Commodore 64

Exile

 

Exile title
Exile title

 

Exile is probably the best game most people have never heard of. It was first released on the Acorn Electron and BBC Micro in 1988. The game was designed and programmed by Peter Irvin and Jeremy Smith (the author of Thrust, another ground breaking game that was converted to all the computers know to man).

Like Thrust, Exile is a game based on cave exploration with a physics mode. But unlike Thrust instead of just having Gravity Physics, Exile also has features such as inertia, mass, explosions, shock waves, Water, Wind, Fire, Intelligent Animals (Frogs, Wasps, Frogman, Snail, Fish, Spiders, Birds and Imps), Automated Turrents, Serveral different types of Robots all with Artificial Intelligence, Teleportation, Gravity, Weighted objects, and different weapons. It was the most complex game available for the BBC Micro, and possibly all 8bit machines.

 

Exile Amiga Title Screen
Exile Amiga Title Screen

 

The game also offered an enormous and detailed world, which was perfect for exploration. This large map was inhabited by many different creatures, robots, and puzles. All this was explained in the plot as the crew of the Pericles having set up a base in a natural cave system, with Triax having his own base in caves deep below.

Exile’s AI programming featured innovative routines like creature strategy code that knew about noises nearby, line-of-sight vision through the divaricate caves and tunnels, and enemy’s memory of where the target was last seen.

The main game is an character astronaut with a jet pack. He cannot die, if he is attacked or injures himself when he reaches a point near death he is automatically teleported to safe locations previously reached and designated by the player, until he these locations run out and he is ultimately back to his orbiting spaceship. Despite this, the game was still very difficult to complete and could take hours to play through.

The story of game starts as follows;

The player takes control of a space-adventurer Mike Finn who is ordered by his superiors on Earth to divert his spacecraft to the planet Phoebus to investigate the distress calls broadcast by the members of a previous mission. Finn’s mission is to rescue any survivors of the mission from a psychotic scientist, Triax, exiled there many years before.

 

Exile Amiga Gameplay
Exile Amiga Gameplay

 

Exile was supplied with a novella setting the full background story to the game and the game objective. It also provides limited clues regarding the scenery, objects and lifeforms that are encountered in the game.

The game came out for the Commodore C64’s dying days in 1991, and it the last game I bought for my c64 before I sold it. I pre-ordered the game after being blown away by a covertape demo (given away with Commodore Format, I think). When I upgraded to the Commodore Amiga shortly after, Exile was my first purchase.

The Commodore 64 offered better graphics and sound than the BBC and Acorn versions, and the Amiga version which was also released in 1991, had even better graphics and sound including a an atmospheric theme tune containing a deep voiced Exile sample and some eerie strings.

Allthough most gamers have never heard of most people have never heard of Exile, those you have played it will never forget it. Amiga Power magazine voted the  Exile to be the best game of 1991. The multi-format magazine Edge retrospectively awarded it 10 out of 10, together with only 2 other games.

Views: 2829

Glen McNamee

Father, Husband, Nerd. Works for a monolithic IT company during the day, during the evening I'm evangelising GameDev and the Commodore 64.

4 thoughts on “Exile

  • Pingback: Weekend Links at C64GLeN – The blog of Glen McNamee

  • Pingback: Feeling Productive… at C64GLeN – The blog of Glen McNamee

  • I was privileged to meet Jeremy (sadly RIP, he died a few years after Exile) and Peter while they were writing this game. I was a geeky 15-year-old in Cambridge at the time. Having co-written another game (Pipeline) for the same software publisher, we got to tour the various magazine HQs with them in London.

    Peter and Jeremy were both very kind to us (myself and William Reeve, another budding dev my age & my co-author on Pipeline, who went on to be a serial entrepreneur in specialist market reports & then various internet startups). I remember Jeremy giving a little cheer when I told him I planned to study physics at Uni.

    This page is also a good source of Things Exile:
    http://exile.acornarcade.com/updates.html

Leave a Reply

Your email address will not be published. Required fields are marked *

Time limit is exhausted. Please reload CAPTCHA.