Blog

Mega Man 7: Famicom Version

I was finally able to play this game which is a PC exclusive. The game plays great just like a Famicom/NES game. These guys didn’t leave any details out of the SNES version. The game is not a rom hack of any kind or a rom at all, it’s a PC game. Finding it wasn’t that hard all you have to do is go to Google and search for Mega Man 7 NES.

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Unreleased Games

Star Fox 2

After the success of Star Fox on the Super Nintendo both Argonaut Games and Nintendo were excited to get to work on the direct sequel. As development began, the buzz was spread to a number of media outlets and everyone was waiting for its release in 1995. The Japanese version of the game was finished and was in the debugging and final beta stage when it was decided to hold the game back because of the upcoming release of the Nintendo 64 and their wish to release a updated version of the game which we all know become Star Fox 64.

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Arcade Games

G.I. Joe

The gameplay is nothing new, but the use of sounds and animation from the television series made it a hit at the time. I always wondered about all those troops and vehicles that got away, but I guess that is how the Joe’s stayed in business.

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Blog

The Daily Vid: Battlefield 3 Teaser Trailer

Battlefield 3 is the true successor to Battlefield 2. Beyond our signature multiplayer, EA has also included a full single-player campaign and a co-op campaign — all straight out of the box. As for fan favorite features, how does the return of jets, prone, and 64-player multiplayer (on PC) sound? All this built with our powerful new game engine Frostbite 2, which you’ll hear and see a lot of in the months leading up to launch.

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Blog

POD: Super Mario Bros: Origins

Did you know that when Super Mario Bros was being created it was not done on a computer or any type of high tech device? For the original team behind Super Mario Bros planning sheets where used to detail everything from level design to control. Nintendo recently published an article talking with many of the creative forced behind SMB and revealed some interesting insight into the development process.

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