Rise of the Triad
Rise of the Triad
When I built my 486 with the help of my cousin (he did 99% of it) there were three games he told me to install right away one of them was Rise of the Triad. I had already played Doom and Wolfenstein so when I got my hands on ROTT I was hooked.
ROTT came out in 1995 and was developed by 3D Realms, the story initially was going to be a sequel to Wolfenstein 3D, you can pretty much tell this by the way the game plays and looks. It does have a Wolfenstein feel to be sure which is why so many people liked it.
Like Wolfenstein, ROTT was pretty much killing hordes of enemies and collecting keys to advance, but it was the little things that made the game fun for me. Some of the cools things about ROTT were the fact that you could pick a specific character from the start which had little differences like one would move slowly, but have a lot of health and another would be quick, but squishy.
ROTT had various weapons as well including pistols, machine guns, missile launchers and magic weapons. Of course one of the coolest things was blasting an enemy into chunks and watching eyeballs fly everywhere, now that’s gaming!
Another cool addition was the several power-ups in the game such as God Mode, which would make you invincible and Mercury Mode that allowed you to fly. There was also the Dog Mode that yes, turned you into a dog and my favorite, Shrooms Mode which involved flashing lights and a spinning screen.
The environment was also different than games before it. You had push-able walls and a ton of stuff could be destroyed like plants and sometimes destroying them opened a secret passage and sometimes it was just for relieving stress.
There were also a ton of traps all over the place like spin-blades which would quickly lower your health and flame-jets to set your night on fire. What was cool was the enemies were susceptible to the traps as well so you could lead them into them.
One of the coolest things was the use of jump pads. They were devices on the ground that would propel you into the air when you stepped on them. You could just stand on them to fly up into the air or you ran and jumped on them to catapult you diagonally. This was necessary later on to get to many places in the game.
In Rise of the triad you played a member of the team known as the H.U.N.T. (High-risk United Nations Task-force). Your mission was on the island of San Nicolas to investigate cult activity at an ancient monastery. After your boat is destroyed you have to fight your way to the monastery and stop the cults plot to destroy Los Angeles.
The game was not easy, even though you had access to guns and missiles and flamethrowers so did the enemies and they loved to use them. The bosses were no joke either; you had to learn about each ones ability and sometimes the most powerful weapon in your arsenal was not the one to use against a boss.
Finally there was multiplayer which wasn’t anything special, but it was fun using the special weapons and power-ups in multiplayer mode. It wasn’t just Deathmatch, you could also play a capture the flag mode and a tag mode.
Rise of the Traid is one of those games you had to play if you were a true FPS gamer. It had the look, the gameplay and the violence that every growing gamer needs. If you haven’t played it before or just wish to reminisce you can pick up a copy from GOG.com. *The GOG.com version comes with a 30-page manual, game soundtrack and the bonus game levels.
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