Arcade Games



Truxton - Gameplay Screenshot - Banner

Truxton, or Tatsujin (Japanese for ‘Expert’), is a viciously addictive vertical shoot’em up. It was released by Taito in 1988. For the folks In the US, the game was licensed to Midway and Romstar for manufacture and distribution.

Truxton - Gameplay Screenshot

The premise of the game is quite simple – you control a fighter ship, taking power-ups and weapon-selection items along the way, and then using them to shoot down enemies. When the going gets tough, one press of the Tatsujin-bomb button exterminates every enemy on screen (the motherships and big bosses take more hits to kill).

Truxton - Gameplay Screenshot

As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).

Truxton - Gameplay Screenshot


Vertical shoot’em ups have a simple premise, but the devil is in their gameplay detail.

Truxton has no shortage of gameplay and the vast areas and different enemy types, will keep you occupied for a long while. Put your space-suit on, whack on your helmet, and get in that fighter ship – the universe depends on it !

Truxton - Gameplay Screenshot - Cabinet

Manufacturer: Toaplan
Year: 1988
Genre: Vertical Shoot’em Up
Maximum number of players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Bomb)
Control Panel Layout: Single Player
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Weapons: Red – Power Shot, Blue – Sun Lader and Green – Tatsujin-Beam


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Alex Boz (aka: ausretrogamer) is a freelance writer, blogger and social media guru based out of Melbourne, Australia. Since starting up AUSRETROGAMER, Alex has spread the nostalgic vibe of retro gaming culture across the known universe. Whatever your topic is on retro gaming – history, consoles, games, peripherals, events, people, magazines, Alex has it covered. Get in touch with Alex to discuss projects and collaborations. Just don’t get him started on Galaga or Double Dragon!

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