Gamer Profiles

Our exclusive profile feature where we reach out to celebrities, world record holders, company reps and notable gamers and asking them about their favorite classic game and you can see the results and answers here.

Company Representatives

Nery Hernandez: MonkeyPlum Media

Tie Fighter stands out for me as one of those games that has that rare quality of being an experience. From the story, the initiation into the Emperor’s Inner Circle (Secret forearm tattoo and all), the ship models, it was a game that you could tell was made with L.O.V.E. for the source material, while still maintaining an originality of its own.

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Company Representatives

Steven Peeler: Soldak Entertainment

I think this was the first rpg that I played on a computer and I sure do have fond memories. Even with minimal graphics, which were actually pretty good at the time, it was still frightening and great fun exploring and killing all of the monsters. All to save some king or something. 🙂 It had multiple character types, a party, turn based combat, random encounters, layout, and items, and an auto-map. Some of this is common now, but this is from a game made almost 30 years ago.

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Company Representatives

Michal Gledala: Global Fun

Some people think it is crazy to just look at the stats, clicking on numbers and watching 22 small round dots flying around the screen, but for me it is pure fun. It is a great feeling to start a career as a manager of your favorite club, and build your squad the way you want. I can spend hours on looking for players and staff that can help my team to win the league and go far in the European competition.

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Company Representatives

Wes Platt: Fallen Earth LLC

Ultima IV was the first open-world style game that I ever played that gave me a real sense of control over the destiny of the character from the start. The player answers a series of ethical challenges to determine the personality of their character. That really spoke to me from a design perspective, because it offered immediate opportunities for replayability and gave the player unprecedented control over how their character evolved in a computer game.

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Company Representatives

Anna Sheglova: 1C Company

King’s Bounty was released in 1990 and became the ancestor for a great number of modern game series. The fairytale spirit of the game made a huge amount of players spend hours completing the quests for one of the four characters chosen, travelling through the game world, searching for treasures and building up armies to fight for the glory of the King.

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Company Representatives

Eitan Glinert: Fire Hose Games

Madness was one of the best games ever created, and is STILL fun today more than two decades later. I used to play on the Amiga 2000 with my older sister; she preferred the mouse, while I preferred the obviously superior joystick. Lemmings was a fantastic time sink; some of the later levels were some of the best designed puzzles I’ve ever seen.

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Company Representatives

Chris Parsons: Muzzy Lane Software

Incredibly deep content: a mix of turn-based squad combat, RPG, and resource management. You carefully nurtured and grew your squad and it really hurt when some of your favorites died horribly. TFTD was the sequel to the original. It added multiple levels for the underwater battle maps, and once you had advanced armor, you could float to the top of ships, blow holes in the top and sides of the ship, and enter.

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Company Representatives

John Blain: Dell

Dhalsim, after winning a fight: “Now you’ve realized the inner mysteries of Yoga!” – I spent enough money on this game in the arcade to put a down payment on a small house. Nothing was more satisfying than having a bunch of people line up to put their quarters down to try and kick you off the cabinet, and playing for an hour or more on 1 quarter.

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