Street Fighter
Welcome aboard the Crapsville Express. Last time, Hard Drivin’ was served up as a turd for Review A Bad Game Day – this year the gong goes to another coin-op conversion.
Game: Street Fighter
Genre: Fighting
Format: C64
Year: 1988
Publisher: GO!
Developer: Tiertex
Street Fighter
Prior to the sublime ‘Street Fighter II: The World Warrior’ SNES home conversion, there was the abhorrent C64 fighting game’ Street Fighter’.
Where does one even start with this game? For those of you not familiar with the series, ‘Street Fighter’ made its debut in the arcades in 1987. On the back of its success, the home version quickly followed on all conceivable platforms of the time, including the C64.
Tiertex brought this foul stench of a fighting game to our trusty and much loved 8-bit home computer. I suspect the coding was done by a drunk programmer or their pet monkey. How this passed any quality assurance testing is beyond my comprehension. Anyway, on with the review…
‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points.
If you manage to bribe a friend to play ‘Street Fighter’, you could have yourself a two-player grudge match – Ryu vs Ken. The winner proceeds to take on the computer-controlled fighters, while the loser is subjected to watching this dreadful game being played – even the CIA plays by fairer rules of torture!
The graphics are childish and messy – they do nothing to show off the C64’s abilities. The fighters tend to clash with the background. I reckon I could have drawn better sprites and backgrounds with crayons! ‘How about the sound?’ you may ask – let’s not even go there if you like your hearing the way it is. The effects and tunes are better suited for an Atari 2600 game, not a game that should be taking advantage of the C64’s SID chip. The clincher of this turdfest is the control – before there was button mashing, there was joystick and wrist breaking. The control is absolutely abysmal, by the time you attempt to pull off an attack; it is already too late, game over (which is probably a good thing!).
The C64 had quite a few poor arcade conversions in its time, and sadly ‘Street Fighter’ makes this list. Had it not been for the stinker Hard Drivin’, this would have been number 1 in Crapsville. Play it at your peril!
Graphics | Crappy sprites with even crappier backgrounds. |
15% |
Sound | Turn down the volume on your TV, I am warning you! |
10% |
Playability | Laughable. Apart from the terrible look and sound of this game, the controls let it down big time. |
5% |
Lastability | It will last as fast as you can turn off your C64. |
2% |
Overall | Stay away! This is another poor C64 arcade conversion. If you want to play a great fighting game on your C64, try International Karate! |
9%
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