Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

NES

Werewolf

The player controls the werewolf, who begins the game as a man but, after defeating the first mini-boss character very soon into the game, collects a token to become the werewolf; afterward, the state of man or werewolf is determined by health. In either state, the game takes a rebellious stance against traditional NES platformers by having the A button attack and the B button jump. As a man, the player jumps, punches, and can launch a projectile attack by holding the A button and releasing. As a werewolf, the character is a tougher, meatier, nastier beast, slashing with long claws, leaping through the air, and using the holding-A-button attack to level the entire screen, at the cost of some units on the heath bar.

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PlayStation

Doom

Doom as very popular for many things and the music was one of them. With such a great soundtrack, the PC version turned out to be the most played shareware ever. This was even before internet became a household name! Turning to the Playstation version, I was shocked that they took out the soundtrack but instead added a very interesting soundtrack. You mostly hear monsters and what not in the background with a mix of environmental music. It’s quite freaky at times especially when you are in very dark rooms. I must say it doesn’t make me miss the PC version’s soundtrack and gives a twist to an already twisted game.

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PlayStation

Weird Games: Thrill Kill

The story followes ten souls who died and went to hell and were then pitted against each other in a tournament by Marukka, the Goddess of Secrets. Whoever survived the tournament would be reincarnated effectively being rereleased back onto the citizens of earth (oh joy!). One of the innovated designed of the game was that up to four players could fight at the same time which at the time was not done before.

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TurboGrafx-16

Jackie Chan’s Action Kung Fu

One of the interesting things about this game was the fact that you only had one life, but you could continue up to five times and earn more continues in bonus rounds. Also, you would gain health and power ups by hitting frogs and the power-ups gave you special attacks as well as a charge attack you could use temporarily.

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NES

Bomberman II

Of all the tweaks to the original Bomberman NES game, major and minor, the most noteworthy is probably the visuals. From the in-your-face title screen to the overhaul of the main quest looks,Hudson shows off their artistry with crisp, colorful, cool pixel pieces from beginning to end. Every eight-stage Area has a different theme, which determines the color and appearance of the soft blocks, permanent blocks, border, and background color. There are still-frame cutscenes between each areas, showing Bomberman’s continued progression to true freedom. Many of the enemy designs from the original game return fairly faithfully but with an appropriate touch-up. While other elements shine as well, like the fantastic frame-by-frame explosion animation, there is definitely a bit of slowdown when a lot is going on at once on-screen. This is unfortunate, especially later in the game.

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SNES

Mega Man VII

The graphics are quite enriching and beautiful for such a SNES title. Mega Man has never looked more lively and he is quite enjoyable to look at especially when you aren’t doing anything with him and he just stares side to side. You know he wants to shoot at stuff! Either way, all the classic Mega Man characters are here including Proto Man and the introduction of Bass starts in this game as well. They all look sharp and lively, it’s a great sight especially to gamers that were playing 8-bit Mega Man all these years.

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NES

Attack of the Killer Tomatoes

The visuals may actually be the high point of the game. The backgrounds are colorful, the animations are smooth, there are few clipping/slowdown issues, certain background elements are animated, the characters look distinctive, and many sprites are handled at once. A couple highlights are the lighting effects under the streetlights in the first level, and the tomato-throwing effects during the opening and the credits. However, there are a couple flaws, such as the infamous switch that must be activated in one level, which reverses the gravity; while the gravity-reversing feat is always great fun on the NES when it is found, the switch very much just looks like a background element and can be easily missed.

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SNES

MegaMan X3

Capcom has always been known for having such great soundtracks in their games and this one is like the others. The music is memorable and has its classic Capcom bits all over it. You’ll enjoy this soundtrack as much as the previous X games. The graphics are a little disappointing as they look exactly like the first X game graphics! Even with the help of the FX chip, this game wasn’t able to showcase much better graphical interface. I’m not saying I’m disappointed as Capcom and Mega Man games have always had that similarities on their sequels which is that they don’t change much over their releases. The gameplay is king of these series anyways.

