Indie Games

Independent video game programmers, developers and publishers.

Indie Games

Phenomenon 32

Phenomenon 32, being Kyratzes’ most ambitious project so far, is much more than the sum of its parts. Besides the beautiful black and white visuals, its atmospheric soundscape and a deeply depressing and simultaneously surreal game world, Phenomenon 32 is an incredibly immersive experience, designed to be savored slowly and carefully. It is after all a hard and demanding game, that simply cannot be completed in one sitting. It also is a game filled with surprises and little touches of excellence, that go far beyond what you might expect from a free game.

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Indie Games

Dark Scavenger

You get the usual number-crunching that takes place in this kind of combat behind the scenes. For example, the wolf-like creature you are fighting may be vulnerable to your static gun’s electricity damage, but resistant to another type. Or maybe your weapon and item combination can stun the creature, forcing him to forfeit an attack that round. You do have a health bar, which can be replenished with items as well, and can be diminished by not only combat, but as a result of how you interact with certain environmental puzzles as well.

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Indie Games

Cavenaut

The first danger you’ll face are the enemies which can be found lurking on most screens in the form of snakes and frogs. They can’t be killed but move in predictable patterns so they can be avoided fairly easily. There are also a good few obstacles as well. Above ground there are trees and bushes and only the latter can be cleared (temporarily) by smacking them with your shovel. It doesn’t take too much exploration to find the entrance to the caves though, and down in these murky depths there are more bushes and enemies and even more hazards.

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Indie Games

Organ Trail: Director’s Cut (Multi-Platform)

I won’t spoil the story too much, but Clements isn’t with you for long, but gives you his diary to help you out, explaining how much of what things you need. You and your party leave D.C. to head cross country with the supplies you’ve scavenged thus far. Just like in Oregon trail, things break on your station wagon, friends get hurt. They may get by a zombie and you may be forced to put them down, or they may get dysentary, or one of 9 other diseases, and if you don’t heal them with medkits they eventually die. As you travel from city to city, you have to scavenge for supplies such as food, ammo, fuel, money, medkits and car scraps and upgrades to survive.

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Indie Games

Containment: The Zombie Puzzler

I mentioned this was a puzzle game. You get 4 types of non-zombies: The Soccer Mom (as I call her) dressed in Pink, Army Dude dressed in Green. Police Officer in Blue and Anarchist in Orange. To defeat the zombies, you have to surround on four sides (corners do not apply) with the same color. You can surround groups of zombies. Zombies on the edges only have to have 2 sides (sometimes three sides) before they are killed. The colors vary each time for the fighters. As you use them, they disappear and more fill in from the top. Continue matching colors as you can until you defeat all the zombies. But you have to do it quickly, otherwise the zombies will keep eating your defenders and you will run out of defenders and lose the round.

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Indie Games

Snakes of Avalon

Space and even time in Snakes of Avalon is a most relative thing after all, and the protagonist’s warped perception of everything makes sure the game is actually much longer and quite a bit more challenging than its excellent and confined location would imply. As for the puzzles themselves, well, they are at times taxing, enjoyable and -impressively- make sense in the demented game world.

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Indie Games

Dead Hotel

The game itself is a menu-driven affair, not dissimilar to Snatcher (sans graphics of course), that puts gamers (or should I say interactive readers?) in the shoes of a former policeman trapped in a hotel and facing a zombie apocalypse. Rather banal, I know, but it is pretty well written, though admittedly very short and obviously not quite complete. It’s more of a demo really. A demo with some interesting and i-f compatible combat mechanics.

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Indie Games

Delve Deeper: Treasures and Tunnels

Delve Deeper is an excellent game. It’s smart, unique, easy on the retro-loving eye and, now that the Treasures and Tunnels DLC has been released, pretty huge too. Fresh off the indie forges of Lunar Giant and costing less than one (rapidly devaluating) dollar, Treasures and Tunnels extends the game with 10 new levels -including the brilliantly named Big Orc Candy Mountains- and 25 brand new relics; that is 50% more Delve Deeper maps, 30% more treasure and absolutely no extra fat. Oh, and apparently each level is custom-tailored to be tackled by different teams of dwarfs, whereas each new relic is designed to influence both new and old maps.

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Indie Games

Dead Meets Lead

To the game’s defense though one could add that by featuring a shotgun it does turn itself into a rather lovely yet more traditional arena-shooter. One would of course be only partly correct, as the ammunition for the shotgun (and the rest of the firearms that are eventually unlocked) is far too sparse and in certain levels simply absent, which is a crying shame. Shooting the zombie hordes as a cursed pirate on a bleak exotic island is immensely enjoyable and goes on to show how great Dead Meets Lead could have been; especially if it had bothered to include a few save-points in its brutally hard levels.

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Indie Games

Cthulhu Saves the World

What’s more the game itself is rather good too, though definitely not exactly my kind of CRPG. It’s pure hack-and-slash with minimal exploration, only slightly confusing dungeons and simplistic combat. If it weren’t for the demented plot, the brilliantly hilarious cut-scenes, the hundreds of hidden jokes, the excellent and deep combat system, and the fact that the game wisely rewards gamers with something different every hour or so, I’d have probably given up on it, and would have lost one of the most ridiculous game finales this side of Monkey Island 2.

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Indie Games

Rush Bros

In a nutshell, Rush Bros is a platformer game in the likes of MegaMan, Sonic and even newer indie games like Super Meat Boy. You navigate the beautifully created levels with your little rocker running, jumping and avoiding various traps placed throughout each level. The key is taking in your environment. You can just barrel your way through, especially if you are used to playing these types of games, but if you do you are missing the point and the fun.

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Indie Games

Thunder Fleets

I could go on and try to ridicule the thing, but I wont. Sadly knowing that the developers are reading this, I’ll humbly suggest a few things to vastly improve the game and give it a fighting chance in the rich world of commercial indie games, where it will apparently have to compete with such acclaimed games as AI War, VVVVVV, Eufloria, The Dream Machine and Revenge of the Titans. I also promise that should Thunder Fleets get an update in the correct direction, I’ll be more than willing to re-review it.

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Indie Games

The Dream Machine

Stunning visuals aside, the Dream Machine is an impressively good and rather traditional indie game of the point-and-click sort, that is less traditionally played via a browser and somehow manages to save your process in a cloud; or was that clouds? I frankly wouldn’t know. Steam also sports some sort of a cloud they tell me, but I’m pretty sure I was once taught clouds are made of steam and, well, did I mention it’s a great game? It is. And it’s got a great and appropriate soundtrack to go with it too.

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Indie Games

The Button Affair

The Button Affair is the story of Enzo Gabriel. His quest. To steal the priceless Button Jewel from the infinitely wealthy business tycoon Victor Meirelles. Yes, that definitely does sounds like something taken straight from a ’70s action movie and is perfectly complemented by the game’s beautifully stylized visuals that can’t help but remind me of the elegant aesthetics of Another World. Just have a look at this trailer and you’ll see for yourself dearest reader:

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Indie Games

A Valley Without Wind

That’s why I’ve wisely come up with an alternate description too: it is a procedurally generated, side-scrolling, 2D arcade adventure, with strong exploration, RPG and strategic elements, that is sort of infinite. Is this better? Does it make sense? Well, I sure hope so, for I have only entered the still-in-BETA world of AVWW for a couple of hours and am incredibly impressed. I’m also pretty certain that it’s only by playing AVWW that one can properly understand and fully appreciate the thing, but here’s another try

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