Fabian Santiesteban: Velocity Micro
There is something strange but enticing about fatalities that I loved. I can hear the words now. FINISH HIM! FLAWLESS VICTORY
Read MoreOur exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.
There is something strange but enticing about fatalities that I loved. I can hear the words now. FINISH HIM! FLAWLESS VICTORY
Read MoreDark Castle was really ahead of its time. It had wonderful animations, incredible diversity in its gameplay mechanics and well-tuned difficulty. It told a great story with very little narration.
Read MoreIt’s hard to choose just a single favorite classic game, but M.U.L.E. stands out because it remains excellent multiplayer entertainment, even today. Who would imagine that a game of exploration and economic development could be so much fun, but the game is brilliantly balanced…a hallmark of coopetition and a total blast!
Read More“The pacing in Tempest is just brilliant. You put your quarter in and are instantly drilling flippers. Plus, something about early vector graphics always lights me up. Battlezone is a very close second.”
Read MoreFavorite classic game would have to be the original Metroid! I love it for the sense of bizarre isolation it creates with the music and endless underground caverns.
Read MoreWhat impresses me most about Elite is the exceptional quality both of the innovative elements (3d and the huge, expansive algorithmically generated universe that fits neatly into 64k) the gameplay.
Read MoreIn a world, filled with “easy-mode” games, where the player is rewarded for every action, XCOM is the counter. Even the EASY mode for XCOM would make Patton or McArthur sweat. Time is almost always working against you. You are constantly fighting, scrambling to get things done, hurrying to unlock secrets, acquire more & better weapons, acquire more & better personnel, build more bases, etc. And the consequence of failure, is the END OF THE HUMAN RACE!
Read MoreThe perfect balance between reflexes and strategy in a shoot-em up.
Read MoreArchon, a true pvp game
Read MoreA 3D physics-based driving simulation with force-feedback in 1989… WOW!
Read MoreIt’s a murder mystery about rival biker gangs with themes of loss and the ending of eras, set against the backdrop of the American southwest — albeit a bizarre version of it with flying cars. Also, you get to hit guys in the face with a 2×4 while riding a chopper. This type of fantasy is why we play games, and why I got into making adventure gamers.
Read MoreIt was one of the first instances where I felt like I’d done something in a game that I didn’t think the designers had specifically intended, and it showed the flexibility & diversity of what you could do in a videogame.
Read MoreDynamic environments, Random levels, incredible depth and variety, I still play X-COM once in a while and it is amazing.
Read MoreUltima 4 is truly an exceptional example of a near-perfect RPG. It is huge and open, with a “go anywhere, do anything” feeling, and it manages to avoid many of the clichés of the genre. It is certainly one of the top five CRPGs ever made.
Read MoreIt’s the first game I ever made, back in the day at Interplay Productions. It was one of the most exciting rewarding times of my life as I was just starting out in the biz!
Read MoreDue to the nature of the genre, these games are almost 100% design, as opposed to games nowadays, where based on budgets seem to be say 20% design and 80% graphics, technology, and such. Plus, they are like playing a novel; the games use the players’ imaginations in a different way than current video & computer games.
Read MorePlaying Chivalry on my Apple II in middle-school was one of my fondest multiplayer gaming memories. A 1983 action “roll-playing” game of rescue for up to 4 players, Chivalry consists of numerous mini-games and rolls of chance to make it to the end to save the kingdom. Simple, fun, and addictive, Chivalry allowed for quick games, competitive action with friends, and led the way for the more robust, in-depth Bard’s Tale (also a classic favorite) in 1985.
Read More