The Obsolete Gamer Show #7: Tre Cardwell, Hollyanne Setola, The Sacramento Kings

The LAN party is alive and well! We talk with Tre Cardwell of LVG Lan about getting gamers together in the age of online gaming and what it takes to put together a successful LAN party. We also reminisced about video game related trolling done in our youth and not so distant past.

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Gamer Profile: Loris Malek

We’ve talked with fantastic people from around the world and Loris from Moon Spider is no different. Their game, Harold is an interesting mix between Pitfall and Lemmings that gives you that hardcore, but unique gameplay that gamers have been asking for. Loris grew up in France and could have opened up shop in his home town or the west cost of the U.S. but made Miami his home. He is a true fan of classic games and even had an awesome system of sharing console systems and games growing up as a kid in Nice, France, check out our extended interview to learn more.

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Amrack’s Gamer Profile

So my name originated from my youth (like most people). To me a name is like a connection to the past that you can never experience again; it’s a memory of what I once was. When I was little (~8 years old) I use to write crazy RPG adventure books. I used to stay up talking to my brother (because I bunked with him) and role played stories with him so I had more content to write in my chapter books. Though my characters changed from story to story their names remained the same. Names like “Drakis”, “Amrak” (yes, it’s misspelled for a reason), and “Larkins”, to name a few. These were my online names that I gravitated to choose when playing games with my brother.

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Kevin Cerdà: BeautiFun Games

This isn’t a really known game. However, I believe that it was really innovative at the moment it appeared. It was made by Mythos games, with Julian Gollop, creator of X-COM. In Magic & Mayhem you really felt like a wizard, combining spells in many clever ways (such as levitating and enemy and turning it into stone to smash it against the ground, breaking it into pieces). It was like a strategy game with the full base inside one single character that was able to move around and create minions out of nothing without any cooldown at all. Really surprising, fresh and dynamic. A source of inspiration.

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Paul Stephen-Davis: Retro Army

“I’m ultimately making this game for the players. I firmly believe that what players want is what should go in the game. They are our customers at the end of the day, and in my experience what they say 99% of the time is right. Medal Wars : The First One is what it is today, as a result of player and reviewers feedback and in all honesty. It’s a far better game for it”

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Tony Oakden: Charlie Dog Games

Exile first appeared on the BBC Micro in 1988 and later on the Amiga. It’s one of only a handful of games to score 10/10 in Edge magazine. Years ahead of it’s time it uses physics, emergent AI and procedurally generated environments to create a massive world in which an adventure takes place. I loved playing it back in the 80s and still enjoyed it a few years ago when I replayed it on an emulator. Just brilliant. I think the author is working on a mobile version.

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J.A. Laraque on 1337 Lounge Live!

I wanted more and I figured if you can get one profile then why not 100. We added profiles from small indie companies all the way up to people from Capcom and more, but then I said: How about celebrities. I am a big fan of the Jace Hall show and wanted to interview the man himself. We sent out e-mails, but he was very busy at the time working on his web series as well as the remake of V. For a time I thought I would never get his gamer profile, but then after several delays he promised to send one.

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Jonathan Malave: Kuroato Media

It’s the only game I have ever played over and over again, and never got bored of it. I love Japanese Anime; Final Fantasy 7 always gave me the feeling like I was taking part of an anime or something. Also, who could deny how cool and bad-ass the main characters, rivals Cloud and Sephiroth were? I have yet to find another game with rival characters that could match their synergy. Overall I think it was the Characters and the Storyline that did for me. Final Fantasy 7 is one of the best games ever made! and I think SquareEnix should remake it.

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Gamer Profile: Sandeep Parikh

I played Galaga with my older brothers, they would steer and I would shoot. Happy memories there. And then Zelda is what truly transformed me into a gamer. I made a whole show about it! www.legendofneil.com it’s about a guy who get sucked into Zelda and has to fight his way out.

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TGI Trading Card Profiles: Matt Miller

With seemingly endless game play and a crafty A.I., Night Stalker not only tests your skill and reflexes, it challenges your will. Squaring off against a relentless and perpetually respawning invisible robot (from the 80,000 point mark on) along with three other omnipresent threats in an enclosed battleground, one is routinely faced with split second fight versus flight decisions, which provides edge of the seat excitement.

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Seppo Santapukki: Prank Ltd

The second Mega Man was my first encounter to the series, igniting a love that still keeps growing after 20 years – thanks to Mega Man IX and X. It taught me patience, dexterity, and above all: trying even harder upon failure. Additionally, one can only respect the fact that the music is still in a league of its own.

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Olivier Vermeille: Zallag

It was about politics, religion, betrayal, love, murder, friendship…all mixed perfectly with a near-perfect gameplay experience. I won’t go into detail about the mechanics but let’s just say that it was extremely motivating to level up your characters.

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Chris Gerspacher: Kerberos Productions

It was a hard pick, but I mentally went through all my NES carts and I have to pick Ninja Gaiden. Bouncing from wall to wall, ninja star throwin’, minion dodgin’, hack and slash boss battlin’ – the original twitch gamer experience for me, personally.

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