amiga 500

Commodore Amiga

Midnight Resistance

Enemies come in all shapes and forms (and from all directions) which can make game play a little frustrating as the rotational control system of the weaponry is sometimes slow. For example to fire backwards you need to move backwards too, making shooting enemies running up behind you tricky. You’ll be up against foot soldiers, stationary heavy weapons, flying troops and plenty of bosses. Bosses come in the form of tanks, planes, soldiers, and, eh, floating tv’s… as well as an impressively grotesque final showdown with a giant head.

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Commodore Amiga

Hunter

Hunter is a game (for its time obviously) with the freedom and almost limitless possibilities of any of today’s titles that fall into the sandbox genre (think GTA, but slower, and with simpler graphics). Hunter is a classic and still fantastic to play, its open environment and vast maps make it challenging, fun and atmospheric. This concluding sentence from Amiga Power (Aug 1991) really summed the game up for me and my own experience of playing the game back in the day.

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Blog

The Amiga CD32

In short, I think an Amiga console would have easily fitted in amongst the latest gaming platforms, having an incredible legacy behind it and a gaming archive for it to include in its package, sitting alongside any of the latest games. Somehow (don’t ask me how) this latest Amigaconsole would also allow people to develop their own Amiga projects, the software played just as big a part in the history of Commodore andAmiga as the games did and it would be awesome to see that included, and of course backed by a genuine and passionate Commodore company

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Commodore Amiga

Human Killing Machine

You play as Kwon, who is apparently strong. You have to knock down (no K.O’s here) your opponent a number of times to win, your first battle is against Igor, once you’ve defeated him you then fight his dog (I’m assuming) which in my mind is just plain mean. I didn’t get much further than that, the collision detection is terrible, the controls unmanageable, and the poor animation lets down the relatively good graphics and backgrounds.

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Commodore Amiga

Dune II: Battle for Arrakis

The game starts off easy at level 1 (as you would expect) and your mentor takes you through the basics with a few minor attacks for you to defend against. The game then progresses each time you defeat the enemy (or in the earlier levels have harvested the required amount of spice). Credits are accumulated through harvesting the orange spice field on the map and returning the full harvester to the refinery, credits can then be exchanged in the usual manner for new buildings, defenses and vehicles.

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Company Representatives

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere. The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen.

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