Game Reviews

All our gaming categories under one banner.

DOS GamesPC

Maniac Mansion

The story of the game was very simple, Dave’s girlfriend Sandy has been kidnapped by a mad scientist who is pretty obviously leaving in a scary mansion.What is cool about this game is that you dont control only Dave but in addition you can select to play us any 2 other of his 6 friends that want to help him rescue his girlfriend. Any one of his friends has his own set of skills that influenced the flow of the game (similar with what Ron Gilbert tried to do with “The Cave” which in my opinion did not come out as good as many Maniac Mansion fans where hoping).

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DOS GamesPC

Daikatana

Once the game was released, the sheer mediocrity of the product became evident. The game mechanic was wonky, with the player getting the “benefit” of two sidekicks that you needed to keep alive to help solve various puzzles during the game. Of course, they had the AI equivalent of a gnat, so you tended to see them die. A lot. And did I mention that if the sidekicks died you lost the level? That’s just bad design, which is unforgivable from someone who believes, “Design is Law.” The good news for the sidekicks is that the AI for the enemies is just as bad, perhaps worse.

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Multiplayer Online Games

Final Fantasy XIV: A Realm Reborn Review

Too bad anything good I have to say of FFXIV:AAR stops there. The matchmaking and instancing is reminiscent of WoW’s very first implementation of the LFG tool. The level of grinding involved in attempting to raise more than 1 class or trade skill at the same time on the same character would make a Korean LAN cafe operator sick to his stomach. The inconsistency in voice acting on the main scenario quest is laughable. The tiered approach to gearing for end-game past darklight seems like an afterthought and not consistent with the level of polish that went into other parts of the game.

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N64

Last Action Hero

The first mistake this side-scrolling, two-dimensional (not even the third dimension of being able to walk into the “depth” closer to the background, but purely left and right or up and down) beat-’em-up is that the A button attacks and the B button jumps, which is not only in reverse from the legendarySuper Mario Bros. original NES game that set the golden standard, but also serves as a stark reminder as to what camp this cartridge belongs to: The crappy one with all the terrible games.

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NES

Donkey Kong Jr.

The game plays remarkable similar to the original, yet with a new twist. Instead of being a short Italian dude with concrete shoes, you’re a monkey that can barely jump but can grab hold of vines, ropes, and chains. The game has a few levels to enjoy and can be replayed for high score record keeping if you’re into that.

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Game BoyHandheld Games

Dark Arena

Perhaps the most forgotten of the whole flock of GBA FPS – apart from perhaps the too late for the party Ice Nine – this is was actually the first FPS announced for the handheld. It’s also the only GBA FPS that isn’t a port or continuation of an existing shooter series, or without any conceivable tie to a movie (Ice Nine was based on the film The Recruit but the licensing fell through). This fact probably didn’t help Dark Arena reach a wider audience, but it’s hard to feel too sorry for it, due to the fact it’s a rather turgid effort all round.

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NES

Kung Fu

Beat ’em ups seemed to be released every week in the late 80s/early 90s with some legendary titles like Golden Axe, Double Dragon, Streets Of Rage, and Final Fight at the forefront. These and every game like it owe everything they are to Kung Fu. The first of it’s kind, they made it count (unlike Dk Jr Math) and it spawned more games that ate quarters than can be mentioned in one review. The lead programmer, Takashi Nishiyama, went on to Capcom where he was the head of a little game named Street Fighter. He could’ve been quite content with his legacy left at that but the guy went on to even greater heights when he was hired by SNK and designed a cutting edge contraption called the Neo-Geo System Board. This mad professor of gaming could’ve stopped THERE but what did this under-appreciated genius do as an encore? He created every major SNK fighting IP as he went along. Yes, the head programmer on Kung Fu is responsible for all-time heavyweights Fatal Fury, Art Of Fighting, Samurai Shodown, & the epic King Of Fighters franchises. Quite the fucking résumé no?

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Nintendo DS

San-X Land: Theme Park de Asobou

These action mini games are just about the only fun you’ll have playing this game at all, unless you get your thrills from puking rainbows and sparkles on to fluffy woodland creatures and furniture with animal faces on them. Each of the action mini games can be played on easy, medium or hard, and even on hard they aren’t hard, not in the least bit. Of the 8 character specific games, I’d have to say that Tare Panda’s is the most entertaining. It’s a balancing game where you must stack pudgy pandas on top of one another without all of them toppling over.