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Sega Genesis

Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done)

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NES

TMNT 3: The Manhattan Project

The gameplay is even better than the one before. When you pick a turtle, they will have their own unique skill. You have to use their skills accordingly in order to get through the levels with ease. Of course, I do stick with Raphael’s special move for boss fights. You might wanna do the same :p Furthermore, the difficulty makes it a challenge but not so much of it to make you throw the controller across the room. Beating the hordes of Foot Soldiers has never felt so enjoyable though. Play with a friend for a true radical experience, that’s for sure!

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NES

Amagon

Considering the patterned movements of many of the enemy obstacles, this already creates the inherent issue of requiring the player to undergo trial-and-error gameplay techniques in order to conquer the game, which provides a very repetitive, unenjoyable time. Even when Amagon is able to transform into the much (much, much) more powerful Megagon, it is still for a limited time, and ultimately a cartridge cannot rely solely on a single appeal in order to make a great game.

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SNES

Skyblazer

The quest at hand is a rather large one consisting of eighteen stages which are selected, and can also be revisited, via the map screen which shows them spread across the fictional world in question. They include the usual forests, castles, temples, and caverns, as well as a few more unusual locations, and they’re patrolled by a considerable variety of enemies such as sorcerers, dragons, and strange monsters beyond description, all of whom are intent on depleting Sky’s energy meter. He’s a fairly agile guy though. He can run and jump around like any decent platform hero but he can also climb up walls as well which proves to be extremely helpful. His attacks come in two forms. The most basic sees him unleash his fury via punches and kicks which are so ferocious they leave blue swirly things in their wake! These are of course available without restriction. His more potent attacks requires magic power which is represented by a meter similar to the energy one at the top of the screen.

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SNES

Killer Instinct

In this game you have to find your favorite fighter and master him or her. You better learn all the finishing moves, combos, and of course the Ultras! The gameplay is very easy to learn so anyone can pick up and play. The next level comes to when you increase the difficulty and decide to take people on the arcade. Of course, that was a 90s thing. Like any fighter, this game is awesome to play against another friend. Have a fighters party and take on all your buddies in a tournament. I can go on and on….it also helps if you have a grudge against a friend and want to kill him via-video games. That works!

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NES

Alfred Chicken

The visuals are not awful, but they lack a certain polish. In a way that is difficult to describe yet obvious the moment you see it, the art used is very “flat,” lacking outlines or layers, giving the human player a “washed-out” sensation for everything. All this, despite the fact that the game prides itself on not having a big single color for its backgrounds, instead plastering little stars and crap across the canvas of the levels. Another instance: The first stage’s color sample is in a yellow and brown theme, even though Alfred himself is yellow and brown, and the whole event just feels stale and yucky.

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Atari 2600

Crystal Castles

A 1983 Atari product, Crystal Castles is a game that stands out. From its crazy-detailed cabinet art to its glow-in-the-dark trackball, you wouldn’t be able to miss this in any arcade. But, how does it play? The “Crystal Castles” are 40 isometric levels given a 3D look. You play as a goofy-looking bear wearing Dorothy’s ruby slippers. Throughout the pathways of the castles are scores of gems and jewels. Your mission is to collect them (for points) as quickly as possible. The trackball moves you around and there is a jump button, as well. To reach the different levels of the screen, you’ll use ramps, stairs, elevators, and secret passageways.

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TurboGrafx-16

Cadash

This week’s video review features the 1991 platform game, Cadash. Developed and published by Tatio, the gameplay combines the elements of the traditional role-playing game with that of a platformer. The game features sword and sorcery and is set in a medieval fantasy world where powerful demons and abominations who at one time walked among humans, were banished to the underworld below Cadash. A powerful wizard named Balrog has arisen to take revenge on the humans and return to the overworld.

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PlayStation

Yu-Gi-Oh Forbidden Memories

But enough about old embarrassing memories, the game itself does play in very confusing fashion and it’s nowhere similar to the card game so for those of you who know how to play the card game, forget those rules and listen to this. Each monster contains elements which you can combine to give you advantage over other monsters. It’s like when a type of monster is stronger than the other one like in Pokemon. You have to fuse your cards together to obtain stronger monsters. You can also use magic cards and trap cards. The rules on this game though only lets you use one card from your hand per turn. That means you can either fuse a bunch of monsters together or use a magic card, or set a trap card. This gives you a lot of headaches especially when you don’t know what the effects of some cards are. Believe me, you’ll be as clueless as I am.

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