Game Boy

Tweety’s High-Flying Adventure

Tweety’s High-Flying Adventure

Format- GBC

Genre- 2D Platformer

With this and Sylvester & Tweety: Breakfast On The Run (GBC), as well as Tweety & The Magic Gems (GBA), the little yellow bird has a portable trilogy of sorts. Shame that all three games are of the bland and unmemorable variety.

This is probably the most traditional of all three though, or so it would seem at first. Solely focused on 2D platforming, you explore many stereotypical (yet nice looking), levels as Tweety, the annoying bird.

Tweety’s High-Flying Adventure

Instead of being a typical A to B adventure though, you have to collect paw prints from eight cats in each level.

To do this you can’t just walk up to them and get the prints though, oh no – you have to take them down with weapons you pick up throughout the stages. There’s nothing too violent in terms of you arsenal though – just plunger torpedos, slippery jam (?) and the like.

Tweety’s High-Flying Adventure

Levels are therefore structured a little more expansively than in most platformers, and you have to check out both the higher and lower reaches of every level to find all the pesky felines.

Controls are solid enough, with jumping allocated to A and using weapons (which you can cycle through with select) set to the B button.

Tweety’s High-Flying Adventure

As you’re a bird however, your jump is a little higher than most, and you can stay in mid-air by mashing the button frantically.

The open level structure of the game is both a blessing and a curse though.

On the plus side, it’s slightly different to the swathes of identikit platformers on the GBC, and could be called a refreshing change of pace to the norm…

Tweety’s High-Flying Adventure

…if it wasn’t so clunky and dull. Unfortunately, levels settle into a very repetitive rut very quickly, despite the developers best efforts to conjure up a variety of different looking landscapes.

The lack of any punishment for dying also doesn’t help matters. Taking three hits simply sends you back to the last checkpoint you touched, and you don’t lose any of the paw prints at all.

Sure, this cuts down on frustration, but it also blunts any significant risk element the game may have had.

What you’re left with is a rather nice looking 2D collectathon, but nothing that’ll have you surging with unadulterated adrenaline.

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Simon Reed

A retro gamer, but one who is always keen to assess an older title without judgement being clouded by nostalgia. He doesn't always manage this though... Check out his Youtube page at:

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