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Modern PC Gaming

Homefront

Though Homefront is not really an adaptation to the interactive medium of writer John Milius’ previous work (Apocalypse Now, Red Dawn), you can see their ehem influence throughout the game’s story and setting. The world is intricately and brutally realized and I was itching to join the fight. In short order, my bus was rammed by a Resistance cell in order to secure me, the all-important pilot, for their mission. Unfortunately, the the game’s mechanics immediately got in my way.

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Super Famicom

Super Fire Pro Wrestling Queen’s Special

Released in June of 1995 on the Super Famicom (and apparently there was a PC Engine CD version released in February of that year), Queen’s Special was unique in that it was an officially licensed Fire Pro game. Besides the joshi games, all Fire Pro games, from the first one on the PC Engine to the last one released on the PS2 even here in the US (I’m not counting that little XBLA loser) have been unlicensed games. Sure, the characters would strongly resemble real life wrestlers, but they had no official permission to have them in the game. However, these were different. And they were officially licensed from All Japan Women’s Pro-Wrestling.

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Game BoyHandheld Games

The Bugs Bunny Crazy Castle 2

The graphics of the game are quite good. Things look how they are supposed to look and you won’t run into objects you think are part of the background. Even people with vision problems like myself were able to detect the scenery quite successfully. Even the enemies look how they are supposed to look and that’s a very well done task by the developers. I do have to mention that the big headed bird Tweety was made bigger than its size but that’s understandable as you are playing a portable game and won’t recognize him if you see him

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NES

Dragon Power

Obviously this was back well before Dragon Ball Z got popular along with a handful of other anime programs, so the rather curious decision was made to change many of the actual references to Dragon Ball. Even the titular objectives – Dragon Balls – was changed to ‘Crystal Balls’. There are a lot of things I did not remember from this game, only that there was a very loose connection between this game and Dragon Ball Z, starting with the main character named Goku.

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DOS GamesPC

Softporn Adventures

The game’s cover features three nude women and a male waiter in a hot tub. The hot tub is actually that of Sierra’s owners, Ken and Roberta Williams. From left to right, the first woman is Diane Siegel, On-Line’s production manager. The second is Susan Davis, On-Line’s bookkeeper and the wife of Bob Davis, the creator of Ulysses and the Golden Fleece. The waiter was Rick Chipman, an actual waiter from a local restaurant, The Broken Bit. The woman on the far right is Roberta Williams. The ad was considered somewhat scandalous at the time because of the degree of nudity displayed.

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DOS GamesPC

Red Baron

Between battles, you’d keep up with the “real world” through the game’s newspaper. I can’t tell you how proud I was (or how embarrassed I ought to be, today) when the newspaper’s lead story was on my bravery in shooting down some minor German Ace, or the stoic countenance I’d sported upon receiving my first medal. There was my teenage pride when, mouse in hand and Mountain Dew nearby, I’d read that my squadron’s efforts had led to a break in the lines, or frustration in reading about the Red Baron’s exponential kill-count. The newspaper was a (virtual) tangible anchor for the game’s sense of reality. Brilliant, really.

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Commodore Amiga

Alien Breed

My favourite bit was when you were tasked with activating the level’s self-destruct system (obviously in homage to the films: “Mother! Turn the cooling unit back on! Mother!…You BITCH!” (Alien), “I say we take off and nuke the entire site from orbit. It’s the only way to be sure.” (Aliens), and so on and so forth (love those lines)). Suddenly the clock in the top left corner would start ticking down and you’d be left to frantically steer your crash test dummy in the direction of the (incredibly far away) elevator, cursing every godforsaken alien that leapt out in front of you and panicking as your already slim supply of bullets ran out. Classic Amiga gaming.

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N64

Tetrisphere

Once you grasp this, and it takes a few minutes, you can start destroying large amount of blocks at once. You’re helped by the ability to drag blocks where you want – as long as there aren’t any in the way of course – and the helpful fact that the shadow of the block you’re about to place changes colour if it will start a combo. It’s hardly a pick up and play title. But credit to developer H20 Interactive, they tried to squeeze as much as they can out of the concept. There’s a two player mode (strangely, none of my friends want to play the game), and a solo option with plenty of options.

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