Runner 2: Legend of Rhythm Alien
Platform games will probably always be my favorite genre of gaming. This is certainly due to cutting my proverbial teeth during the heyday of the NES, the era where every other title had some sort of influence from the brothers Mario and their army of copycats. Before I picked up Runner 2: Legend of Rhythm Alien I had never played a Bit.Trip title before, and I was only familiar with the main character Commander Video from his cameo appearance in Super Meat Boy, arguably one of the greatest games of the past decade. Now I’m certainly going back to explore the titles I missed, because Runner 2 is unfiltered platforming bliss.
Runner 2 might as well be a checklist of how to do everything correctly in a video game. The gameplay is extremely accessible and enjoyable, coupled with eye pleasing, unique graphics and an amazing soundtrack. Difficulty in the game gradually scales but is unbelievably fair; you start off with a simple selection of moves and then slowly learn all of the combinations required to be successful. There’s also some great humor (the hardest thing to pull off in gaming) and some phenomenal references mixed in to the package that I wouldn’t dare spoil here. Gaijin Games even added hidden retro levels (unlocked by finding golden cartridges) that are extremely challenging and pay homage to those glorious days of the NES and Sega Master System.
Originality comes with how your character interacts with the soundtrack. Every jump, slide, dodge, block, and kick corresponds with an intended beat or noise that complements the music. You can miss these beats with little consequence besides failing a scoring opportunity (thankfully you don’t get a grinding Guitar Hero-esque interruption noise) but the soundtrack simply swells with a crescendo of awesomeness when you hit them on time. In most modern games (especially first person shooters) I almost never experience what Billy Hoyle and Sidney Dean remarkably refer to as “the zone,” where the entirety of the room ceases to matter and you aren’t even thinking about what buttons you are pushing while conquering every single obstacle on pure muscle memory. Playing flawlessly causes everything to click into place and you achieve an almost Zen like experience. Runner 2 just has a magically fluid feel I’ve rarely seen replicated anywhere else, especially in other titles that also employ auto running and rhythm based play.
I did get frustrated often while playing, but it was the type of frustration that made me want to persevere to perfect the level, not the type that makes you want to place your controller under a rusty jackhammer. When you make a mistake it’s never the game, it’s simply your lack of skill. It’s certainly not as difficult as the aforementioned Super Meat Boy, but it still takes impeccable timing and precision to get through some of the harder sections, exactly what you should want in a quality platformer.
If you like platformers, pick this up immediately. For fifteen bucks on the marketplace it’s an absolute steal, especially when there are sixty-dollar titles (Aliens: Colonial Marines for example) that won’t give you a fraction of the enjoyment contained here. I realize that it’s barely March, but this is unquestionably the best title I’ve played this year.