Double Dragon
Graphically the game is a bit of a mixed bag. From static screenshots it probably looks like one of the best versions of the game outside of the arcade, and the four stages are nicely varied, consisting of inner-city streets, a factory, a large wooded area, and finally the big boss’ hideout. The sprites aren’t enormously varied but all look suitably thuggish. However, the problem is a familiar one for Master System fans – sprite flicker. Lots of it. It’s often easy to overlook this problem with Master System games as it doesn’t usually affect proceedings to any significant degree, but this is one of the worst cases I’ve seen on the poor old MS.
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