J.A. Laraque

Blog

POD: Duke Nukem Forever

“Hail to the king, baby! It’s unbelievable, it kicks ass and it’s totally going to happen!” said Randy Pitchford, president of Gearbox Software, “Gearbox has enabled die-hard key Duke Nukem franchise builders and skilled veteran game makers to stand together and deliver. All gamers deserve a happy ending and after all of us gamers feeling the full range of emotions about Duke Nukem Forever, I am thrilled to be in a position with the trust, power and means to make it happen. Am I crazy? Balls of steel, baby, balls of steel!”

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Company Representatives

Anna Sheglova: 1C Company

King’s Bounty was released in 1990 and became the ancestor for a great number of modern game series. The fairytale spirit of the game made a huge amount of players spend hours completing the quests for one of the four characters chosen, travelling through the game world, searching for treasures and building up armies to fight for the glory of the King.

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Blog

The Obsolete Gamer Show: Episode 8

Each company has a different way of doing things, but the overall goal is the same and that is to give the customer the best computer they can at a price they can afford with a support staff they can depend on. In fact they will tell you that if you have a love of building a PC then go for it. However, it is not for everyone and if you decide you want a well-built system then do you research and be informed before you make your final choice.

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Company Representatives

Eitan Glinert: Fire Hose Games

Madness was one of the best games ever created, and is STILL fun today more than two decades later. I used to play on the Amiga 2000 with my older sister; she preferred the mouse, while I preferred the obviously superior joystick. Lemmings was a fantastic time sink; some of the later levels were some of the best designed puzzles I’ve ever seen.

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Company Representatives

Chris Parsons: Muzzy Lane Software

Incredibly deep content: a mix of turn-based squad combat, RPG, and resource management. You carefully nurtured and grew your squad and it really hurt when some of your favorites died horribly. TFTD was the sequel to the original. It added multiple levels for the underwater battle maps, and once you had advanced armor, you could float to the top of ships, blow holes in the top and sides of the ship, and enter.

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Company Representatives

John Blain: Dell

Dhalsim, after winning a fight: “Now you’ve realized the inner mysteries of Yoga!” – I spent enough money on this game in the arcade to put a down payment on a small house. Nothing was more satisfying than having a bunch of people line up to put their quarters down to try and kick you off the cabinet, and playing for an hour or more on 1 quarter.

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Company Representatives

Martin Brouard: Frima Studio

Ultima IV was a revolution for me because it had such an epic scope for an RPG at the time. I remember spending a whole summer building up my party and travelling through Britannia’s many cities and dungeons to attain perfection in all 8 virtues. The music was just so awesome that I still find myself humming it from time to time almost 25 years later…

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Blog

The Obsolete Gamer Show: Episode 7

We started off with a recap of last week’s show which featured MMO’s and then moved into our Facebook fanpage question of the week which asked which our fans preferred to play PVE or PVP type games. From there we talked about our Insider Discussion question of the week which asked our panel which had a bigger impact on PC gaming RTS or FPS games.

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Interviews

The Interview: Chris Tremmel

The process has become more complicated, usually requiring a large number of people to make something significant. The money involved in some of the triple A games is staggering with some budgets now reaching 100 million dollars. That naturally changes everything in terms of peoples priorities, and agendas. Sometimes for better, sometimes for worse.

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Company Representatives

Alex Kutsenok: Dreamspike Studios

I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I alsoappreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones.

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Blog

POD: Homefront

Join the Resistance, stand united and fight for freedom against an overwhelming military force in Homefront’s gripping single player campaign penned by John Milius (Apocalypse Now, Red Dawn). Stand alongside a cast of memorable characters as an emotional plot unfolds in this terrifyingly plausible near-future world. Experience visceral, cinematic first-person shooter action as you fight your way across Occupied USA using guerrilla tactics, and commandeer military vehicles and advanced drone technology to defeat the enemy.

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