Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

NES

The Adventures of Lolo

Way back in 1988, Hal Laboratories, who would still be churning out quality titles in later decades, released a quirky little cartridge for the Nintendo Entertainment System called The Adventures of Lolo. The colorful opening scene depicts fun, cartoony characters as Princess Lala gets captured in dramatic fashion and is whisked away through the sky from Lolo.So, as Lolo, the player must certainly control a valiant hero across epic landscapes and use a mighty sword to brutally dispatch of repulsive enemies and enormous bosses, right? Not quite – this title, with its round blue main titular playable character sporting big eyes and a cute little tail, throws a monkey wrench into the traditional adventure game.

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Sega Genesis

Dragon’s Fury

One significant difference between the two versions is the bonus tables. There are still six of them here but only two of the ones from the Engine version have survived the transition; the other four are all new. I’m not sure that they’re better but they are probably easier (except for number six which is well ‘ard). Also, this version has an ending! If you can defeat all six bonus tables, you’ll progress to a final table featuring ‘King Dragon’ (or King Demon, depending on which territory you’re in). Defeat him and you’ve completed the game! If you’re like me though, you’ll purposely avoid reaching him in order to achieve the highest score possible.

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Sega CD

Sonic CD

The graphics are top notch for a 16 bit Sonic game. The game not only looks beautiful but it also has a 3D view at times especially when Sonic runs through some ramps. The angle switches and almost gives it a 3D look. There is plenty of color to see and lots of graphical beauties to admire. Well done Sega. What can you expect from a real good Sonic game? Great gameplay of course. The levels get challenging along the way but not too challenging to make you throw your controller against the wall. The levels stay fresh and offer new ideas which is why this has been one of the more enjoyable Sonic games ever released. You have to search for all the secrets and even try to acquire all the stones. Can you accomplish such tasks?

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TurboGrafx-16

Darkwing Duck

Based off of the Disney cartoon of the same name, Darkwing Duck was created for the TurboGrafx-16 by Radiance Software and released in 1992. In the game Darkwing Duck must stop Steelbeak who has recruited some of the most dangerous criminals in St. Canard to build an ultimate weapon. The gameplay consists of collecting puzzle pieces as clues and fighting enemies. There are also gas guns, cherry bombs and other power-ups Darkwing can use.

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TurboGrafx-16

Yo’ Bro

This week we bring you the video review of Yo’ Bro for the Turbo Grafx-16. Release in 1991 by Camp California, The city of Los Angeles is being invaded! Only Lil Bro’, Camp California’s rad skateboarding dude, can save it. The evil Ratz gang is unleashing a barrage of killer creatures and devices. Find incredibly cool weapons to fight back. Wipe out their earthquake machines and nasty man-eating plants with rocket grenades. Fight off wicked space aliens and launch your bonus attacks. It’ll take everything you’ve got to send the Ratz packing.

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NES

Lee Trevino’s Fighting Golf

The Masters got me thinking about this game, although ironically, Lee never won that tournament, his only Major fail. But, I put a lot of time into it back in the day, and like real golf, you find you never really master it.
LTFG is a 4-player game, with only 4 characters playable (conveinent). There’s Pretty Amy, the accurate-conscious lady in the pink skirt; Miracle Chosuke and Super Mex (Lee’s happily-embraced racist nickname), who have a good mix of accuracy and power; and my favorite, Big Jumbo, who has the pop in the club, but has a 3-click meter that runs faster, making it more difficult to hit the perfect shot.

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NES

World Games

One odd side item worth mentioning is a humorous glitch in the Sumo Wrestling game: Although normal gameplay would not reveal it, the wrestling ring level wraps. In other words, what goes off one side of the screen will appear on the other. While it is not possible to walk outside the bounds of the ring without losing the match, there is a move that throws the opposing player backwards. If done at the very edge of the ring, the flung opponent will reach the edge of the screen; or, at least, his head will. This means that his body will be laying still on one side, while his head suddenly jumps over to the other, creating the appearance of a decapitation! Other weird visuals can be achieved with other games, such as the weightlifter who holds the barbells too long and falls through the floor after turning blue.

