nintendo

NES

Arch Rivals

On its surface, Arch Rivals is a basketball video game on the NES. There are a few features, though, that make it somewhat notable. This is not a five-on-five version; rather, this cart features two-on-two full-court style hardwood action. Additionally, the player only controls one character on the team, rather than the switch of controls used in many other games. However, the player can tell the teammate what to do, in the sense that pressing the pass button (B) not only makes the teammate pass the ball, but the player’s character is actually shown, via speech bubble, telling the teammate to do so, or to shoot by pressing the A button (also used to jump on defense).

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Blog

Bionic Commando: This week’s Classic Download

Fans of the classic GameBoy version of Bionic Commando will be able to purchase this classic on the 3DS, Virtual Console and Nintendo eShop. The Game Boy version of the NES classic BIONIC COMMANDO arrives on Nintendo eShop to take you on a daring action-packed mission. As Rad Spencer, use your high-tech grapple hook and assault rifle to infiltrate the enemy’s stronghold in order to rescue Super Joe. You can be the difference between war and peace. Are you ready for the challenge?

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SNES

Super Mario World

I had mentioned during a Sonic review that I preferred that series over Mario. I understand that I’m in the minority, but let me explain…I’ve always preferred my games a bit linear. I like having a goal. I like going from point A to point B to complete that goal. The thing that drives me crazy about the Mario games is that there is so many hidden things, so many warps, so many crazy-ass things going on at the same time, that I sometimes forget why I was playing in the first place…the GOAL. I don’t care about capturing every coin, or every power-up, or finding every secret entrance…I just want to grab that princess and tickle Bowser with my moustache. …or was that the other way around? I just wanted to make myself clear.

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NES

Dr. Mario

Ergo, each level consisted of the goal of clearing all the viruses in the field, with more challenging levels adding viruses at the beginning to forcing the pills to fall faster. The cartridge also featured a two-player mode where two players could simultaneously compete against the other, after choosing a level to begin at (higher-numbered choices representing more viruses to begin with), then racing to clear their field. In the meantime, you could even send viral bits randomly falling onto your opponent’s field and potentially disrupting their efforts.

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Interviews

Ten Questions: Matt Barton

I don’t think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety of games. I guess one thing that makes my show special is that I feature games from all platforms, especially covering PC and computer titles that the others miss. Most other shows are dedicated to consoles, especially Nintendo classics. I figure those games already get enough love, so I try to cover ground that is not covered by the other shows–such as Dungeons of Daggorath for the Tandy CoCo, Tunnels of Doom for the TI-99/4A, or even the PLATO platform. I also feature interviews with classic developers, such as John Romero and Al Lowe. I’ll soon release my interview with Chris Avellone.

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NES

Alien Syndrome

There will always be a few common themes for video game titles. Medieval fantasy role-playing games, secret agent first-person shooters, cartoony platformers are among the most popular. Another brand of home console fun is the kill all the aliens action game. Many titles for the Nintendo Entertainment System tried to capitalize on this key idea, including Star Tropics and Contra. Another contestant in this field was Alien Syndrome, a top-down gunner for one or two players.

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Editorials

Happy 10th Birthday GameCube: My Favorite Games

Sure, it was a remake, but when it is done right giving people the chance to experience an updated version of the game they loved it deserves praise. This game was visually stunning and brought back all the fear you had from the original. The audio was redone as well and sounded fantastic, if you owned a GameCube and liked RE then you had to have this game.

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NES

10 Yard Fight

That, really, is most of the game. There are very few actual rules intact: Out of bounds applies, as does the four-downs for ten yards system, and crude extra points are “kicked” by pointing toward the goal posts and hitting A after the snap. There are even interceptions, which can potentially occur very frequently, since there does not seem to be any sort of height dimension; if the defender is in line-of-sight of the flight path of the ball, they might just intercept it. Beyond the excitement of such interceptions, play just continues as expected, the winner being whoever has the most points when time expires.

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Blog

Metroid Ending

By now everyone know about Samus and that she is a bad as beauty, but back in the NES days people did not know that until they reached the end of Metroid. This week we celebrate the short, but revealing ending to the classic Metroid game for the Nintendo Entertainment System.

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Hardware

Console Wars: SNES vs Genesis

Ah, the console wars of the 1990’s it was a time when most people only had one and whichever side you were on you believed it was the best. Either you were a Super NES fan or Sega Genesis fan and both companies took advantage of this, but Sega really played to their fanboi audience.

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Game Boy

Lady Sia

There’s actually a very long and detailed story that unfolds throughout play, but I don’t want to give anything away. What I will say is this is a realitivly short game, with just a handful of main levels, and a few smaller levels within. Sia is armed with just a sword and an “energy blast”, and each level’s mission has her recovering a stolen family item; from a better sword to magic rings. These items will help her defeat the 4 bosses and the main one at the end.
The 32-bit, cartoony animation is neat, and the fluidity of her movements are top-notch for the little system. Little touches like using her sword to grab a ledge to pull herself up were nice additions. Sweet background music and sound-effects, as well.

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Hardware

Nintendo Color TV Game Series

Before Nintendo released the Family Computer in 1983, it had already created five home-use TV video game machines in the Japanese market. Between 1977 and 1979 four games were released in the Color TV Game series. The fifth game was Computer TV Game (CTG-HC10), which came out in 1980.

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NES

Gargoyle’s Quest 2

The game has an overview which makes it look a lot like the Dragon Warrior games but also once you enter a level, the game suddenly changes to a side scroller style level. It was very unique to combine these two gameplay techniques in one for its time. The gameplay is very interesting as you can use many techniques such as flying for a short period of time or shooting fire to defeat your enemies.

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