U.S. Gamers Spent $3.8 Billion on MMOs in 2009

With those numbers it is no surprise many companies are launching their own MMO’s, it is a booming business that does not look to be slowing. However, saturating the market with a flood of MMO’s isn’t good for the consumer in my opinion. It is one thing to purchase a number of gamers per year with some you end up not liking, but to have to purchase and pay a monthly fee is another thing all together. Then again you can always hit cancel if you don’t like the game.

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