Astrosmash
How often is it that a game plays a big hand in your life? I mean, really big. Like, it brought upon the birth of someone, big. Ok, obviously I’m going to have to explain THAT one…
In this edition, Prixel Derp’s Chris “Sledge” Douglas takes a look at 1981’s Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it’s difficulty level as you play! And this tension… well, you’ll see…
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