Game Reviews

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PlayStation Portable

Crisis Core: Final Fantasy VII

Sometimes deaths feel cheap. The actual action-oriented combat works well; certainly better than I expected. My biggest complaint from this department though was the camera. Sometimes I just could not get it into a good position, especially in narrow spaces. Also, the combat was a bit predictable in terms of how it was triggered. In earlier games, most combat occurred at random while walking. In later Final Fantasy games you are on an active field with enemies you can engage or try to avoid. Here? It’s things like intersecting hallways that trigger the usually-random group of monsters you fight. You find yourself hugging the walls awkwardly, battling the camera angles if you’re in an area where you don’t want to fight. It’s not all bad though.

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DOS GamesPC

The Beast Within: A Gabriel Knight Mystery

The answer is multifaceted, but the first step was retaining Jane Jensen as the author of the entire storyline. The first Gabriel Knight game was lauded for not only being fun to play, but having a deeper story than most adventure games. Ms. Jensen had majored in computer science, but also had a deep fascination with creative writing, evidenced by her work on the Gabriel Knight series. Interestingly, she did not become a published novelist until well after The Beast Within, with her novelization of the first Gabriel Knight: Sins of the Fathers book in 1997, and then Gabriel Knight: The Beast Within’s novelization in 1998. Her first non-computer game related novel, Millennium Rising, was published in 1999, the same year her last Gabriel Knight game was released.

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Xbox One

Killer Instinct

All in all, Killer Instinct is pretty disappointing for a next-gen release, especially since the game is a glut of microtranscations. If you want the full game, it’s a standard twenty bucks. You can also just buy the individual characters if you want, which would be really cool if there were more than seven to choose from. If you want everything the game has to offer, which basically boils down to a couple of aesthetic character accessories and a playable version of the original KI, prepare to double-up on that Andrew Jackson. The only thing I was interested in besides the core game was the original that, unlike everything else, isn’t available separately. This fact, my friends, is worthy of ire right there.

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Commodore Amiga

Rise of the Robots

Rushing home we inserted the first disk and were confronted by a very impressive intro. ‘This is going to be great’ we thought. Then, after an hour or two, we both felt something was wrong. Could Rise of the Robots be… rubbish? Neither my brother or myself could believe it. In fact I remember assuming that we were playing it wrong, that it was our fault that you could beat every robot by doing a flying kick. That there was a way of turning round and jumping over the other fighter we just hadn’t worked out how. That you could pick a fighter who wasn’t the blue cyborg, you just had to complete it or something. How could all the hype be wrong?

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SNES

John Madden Football

There is one fatal flaw with the game, and that’s the technical limitations of the SNES. The framer ate does not run smooth which really effects gameplay when you’re in a heated moment. Also when you pass you get a zoomed-in view of the players around you. Doesn’t sound too bad, but it kills your view on defense. It’s a shame really, because it seems like EA put a lot of effort in trying to make this the best football game ever in the early 90’s.

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Game Boy

Tweety’s High-Flying Adventure

To do this you can’t just walk up to them and get the prints though, oh no – you have to take them down with weapons you pick up throughout the stages. There’s nothing too violent in terms of you arsenal though – just plunger torpedos, slippery jam (?) and the like. Levels are therefore structured a little more expansively than in most platformers, and you have to check out both the higher and lower reaches of every level to find all the pesky felines.

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Nintendo Wii

No More Heroes

Designed by none other than Suda51 aka Goichi Suda, you play as Travis Touchdown, a card carrying otaku, who lives in the fictional town of Santa Destroy, California. After an unexpected turn of events, and the purchase of a light saber on ebay, you find yourself on the bottom rung of an Assassins’ organization. You must prove yourself worthy and defeat 10 other bloodthirsty killers, all with deep stories of their own, to make your way to the top of the assassin’s league.

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Xbox 360

WET

WET tells an interesting, if a bit convoluted story. The game begins with Rubi watching a suitcase being handed between two men in an ornate room in Chinatown. The suitcase is her target – she needs to retrieve it – and she crashes through the glass ceiling and begins shooting up the place. This leads to a chase where she follows Simmons, the man carrying the suitcase. It turns out the suitcase holds a heart, which a man named Ackers has hired Rubi to retrieve so that he may have heart surgery. He rewards her well and comes back a year later asking if she can go to Hong Kong and find their heir to his crime fortune, Trevor. From there, Rubi travels around the globe through a twisted plot of backstabbing, lies, and falsehoods. She gets beat up a few times, engages herself in high-speed chases, and in the end, prevails.

