10 Yard Fight

NES

10 Yard Fight

The game clock is divided into two fast counting thirty minute halves, which I appreciate since I’d probably still playing the game of Baseball I began if I didn’t say to hell with it. The difficulty is ranked from high school to Super Bowl and is presented well with different uniform and endzone graphics for each. On a sour note, it gives the illusion that it is similar to a career mode, as any other team you defeat gives you the message “You are on your way to the Super Bowl!” but guess what? NESquester kicked the Super Bowl team’s candy asses before this review was started and was greeted by the screen below…

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NES

10 Yard Fight

That, really, is most of the game. There are very few actual rules intact: Out of bounds applies, as does the four-downs for ten yards system, and crude extra points are “kicked” by pointing toward the goal posts and hitting A after the snap. There are even interceptions, which can potentially occur very frequently, since there does not seem to be any sort of height dimension; if the defender is in line-of-sight of the flight path of the ball, they might just intercept it. Beyond the excitement of such interceptions, play just continues as expected, the winner being whoever has the most points when time expires.

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