Interview – Tomas Danko (VO Producer at DICE)
Finally, and this is the nice part as far as I’m concerned, some people are working hard to push the narrative aspects of gaming further in order to get on par with the Hollywood movie industry in regards to telling a story and giving the player an emotional experience as well. Merging the knowledge and methodologies created and perfected by Hollywood with the non-linear and interactive core mechanics found in games, to give the player a brand new experience in the future. This is where the frontier lies in gaming, as far as I’m concerned.
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