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Indie Games

Containment: The Zombie Puzzler

I mentioned this was a puzzle game. You get 4 types of non-zombies: The Soccer Mom (as I call her) dressed in Pink, Army Dude dressed in Green. Police Officer in Blue and Anarchist in Orange. To defeat the zombies, you have to surround on four sides (corners do not apply) with the same color. You can surround groups of zombies. Zombies on the edges only have to have 2 sides (sometimes three sides) before they are killed. The colors vary each time for the fighters. As you use them, they disappear and more fill in from the top. Continue matching colors as you can until you defeat all the zombies. But you have to do it quickly, otherwise the zombies will keep eating your defenders and you will run out of defenders and lose the round.

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Commodore Amiga

Eye of the Beholder

Everything in EoB takes up a single space and nothing stacks, with the exception of arrows fro which there is a quiver. Something not seen in D&D games since the EoB series is food rations. Characters get hungry and failing to feed them when thier food bar is empty would result in hitpoint loss. Movement in the game was square based like wolfenstein and relied on the numeric keypad. Puzzles were solved by interacting with the environment, for exapmle clicking on a lever or placcing a gem in a hole.

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SNES

Soul Blazer

As far as the gameplay, it is quite satisfying. You will have to come up with your own strategies to defeat certain bosses. You just can’t run to them and kill them, it’s a good way to use your head in a way. There is also a level up system that of course makes you stronger. Weapons, and other items are on the way to help you finish your quest. Everything an action-RPG title should bring is here! Don’t look anywhere else! The game is quite fun but would only be good for a replay if there are extra things you might have missed on your first run. Then again, if you find defeating bad guys and playing this game as satisfying then I suggest you go for it! It’s a great experience overall and experiencing it again would just be joyful and action packed once more.

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NES

Mighty Final Fight

Most gamers worth their salt know that the first game to truly establish the conventions of the genre known as the “Beat ‘Em Up”, was 1987’s Double Dragon. Developed by Technos, DD became an arcade smash hit that spawned a franchise, and the rest is history. Most gamers worth their salt are ALSO aware of the fact that while Double Dragon started it, another game that came along in 1989, pretty much perfected it. And that would be Capcom’s Final Fight. Originally meant to be a semi-follow up to their first (and terribly obscure) Street Fighter game, this classic was originally going to be called “Street Fighter ’89”. But once they realized it had really nothing to do with their first foray into one-on-one fighting, they renamed it “Final Fight”, and it was off to the races.

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Game BoyHandheld Games

Castlevania II: Dracula Densetsu II

My only complaint is I wish Christopher would move a little faster, he seems to be going pretty slow at times especially when you are trying to make a bigger jump or avoid an enemy. Other than that it’s a really fun game! It looks really good for a game boy game and the music has been done very well. I haven’t completed the game yet, but if I discover anything else I will let you know.

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Arcade Games

Haunted Castle

As someone who largely avoided Nintendo consoles until the mid-90’s, one of several well regarded IP’s I never got around to looking into properly is Castlevania. I know of their glowing reputation though, and I have played a couple briefly, which makes this effort all the more surprising. It takes the form of a scrolling whip ’em up and involves guiding a suitably heroic-looking fellow through hordes of skeletons, bats, and zombies with the object, presumably, of rescuing the aforementioned girly. So far, so familiar.

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Classic Windows GamesComputer Games

Battlefield 1942 (PC)

Although the game play remains fun (there’s nothing like trying to fly a bomber like a fighter, or seeing the pilot parachuting out of the plane you’re all in) the graphics are looking a bit naff, and the control system seems slow and clunky, especially if you’ve been sitting there playing something newer and shinier. It’s a game for Sunday afternoon when it’s raining and you’re not in the mood for anything to stressful from the gaming library.

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SNES

Lode Runner 3-D

A more likely death will come about by walking into the red suited monks that stalk you in most of the levels though – and if killed (by either blowing them up with bombs or trapping them in the boxes) they simply re-spawn and chase you all over again. These creepy monks (you never see their faces) are a little out of sync with the space theme, but do offer up a very tangible threat. Even if all they do when they catch you is jog back and forth on the spot where you fell. The fools.

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PlayStation

Blood Omen: Legacy of Kain

As you progress through the game you gain new abilities, spells and equipment, that range from raising your health and magic bars to learning how to become a werewolf and tear your enemies apart. Health as you would imagine is gained from drinking the blood of your enemies, if you hit them the right number of times they’ll hold this very Mortal Kombat “finish me” pose where you can feed. Also while traveling to villages you can feed on the locals before heading off to defeat one of the games many interesting bosses.

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