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Atari 2600

Superman: Atari 2600

The first part that bothers me (and there’s a big list), is there’s actually no proof that Luthor had anything to do with The Great Metropolis Bridge Explosion of 1978. Whatever reason, I felt Superman was just picking on him a bit. All Luthor does is fly around the entire game with a propeller coming out of his head, and for some reason, wearing Aquaman’s Underoos. As embarrassing as that is, I’m guessing he committed no crime. Also, why these random 6 criminals? Only reason I see is they’re carrying these huge tommy-guns (what year is this anyway?), but they never actually use them.

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TurboGrafx-16

TaleSpin

Released by Radiance Software in 1991, TaleSpin follows the adventures of Captain Baloo and Kit Cloudkicker from the Disney animated series. In the game, you are after the lost treasure of Ionia, but an evil Witch Doctor called Watusi stands in your way.

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NES

Adventure Island

The power-ups are interesting, and provide the key motivator. Taking the form of eggs, when they are bumped into, they reveal themselves. The most common is the axe, always gathered first to provide a means of attack. But if Harry runs into other eggs once he has the throwing axes, he can gather further power-ups at the same time, such as riding a skateboard that not only moves forward quicker but also means he can now take an additional hit without dying; or the fairy mentioned before, which provides added protection and a temporary period of differing music. The idea is to make players want to see how many power-ups they can continue getting in a row, until they build into this unstoppable SuperHarry and crash through to the end of the level.

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NES

Kid Icarus

With the release of Kid Icarus it was only fair to pick the classic counterpart as the pick for this week. The game itself is not for beginners or crybabies. It’s one of the toughest NES games around and does rivals the difficulty of Ghost n Ghouls for the same console. The game does require lots of patience but does get a lot more bearable later on especially when you get the better weapons and level up. Yes, you do get more health bars and believe me, you’ll need them. So why not step back into the past and take a look at Kid Icarus for the NES.

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TurboGrafx-16

Cotton: Fantastic Night Dreams

This week’s video review features the 1993 scrolling-shooter, Cotton: Fantastic Night Dreams. Developed by Success the gameplay consisted of guiding a long female witch on her broomstick while she avoided enemies and gathered power-ups to take down bosses. The game was similar to other shooters like R-type with a mix of Parodius thrown in. This video review features the TurboGrafx-CD version.

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Sega Master System

The Flash

The object of the game is to defeat The Trickster, who has somehow become the mayor of Central City. Now, I know his job is tricking people, but am I to believe that he’s smart enough to convince an entire city to vote him into office, then declare Flash a criminal so everyone is against him? Even for an early-90′s comic story, this is ridiculous. The Flash needs to get through various levels of the city to reach/stop Trickster, so there’s a lot of running and jumping. Problem is, while Sonic had this huge, open area….Flash has these little city neighborhoods, and it gets confusing. He really moves too fast to see where you’re going, or sadly, what you’re landing on. Obviously, Trickster’s first order of business was to create huge potholes and spiked-pits throughout…was this the platform on which he ran? Who would have voted for this?

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NES

The Adventures of Bayou Billy

And now we come to the reason why this game earned notoriety and an appearance on Captain N: It was overwhelmingly difficult! Rumor has it that the Japanese release was too easy, so for the international version they gave the enemies triple the life energy and lowered the ammo on shooting levels. Despite having practice modes for each of the three types of Bayou Billy levels, the entire ordeal is still excruciating and nightmarish. Only hardcore gamers should bother seeking this one out for its ardent, horrifying difficultly level. All others can safely stay away, leaving this to score a mild two stars out of five.

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NES

Wolverine

The problem with the NES iteration of Wolverine is that the concept itself, of taking a popular license character and producing a below-average game with him or her as the starring vehicle, was not original at all. However, the parts of this game that are “innovative” are dreadful aspects, like having Wolverine’s claws damage him as they are used. This video game actually would have been much better had it been a little simpler: Have Wolverine’s claws out at all times without being self-damaging, fix the hit-detection oddities, and voila, a decent platformer. Instead, we have a very “meh” game that could be worth some replay value as a very challenging action title, but still only merits one and a half stars out of five.

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NES

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points.

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