect swing, never results in as good of a hit as strange tip shots off the edge of the bat when swinging too late, or a way-inside too-early shot. Also, seeing fastballs up to 111mph can be disorienting, but at least fatigue sets in quickly. Also, does anyone else feel like it is strangely, slightly difficult to move a fielder diagonally?

Bad_News_Baseball

The All Star Mode is a welcome addition for those in need of a harder challenge, but even the basic game is pretty stiff for newcomers or those inexperienced with baseball games. The A.I. is not exactly a deity, but does a computer batter ever, ever swing at a widely pitched ball? Pitching can be tricky, relying on the player to discover exploitable little un-hittable nooks and crannies, rather than truly outduel a batter at the corners of the plate. Trying to take on the mindset of a real baseball pitcher will leave the count full of balls and fastballs crushed out of the stadium.

Making a perfect 8-bit baseball game might be impossible, or at least extremely difficult within the constraints of both time and resources of the period. But if we do not rate on the scale of a high standard, to what purpose do we review through a critical lens? More simply: Bad News Baseball is great, but falls short of being flawless.

Graphics

If you can overlook the just-about-literal white supremacy in the game, the visuals are fantastic. Gorgeous interstitial animations highlight close plays on the bases, while a handful of different animated home run celebrations add more whimsy to an already-whimsical playthrough. Even the details look just fine: The players at the plate, on the field, the field itself, the menus, etc. This is a professional-looking 8-bit video game, oozing with flair and flourish.

Sound

The usual 8-bit baseball-game sound effects are in full gear: The rise-and-fall pitch of the ball in flight, the satisfying smack of a the digital sphere into pixelated leather, and the clap of the bat, among others. The background music is well-composed, and dives into technical exploits of the NES hardware sound channels that few dare to tread (dig that drumline), but – and this might just be reviewer opinion – does not really match the on-screen action. It is oddly disconcerting. Strange.

But the speech effects are fantastic, and part of this title’s appeal; the energetic, confident calls of the umpires truly add to the tension and impact of game-as-sport. Hearing the ump cry “SAFE!” for a close call at home plate brings a real, visceral pleasure.

Originality

The NES had about 20 baseball video games in its library. Some of them tried to gain sales through a weird hook: Base Wars had robot athletes. A Little League game featured children. R.B.I. Baseball 3 not only had the real Major League Baseball teams, but multiple years’ worth of period-accurate rosters to choose from for each.

In the case the Bad News Baseball, the catch is rabbit umpires and goofy cartoon visuals? Maybe, but so is the tight design, in-depth password system (although with an insane range of special characters in its alphabet), and the appreciated option to press Start whenever the player wants to skip a cutscene. All in all, this is simply a great game. Be sure to take advantage of the computer’s bizarre tendency to sprint a baserunner back to first following a tag-out there.

Overall rating: 4.0/5 stars.

Gekitou Stadium

Gekitou Stadium - Gameplay Screenshot

With the start of the Famicom Guide Youtube channel why not pick a Famicom title? Well, guess what? I just did! Gekitou Stadium!! is one of the reasons why baseball games are still fun on the classic console. The game is well balanced and has a very moderate setting of gameplay to help make the game fair. You have use the available strategy so that your pitcher won’t get beaten up by the opponent batters. You can hit the hitter if you don’t like him or just trick him to follow a ball outside the pitching box, you decide. The game has a very entertaining soundtrack that will not bore you and will keep you coming for more!

Gekitou Stadium - Gameplay Screenshot
There is a lot to explore as you see in the title screen. You have many settings to choose from. I prefer the 2player vs mode because it’s always a lot more fun to play against a friend. Make sure you hit the ball well though!

Gekitou Stadium - Gameplay Screenshot
Be careful with your opponent especially the ones with lots of HR in their stats, chances are they will try to hit it out of the ball park. My opponent didn’t follow my advice so I swung the bat and make her pay for it!

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One of the best parts of the game is you can add yourself in the game. You can see myself right there in the left of the picture waiting to give high fives to my team mate that just scored a home run! Don’t I look sexy? Aha just kidding, this is just one of the many funny cut scenes of this game. Every sport game should have something like this!