Game Reviews

All our gaming categories under one banner.

Sega Master System

Zillion

Like many Japanese games, this one is based on an anime series, albeit a shortish and relatively unknown one, even in Japan. Both the anime and the game star a fellow called JJ who is a member of the medieval-sounding White Knights, a peacekeeping force who are out to destroy the evil Noza Empire’s base which is located on the 50’s sci-fi-sounding ‘Planet X’. At the start of the game, the White Knight’s mothership has just landed on Planet X leaving JJ to infiltrate the underground base, rescue two captured comrades, and set the base’s mainframe computer to self-destruct. Sounds simple enough!

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NES

Bible Buffet

Bible Buffet is a hybrid game that forms a juxtaposition between the board game category and the overhead adventure games as well. With up to four human players (someone can even play alone if they wish to undergo the quest solo), each person sets out across a board with a rather lengthy track, over 100 spaces. A six-sided die is rolled to determine how far a player moves their token on their turn, with certain spots enabling a shortcut forward several spaces, a bonus roll, or even losing a turn.

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Xbox 360

Deadlight

In fairness to the developers, I’ve only managed to invest an hour in the game since launch day, which probably says more about the game than I’d like to admit. I found the voice over script contrived, the game atmospherics failing to impress and then there is that overly familiar nod to the walking dead, the “shadows” responding to loud noises…please!!.

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Sega Genesis

Warsong

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

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Commodore Amiga

Spellbound Dizzy

Spellbound Dizzy does feature some minor differences in game play from other Dizzy games; fruit and cakes are dotted around to restore energy, water doesn’t kill instantly, although without the aqua lung drowning is inevitable, and the mushrooms (magic?) are spinny objects that can propel Dizzy to greater heights, allowing him to reach unseen platforms and the odd cloud. Unfortunately these minor differences in game play don’t really make up for the lack of storytelling

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PlayStation

Dragon Ball GT Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much.

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Modern PC Gaming

Two Worlds II

Gameplay is along the lines of a good hack-n-slash. Where TW II sets itself apart from other games is in the weapons upgrading system and looting system. As you travel around killing, maiming, and destroying, you’ll find items that you can pick up and take with you. There are chests you can loot from, and some of these require a lockpick. Most of the items can be broken down into their elemental parts and these parts, in turn, can then be used to upgrade your weapons and armor.

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GameCube

The Legend of Zelda: The Wind Waker

Don’t get me wrong, Twilight Princess is an absolutely brilliant game, but whereas Wind Waker was a breath of fresh air that drew me in from the very beginning, Twilight Princess feels a little samey and derivative. The designers have obviously done their best to throw in a few new gameplay elements, but many of them fall flat – the sections where you play as a wolf, for example, just aren’t as much fun as playing in your human form, and of course they pale a little in comparison with the wonderful Okami

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Xbox 360

Grand Theft Auto 5

The world of Los Santos is so gorgeously detailed I found myself following random pedestrians on the street just to hear their side of hilarious cell phone conversations. A couple of the radio commercials and conversations made me laugh so hard I paused mid-mission just to hear the end of them. Other games have shown similar levels in depth of world, but none of them have made me feel like the city existed without me playing the game.

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PlayStation

Alien Trilogy

Some elements of the game are surprisingly well implemented for example. The enemy tracker nestled at the bottom right of the screen tells you roughly where aliens are, with small bloops alerting you to their increasing proximity. This can result in some brilliantly tense encounters.

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Game Reviews

Little Computer People

It might have inspired The Sims and that happily forgotten Tamagotchi craze, but David Crane’s Little Computer People was far from a commercial success back in 1985. Surely the atrocious cover art couldn’t have helped much… The game itself though remains fresh, unique, innovative, pretty brilliant and beautiful in a way only those chunky Commodore 64 games can be. And did you know that its complete title is Little Computer People Discovery Kit and that it was also known as a House-on-a-Disk? Oh, I see…

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Sega CD

Rise of the Dragon

The real-time environment also plays out in character interaction. What Blade says and does to each character will influence his future interactions with them or their friends (or enemies). This can have devastating effects on game play as a snide remark that seemed so appropriate at the time can limit Blade’s access to important game areas, and make the game’s ending untenable. Again, it’s best to save before any character interaction to avoid running into a dead end (or use the hint book…but I digress).

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Commodore Amiga

Dune II: Battle for Arrakis

The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defenses and vehicles.

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SNES

Super Bomberman 4

Each Bomberman game has little things which differentiate it from the one previous. Bomberman 3 was quite innovative in that it had the Louies (Rooies), who were kangaroo type characters that you could ride. When blown up, some of the blocks in the level would reveal an egg you could collect. It would hatch into a Louie & you could ride it. Each Louie has its own special ability. Yes, it’s Bomberman’s version of Yoshi, but we won’t dwell on that as the Louies aren’t in this game. They do come back in Bomberman 5 however.

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Sega Genesis

Eternal Champions

Eternal Champions would plunder its time faring gimmick from 1992′s Time Killers, a sickly exploitative brawler that pitted past & future in blood splattering conflict, enough to make Mortal Kombat whimper. Sega’s headstrong fighter would eschew colorful, explicit ferociousness, partly due to subdued hardware capabilities. Locked to 64 colors (the Sega CD port finding itself a rare 256-color mode user), Eternal Champions ran with enlarged sprites to make Super Nintendo Street Fighter characters appear trifling in comparison, yet meek with dried up purples and browns. With system exclusivity allowing for peak fidelity, Champions would still fall prey to lackluster splash in an era where saturation was an attention hook.

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NES

Clu Clu Land

Onto the meaty part of the burger. You’re a fish named Bubbles trying to collect coins while avoiding the Unira, a nasty type of sea urchin. Without the game manual, I wouldn’t have clue one that this was even a fish. She’s fairly badass in her own way because she has these extendable arms with claws that grab onto poles and turn however you grabbed them via momentum. Black holes can suck you in and bounce walls will send you eyeballs first to your doom but your main enemy in this game?

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